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12V12 Public Test Live Tomorrow (11Th Of July)!


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#301 Damocles

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Posted 11 July 2013 - 11:27 AM

View PostJTAlweezy, on 11 July 2013 - 11:22 AM, said:

why the need for a public test when there is already a beta server for 12 vs 12? The only dynamic to consider is there is 4 more people per team. maybe could even allow for 8 vs 8 vs 8?

the games in beta, these improvements or additions should be launched on the main server.

They promised no rollbacks/wipes. The main server will become the live server and they'll have to put all finalized builds into it. Thus we have a beta for our beta so we can beta while we beta.

#302 Duncan Jr Fischer

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Posted 11 July 2013 - 11:37 AM

Played 4 or 5 matches, enjoyed them greatly. The strategies quickly became more diverse. On the River City it's not upper- or lower city only, lances go different ways and it's great.
Also the scouts became more important and at the same time lights finally got as fragile as they should be.
Again, it looks much more like balanced gameplay, as for me.

#303 Joseph Mallan

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Posted 11 July 2013 - 11:42 AM

View PostGoose, on 10 July 2013 - 02:00 PM, said:

Soooo this is only twelve-mans, or some combo of 4-mans and PuGs?

I dropped solo 4 times before having to come to work, so It is a full blown Mix of everything I would think.

#304 Desdain

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Posted 11 July 2013 - 11:43 AM

Why such anemic play times?

Edited by Desdain, 11 July 2013 - 11:59 AM.


#305 Monsoon

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Posted 11 July 2013 - 11:55 AM

View PostDesdain, on 11 July 2013 - 11:43 AM, said:

"This account is not authorized."

I can't login.


Yeah, that's because the afternoon test is done. You'll need to wait for this evenings test to try again.

#306 FrDrake

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Posted 11 July 2013 - 12:01 PM

View PostDesdain, on 11 July 2013 - 11:43 AM, said:

Why such anemic play times?


They're probably doing alot of active monitoring and the devs aren't available 24/7.

#307 CitizenDick

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Posted 11 July 2013 - 12:07 PM

I watched ngng's stream today and it looked pretty fun. Definantly a big difference in strategy and more action..

Edited by CitizenDick, 11 July 2013 - 12:07 PM.


#308 Steadfast

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Posted 11 July 2013 - 12:15 PM

I think, lame as that may sound, the end screen has to be a bit reworked. the teams are not too good to tell apart imo.

#309 TheAtomiser

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Posted 11 July 2013 - 12:19 PM

View PostToxicValor, on 10 July 2013 - 02:53 PM, said:

Everytime PGI makes any post, everyone QQs.. cries and feels entitled to something. Gone the ways of working for something to earn it. You don't deserve dribblepoop.
PGI has expressed their love and passion for the Mechwarrior series and are working rather hard on it. They are open to HELPFUL suggestions and will typically say something via Podcasts every week through NGNG. They will not listen to mindless empty QQ, whine, complain, worthless critizing. People like THAT make game developing a hellish, exhausting chore so they may tend to just ignore it all completely.
Game is operating, you can play it fine. If you don't.. Make a LOGICAL THOROUGH suggestion and work around...
Or.. My lord, stop playing if all you're going to do is act like a pre-teen child who hasn't worked for jack.
Clearly they are making steps; be it any sort of uncomfortable manner to YOU- they are moving forward. Progress is progress even if it fails. Just found a way how it doesn't work. "Ye old Thomas Edison." mentality.

Relax, let them do THEIR JOB without being talked down with an infant like manner. I appreciate their work. I will continue to play and watch everything unfold.


This. I would like to round up all the whiners and see them try and code within the extremely complex environment of making an online game such as MechWarrior as well as dealing with working inside an environment in which the organisation is getting bigger and more complex as well. I best they wouldn't last 2 seconds before ripping their hair out and hitting their head against a wall.

#310 Team Leader

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Posted 11 July 2013 - 12:41 PM

I really liked it. Cant wait for the next test.

#311 KEYGETS

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Posted 11 July 2013 - 12:46 PM

In the 12vs12 game all assaults and heavy´s took direct fire where the lights and mediums go flanking. The first hour of the match was a Heavy/Assault only game, but as soon the mediums get in the game the last hour this game was much more awesome!

#312 armyof1

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Posted 11 July 2013 - 12:52 PM

View PostGizmoGecko, on 11 July 2013 - 11:10 AM, said:

No one notice the C-Bill Victors? I sure did...

Missed that during the day session, totally going to buy one later!

#313 Deathlike

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Posted 11 July 2013 - 01:04 PM

View PostTeam Leader, on 11 July 2013 - 12:41 PM, said:

I really liked it. Cant wait for the next test.


ETA, 2 hours.

#314 Deathlike

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Posted 11 July 2013 - 01:12 PM

View PostMister Blastman, on 11 July 2013 - 10:45 AM, said:

Wait, hold on here, Helmer. How many times now have we heard the development team say something wasn't going to happen or hasn't happened... and in the end, it turns out the opposite?

Answer: A LOT!


The PPC damage bug was an actual issue. In one of Thomas's posts at the time, he said it was supposed to be linear.. and it wasn't at the time. Many patches later (it was the last couple of recent patches), it was stated the PPC damage @ min range was fixed in the patch notes. So clearly, it wasn't someone's imagination.

This happens more than it should, and it shouldn't be happening as often than it does.

Edited by Deathlike, 11 July 2013 - 01:13 PM.


#315 Nehkrosis

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Posted 11 July 2013 - 02:19 PM

i cant get in to the test servers.
is there another way?
my account is not authorized?

#316 MeatForBrains

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Posted 11 July 2013 - 02:32 PM

HOLY MOTHER OF PPC@#%

#317 armyof1

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Posted 11 July 2013 - 02:33 PM

View PostNehkrosis, on 11 July 2013 - 02:19 PM, said:

i cant get in to the test servers.
is there another way?
my account is not authorized?

27 minutes left until server is turned on

#318 Donkehote

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Posted 11 July 2013 - 02:37 PM

View PostDonkehote, on 11 July 2013 - 10:23 AM, said:

I cant even launch the 12v 12 client. when i press play on the patcher it minimized, then windows has a popup that says Mechwarrior Online has stopped Working, and gives me the option to check online for a solution or close the program.

View PostDonkehote, on 11 July 2013 - 10:33 AM, said:


If i reopen the minimized game, it does this too. just says please wait.
maybe the test server is overloaded/full?

View PostDonkehote, on 11 July 2013 - 11:01 AM, said:


so i re downloaded the 12v12 client. same issue. Very frustrating when devs post to respond to trolls moments after I ask a reasonable question. No help for people who pay money into the game, post reasonable feedback, and want to help with the development of 12 vs 12.

Shame on you Paul.
I will try again in the next session, as i love this game (broken movement or not) and want to see it succeed. Just tired of being openly slapped in the face.



There is still no info for those of us who havnt gotten the client to work. I still have not been able to even get to the log in screen of the 12 vs 12 test server. i know the server is down, but my client wont even get to the logon screen, its extremely frustrating when there is no place to find solutions. i have done 2 full installs of the 12 vs 12 client, and it still has not worked. I cant give feedback to a game i cant launch.

#319 Ranger Aodhan

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Posted 11 July 2013 - 02:42 PM

View PostDonkehote, on 11 July 2013 - 02:37 PM, said:



There is still no info for those of us who havnt gotten the client to work. I still have not been able to even get to the log in screen of the 12 vs 12 test server. i know the server is down, but my client wont even get to the logon screen, its extremely frustrating when there is no place to find solutions. i have done 2 full installs of the 12 vs 12 client, and it still has not worked. I cant give feedback to a game i cant launch.


I have done the same thing with the same results.

#320 Jacob Roamer

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Posted 11 July 2013 - 02:43 PM

Looking forward to this evening test. Had to miss the earlier one due to work.





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