Ardney, on 14 July 2013 - 12:24 PM, said:
So far I've seen several people comment to the effect that "100% heat dmg threshold is a good idea". No. It isn't. In fact, it is the single most ridiculous change announced in Paul's entire post, and that's saying something. Mechs have always taken damage past 100% if...wait for it.....you didn't shutdown. Now that they will take damage even while shutdown, what's the point of that mechanic again? To force players to press an additional key? There is absolutely ZERO reason to allow auto shutdown now as the choice is simply between taking damage or taking damage while staying perfectly still.
Are you not aware that in Battletech, heat penalties start at a REALLY low heat threshold? Way, way lower than shutdown point? And that all the weapons and mechanics are balanced around that fact? Running hot in Battletech - below 100%, just hot - greatly reduces your accuracy and can even cause your ammunition to explode!
As to the shutdown, if you override the shutdown you'll take additional damage, as that's a separate mechanic. So, no, you probably don't want to override.
The point is that it's NOT ok to fire off an alpha when you're at 90% heat. That's exactly what this change is addressing. You can still fire - individual weapons, use chainfire, etc - just stay below 100 or if you peak past it and shutdown for just a second or so the damage you take will be minimal. Shutdown is still a useful safety mechanic as it mitigates the damage you take and prevents you from firing again while past 100%; also, it helps you cool faster (just moving generates heat in your mech).
This change makes high heat alphas very dangerous, and that in turn reduces the alpha strike issue. Making people space out there damage more extends mech Time To Kill and makes a better game for everyone, without artificially increasing armor/structure strength which causes it's own series of problems.