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Post Your Victor Stats + Builds


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#1 Eisenhorne

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Posted 01 August 2013 - 06:51 AM

Curious which victors do fairly well, and what builds everyone is using. I think I'm doing pretty well in mine, but I'd like to see if someone else is doing better, and if so, what are they doing differently?

My best victor variant:

VTR-9S

239 matches
1.07 W/L Ratio

271 kills
155 deaths
1.75 K/D Ratio

430 average damage per game, 650-800 is common, best is 1200.

#2 Madwill

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Posted 01 August 2013 - 06:54 PM

View PostEisenhorne, on 01 August 2013 - 06:51 AM, said:

Curious which victors do fairly well, and what builds everyone is using. I think I'm doing pretty well in mine, but I'd like to see if someone else is doing better, and if so, what are they doing differently?

My best victor variant:

VTR-9S

239 matches
1.07 W/L Ratio

271 kills
155 deaths
1.75 K/D Ratio

430 average damage per game, 650-800 is common, best is 1200.


i run a 9B with a similar set up, and, it works well, but my best performing vic is my 9K with gauss, 2 LL, SRM6.

#3 JigglyMoobs

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Posted 01 August 2013 - 09:32 PM

VTR-9B Meta *****

Just switched to this build. Before tonight I was a terrible Victor pilot. With this build went from receiving **** to giving ****. B)

#4 Johnny Reb

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Posted 01 August 2013 - 09:38 PM

They all can do the 2 erppc+gauss setup and my k/d is 1.42. Sold the other 2 after basic.

#5 Grimlox

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Posted 02 August 2013 - 12:02 PM

Just bought a B and have had a pretty good experience with it so far:

http://mwo.smurfy-ne...aafc4b3f9db3714

1.67 W/L ratio
2.67 K/D ratio

#6 Takony

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Posted 06 August 2013 - 02:57 AM

Finally unlocked spead tweak on the VTR-9S.
Victor skillup was not at all enjoyable, to say the least, for me. After speed tweak, it's a totally different mech, but until you get there, too much pain.

Started with the 2ML AC20 2-3xSRM n build, but failed miserably, lack of range was unbearable for me.

I have a rather unimpressive, below average-ish record with the 9S, but anyways this is the one I kept.
match W L W/L K D K/D dmg total
VTR-9S 40 22 18 1.22 37 26 1.42 13,475

2LL, AC20, 1 (yes one) SRM 4, 2 JJ, XL350, maxish armor, Endo DHS.

2 LL is like 4 medlas, but better range and heat. SRM on Victor for me is a bit counter-intuitive, since I juggle with the arm reticle 99% of the time, and for the rare occasion when my torso bears on the enemy, 1 SRM4 is fine for peppering it.

VTR-9K, ermm Gauss+2PPC is like inviting disaster in terms of bugged HSR/hit register.
So I settled with Gauss + 3 LL, the 3rd LL is on separate weapon group, I staggered LL fire 2-1-2-1 to conform with the ***** heat penalty. XL 340 (had it from my CTF 3D)
Tried 2 LL Gauss and 2xLRM5 2t ammo, for psychological warfare, but didn't notice any effect of the LRM-s so I ditched them.

Few matches only, so stats are not representative.
match W L W/L K D K/D dmg total
17 8 9 0.89 17 8 2.13 5,681

And for the lulz: VTR-9B. Same 2LL AC20 1 SRM 4 build as the 9S, but the stats are ridiculously good, due to the incredibly lucky win+kill steal streak I had with this variant (one kill every three minutes on average in 76 minutes, 365 dmg/match, 190 dmg/kill :) ).
Sold it right after the basics, so these records would stand unto eternity, unblemished :ph34r:

Only a dozen +1 matches, so stats are totally not representative.
match W L W/L K D K/D dmg total time
VTR-9B 13 10 3 3.33 25 5 5.00 4,746 01:16:27.

I'm still not sold on the Victor, somehow I'm not able to do consistently good in it (it's prolly just me tbh), but sometimes it's a wrecking ball.

Edited by Takony, 06 August 2013 - 03:01 AM.


#7 tuffy963

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Posted 06 August 2013 - 04:15 AM

I took 5th place overall in the Victor category with this build in the recent Assault vs. the World Tournament....

VTR-9S

My stats:

VTR-9S
Games played: 147
Wins:: 79
Losses: 68
Ratio: 1.16
Kills: 177
Deathes: 95
K/D ratio: 1.86
Total damage: 64,133

#8 Cromwill

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Posted 06 August 2013 - 04:35 AM

VICTOR VTR-9B 65 37 28 1.32 114 27 4.22 26,703 66,468 07:01:22
Played: 65
Wins: 37
Loss: 28
Ratio: 1.32
Kills: 114
Deaths: 27
K/D Ratio: 4.22 (Pugging)


K/D Ratio for others:
Dragon Slayer: 2.56
Victor S: 2.0
Victor K: 1.78

I play conquest. I think it favors the better pilots.

Edited by Cromwill, 06 August 2013 - 04:42 AM.


#9 Buso Senshi Zelazny

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Posted 06 August 2013 - 05:19 AM

I had been having the worst time with my Victors, until last night when I went on a great kill/winning streak.

FIrst, I got the 9B, and eventually settled on AC20, 2LL, 3 SRM4, XL350. Not my best mech, but not my worst either W/L: 1.78, K/D: 1.46.

My second Victor was the 9K, and I almost gave up on the chassis altogether due to frustration (although I later figured out that most of my frustration was due to messing with custom config files). I use 1 GR, 3 ML, 2 SRM6A, XL350. I finally figured this beast out last night, running 4 out of my last 5 matches won, with 3-4 kills and 500+ damage in each win. Those matches salvaged my stats for the 9K, W/L: 1.45, K/D: 1.39.

I feel really sluggish in the Victor, even though mine are going 70+ KPH before Speed Tweak. Hopefully getting the Elite skills will let this mech really shine for me on the battlefield.

#10 StarscreamDolf

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Posted 06 August 2013 - 05:28 AM

i got DS,9B,9k and i got to admit Victors are my favorite chassis along with the Atlas.

DS build: Gauss ,ER-PPC, 2 LLas (2JJ)
9B build: 2x UAC/5 (no macro chain fired) , ERPPCx2 (2JJ)
9K build : Gauss, 2LLas. LPL (2JJ)

Anyways here are my stats


Posted Image

#11 General Taskeen

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Posted 06 August 2013 - 05:28 AM

Victor Benjamin Regulars Commander

Wins: 24
Losses: 24
W/L: 1.00
Kills: 66
Deaths: 18
K/D: 3.67

No Efficiencies Unlocked - Stock Build Challenge

Edited by General Taskeen, 06 August 2013 - 05:28 AM.


#12 Clockwork Jester

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Posted 16 August 2013 - 10:21 PM

I'm using VTR-9B with STD Engine 320, 14 DHS, Endo, 465 Ferro-fib armor, his armaments are 2xML, AMS and 3xAC/2 with 600 rounds of ammo. And it is glorious :lol: . I've started using it just recently (I've tried AC/20, Gauss, even LB 10-X AC), but I'm already in love with this babe. Last game I've scored 5 kills and 3 kill assists, overall dealing 1034 dmg. Beautiful.
The only problem is heat - it can build up quite fast, so I have to constantly look on a heat-o-meter. But that's not a big problem so far.

#13 Trex Mauser

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Posted 20 August 2013 - 04:05 PM

Using a setup with
1 Gauss
1 AC2
2 srm6
1 srm4
2 mpl
XL280 so I'm a bit slow unfortunatly, only engine I had waiting to afford a bigger.
Use it mainly for sniping and harrassing or holding a line forcing the other teams snipers to stay under cover while my team moves forward. If I need to close still alot of damage there with the srms and a gauss to the face.

I reckon if I had more speed it would be decent mech.

I am thinking of building this one

2 ac5, 2xsrm6 1xsrm4 2xMPL, 3 jumpjets and xl335 giving speed of 67 and full armour except some leg.
<a href="http://mwo.smurfy-net.de/mechlab#i=90&l=be09560c2f8ebe476d122eb46e02fe2202e6a7eb">VTR-9S</a>

#14 Nauht

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Posted 21 August 2013 - 01:05 AM

100% pugging (as ELO manages to keep my W/L stats almost 1:1).

I vary my loadouts depending on mood but my go to loadout is:

AC20
PPC
2xASRM6
3xJJ, XL350


Posted Image

Edited by Nauht, 21 August 2013 - 01:06 AM.


#15 Divine Retribution

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Posted 21 August 2013 - 02:45 AM

I suggest to the OP that you keep doing what you've been doing and slowly improve as you gain more experience like most folks with a good grasp on the game. Major improvements in the short term aren't normal once you are a decent player with decent builds, unless you get a new PC or ISP and realize it was hardware or your connection holding you back.

Your stats are pretty solid: Good average damage, a little over 1 kill per match, KDR over 1. Solid damage and more than 1 kill per match means you are generally carrying your weight in the fights. KDR over 1 is good despite what some elitists think (Everyone can't have a 5+ KDR in a PvP game, I think they forget kills and deaths basically even out globally, except suicides). And the win/loss rate over 1 is good, but with matchmaker weirdness and now 12v12, it's more difficult for 1 player to make a major impact.

( personal opinion semi-rant) And most important by far, to me at least, is that you have more deaths than losses. I don't know you, but that alone indicates to me that you aren't afraid to get into the thick of battle. The further below losses a player's deaths statistic is, the more I think they constantly hide in the back, run away to preserve stats, or do similar things to pad stats. The larger the separation the less I will ever trust the player, take his/her stats at face value, and the more mocking among friends on comms when we notice and decidedly target the player in game. Sure a player can lose to capping after destroying most of the enemy team, but not in a large percentage of games unless the player's team mobs around on conquest in slow mechs without ever splitting up.

And if you really want to know: "E-PEEN POWERS ACTIVATE! Hmm, I thought it was bigger than that...."
Spoiler

Edited by Divine Retribution, 21 August 2013 - 02:58 AM.


#16 AceTimberwolf

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Posted 21 August 2013 - 03:32 AM

Posted Image
Tho I think My Ultra 5 2 ER PPC 2 Streak could do better on my 9S Pretty much I end of with that or 2 AC5s 2 ER PPCs

MY Jager on the other hand...
Posted Image
Trip AC5s with Quad Meds seems to do better

#17 John MatriX82

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Posted 21 August 2013 - 04:02 AM

I tend to go around in this VTR-9S, GR+3Tons, 3xSRM4s+3Tons, 2MLs, 12 DHS on a std 320 + AMS. W/L is 2.5, KDR nears 3.0, it's simple never overheats and you don't have much hassle with the silly 6+4+2 tubes misfiring on this variant. The rest of the victors have already been dumped from my hangar.

#18 Elyam

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Posted 21 August 2013 - 06:51 AM

Any combination of a heavy AC, medium AC, 2 light ACs plus 2 beams plus a host of SRMs seem to do well with any VTR model. My preference of the moment is 9S with AC/10, 2 LLAS, SRM6+SRM4 Artemis, AMS, BAP, and full jets with 320XL. Constant, unpredictable but accurate jump maneuvering within a pack of foes is the forte of the VTR, but it takes great skill. I'm still learning to be consistent and to recognize all positional and environmental factors. Sometimes the results are glorious and devastating, other times a set of mistakes mean an early demise. But the challenge of becoming reliably great at it drives me these days in MWO.

Edited by Elyam, 21 August 2013 - 07:10 AM.


#19 Nauht

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Posted 21 August 2013 - 09:47 PM

View PostDivine Retribution, on 21 August 2013 - 02:45 AM, said:

to

( personal opinion semi-rant) And most important by far, to me at least, is that you have more deaths than losses. I don't know you, but that alone indicates to me that you aren't afraid to get into the thick of battle. The further below losses a player's deaths statistic is, the more I think they constantly hide in the back, run away to preserve stats, or do similar things to pad stats. The larger the separation the less I will ever trust the player, take his/her stats at face value, and the more mocking among friends on comms when we notice and decidedly target the player in game. Sure a player can lose to capping after destroying most of the enemy team, but not in a large percentage of games unless the player's team mobs around on conquest in slow mechs without ever splitting up.

And if you really want to know: &quot;E-PEEN POWERS ACTIVATE! Hmm, I thought it was bigger than that....&quot;
Spoiler

Not true. If you play both assault and conquest you'll survive and sometimes, as with base rushes, no-one would have fired a shot.

#20 PASHA

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Posted 06 September 2013 - 07:06 PM

I just bought this Victor 9K. Thus far I've unlocked all basic efficiencies, and I must say I'm mesmerized by its performance even without the elite upgrades.

I run the following:
3xLL
1xGauss Rifle (3x10 slugs)
STD Armor (432)
Endo
XL 360
14 DHS

This is after 38 matches:
Posted Image





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