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Premium Makes No Sense Anymore


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#1 GODzillaGSPB

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Posted 08 August 2013 - 02:02 AM

After a streak of bad luck yesterday (13 games lost in a row) I played again today and hey...mixed again. I win, I loose. Felt good.

...and then the after match screen hit me! I have Premium and got around 144.000 cbills. That's as much as without Premium in all the months before.

So, that's it for Premium I guess. Grinding is now the slow and tedious process it was without Premium. It feels so slow, it feels so bad...and if they don't change it, I'll quit.

I don't play 24/7, I don't have the time. In f2p titles, any kind of premium is meant for those who play the game a few times in their evenings. This works just fine in games like WoT for instance.

What did they think when they practically halfed the earnings? Seriously, this is not fun anymore. I will not invest in this game anymore, not a dime, until I feel I get my moneys worth. 12€ / month!!! Here's a new slogan: "Get Premium! For a slightly less bad grind! Today!"


PS: I wonder...when I bought that mc for the Premium, it gave me around 250k per win. Now I get half. So they basically changed what I bought half-way in between. Can they do that? I know it's beta, but shouldn't I be legally allowed to ask for my money back??? I guess not, since premium is defined via percentages. It is still pretty much fraud...

#2 Taxxian

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Posted 08 August 2013 - 02:14 AM

Well that is difficult...

I play for over 2 months now and I bought 30 to 40 Mechs in that time, there is nothing to do anymore since I have all the Mechs I wanted and they do have Master Slots... so my motivation is declining since there is now new Mech I can grind for and nothing I can spend XP for.

Maybe I play to much, but even if you play half as much as me and get half the Cbills you can buy nearly 2 Mechs in a week. Is that really so bad? I know players having 100ts of Millions CBills... so maybe they really gave us to much?

I think for the sake of long term motivation, that is ok as it seems to be now.

Wait a sec... you made 1693 Posts? Well you also should have all the Mechs and 100ts of Millions if you only spend half the time in game you spend in the forums! What the hell are you complaining about?

My Premium ran out 2 days ago and I dont buy new time, I dont need Xp or CBills anymore. After 2 months thats not that perfect!

#3 GODzillaGSPB

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Posted 08 August 2013 - 02:22 AM

Posts can be made from everywhere. Are you really saying I should've played more? Is that your argument in favor of meager earnings? Oh c'mon, please. :)

I know there are people with millions and millions of CBills in their accounts. Or as you, who have already gotten much of what the game can offer. Obviously....this topic is not meant for you!

I currently have around 600.000 cbills. No, there are no three digits missing from that. :( So I have to grind. And in order to make this grind not too long, I invested into Premium. This allowed me to make about a million CB with 4 wins. Now I need 8. And all this with the screwed up matchmaker. That's anti-fun²!

Is this a game or work? Because it should be a game...

#4 GODzillaGSPB

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Posted 08 August 2013 - 03:13 AM

PS: What if...

I thought about what PGI could possibly gain by driving away Premium users. Let's asume these people are still willing to pay. Even a medium mech is more expensive than one month premium.

So, with the fake argument of having four more mechs on the field (patchnotes; illogical, since there are also 4 more enemy mechs to shoot at) they lower the earnings by 50% hoping that people will spend more MC on the actual mechs. Shameless grab for our money, or just an accident?

#5 jozkhan

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Posted 08 August 2013 - 03:18 AM

I have never used Premium time (yet) but the new universal reductions to Cbills has effectively put me off the idea.

It's an interesting point you bring up though about the position existing premium purchasers are in having bought at one level and then getting a different level of results now. Perhaps you should submit a ticket to support outlining this discrepancy and see what they say. I'm sure alot of us would like to know their answer on this as it now seems that purchasing premium time is a bit like purchasing a commodity that may lose its value over time which is a bit concerning.

#6 El Bandito

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Posted 08 August 2013 - 03:21 AM

How about Premium gives 100% C-Bills and 50% XP instead?

I think it will be a smart move on PGI's part since Premium users will be able to negate C-Bill nerf.

Edited by El Bandito, 08 August 2013 - 03:26 AM.


#7 Khobai

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Posted 08 August 2013 - 03:22 AM

I agree it doesnt make sense. Premium should give more benefits.

When CW comes out, premium should give a loyalty bonus.

Premium should give free or heavily discounted consumables.

Premiums should be able to use every camo pattern and color for free (but lose them all when their subscription ends except the ones they paid to unlock permanently).

Premium players should have access to every trial mech (not just the 4 on rotation). Trial mechs also need a revamp so they dont completely suck.

Lastly I think players who buy premium for X months should get an exclusive reward, like a unique hero mech.

Quote

How about Premium gives 100% C-Bills and 50% XP instead?

I think it will be a smart move on PGI's part since Premium users will be able to negate C-Bill nerf.


Nah the smart move is to add incentive to buy premium for reasons other than cbills and xp. Because right now I have more cbills and xp than I could ever spend and the last thing I need is premium.

Edited by Khobai, 08 August 2013 - 03:39 AM.


#8 Oompah

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Posted 08 August 2013 - 03:24 AM

I have to kinda agree with the OP. I think the reasoning behind nerfing the Cbill gain was PGI's thinking of more mechs on the battlefield = more items to destroy therefore the cbill gain would be outrageous. Unfortunately this is not the case, when I go into the 12vs12 I am still doing about the same amount of damage every game and it seems to me that I am still destroying the same amount of components as when I was doing 8v8 but now im not getting anywhere near the amount of cbills that I was previously receiving in 8v8. I would assume its a SNAFU on PGI's part and they will return the c-bill gain back to the amount previously after they gather some data.

#9 Xeno Phalcon

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Posted 08 August 2013 - 03:26 AM

Yep premium time now is just a breadline.

Posted Image

#10 Roadbuster

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Posted 08 August 2013 - 04:10 AM

If they do what they said and add more rewards for different actions you do, that might bring CB rewards up to what they were before.

The current reward reduction by, what, 30%, takes into account that there are 30% more mechs to kill and potential damage dealt. But PGI seem to have forgotten that there are 30% more players dealing this damage and killing these mechs.
So basically, everything is the same, but rewards are cut by 30%...hmmm.

Well, I'm not too concerned about CB anymore.
New mechs come slow enough, so you can save up enough CB to buy them when they are introduced.
Consumables are too expensive with the current system though.

#11 Samurai Pumpkin

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Posted 08 August 2013 - 04:20 AM

It's been said before but here it is again.

12vs12

Matches are longer.
Cbill payout is somewhere like 25-30% less

When you combine both of the above and if you really think about it your C-Bill income has actually been halved. THINK about it.

Edited by Samurai Pumpkin, 08 August 2013 - 04:22 AM.


#12 MrZakalwe

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Posted 08 August 2013 - 04:25 AM

Premium time didn't look like a good deal to start with and certainly doesn't now.

I recently considered buying a Misery then decided against it when I noticed the real world cost of that slightly different mech variant.

#13 Dracol

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Posted 08 August 2013 - 04:30 AM

The 30% reduction across the board I feel is harsh. IMHO, the reduction should only have been applied to the salvage bonus the winning team gets. Since everyone got a cut of salvage whether they killed or damaged anything, this figure certainly went up with 12v12.

#14 Vassago Rain

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Posted 08 August 2013 - 04:42 AM

Buying an atlas would now take 100 victories.

#15 GODzillaGSPB

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Posted 08 August 2013 - 04:49 AM

View PostOompah, on 08 August 2013 - 03:24 AM, said:

[...] I think the reasoning behind nerfing the Cbill gain was PGI's thinking of more mechs on the battlefield = more items to destroy therefore the cbill gain would be outrageous. [...]


If that really was their reasoning behind the change, then - I have to say it again - PGI is unable to follow simple logic. An epic fail on their part.

Just like you said: You do the more or less the same amount of damage and earn - theoretically - the same amount of money (just that they pay less now). And why is this? Because there are not 4 more mechs, there are 8 more mechs. 4 more to shoot at and 4 more that shoot at them.

I question the ability of reasonable thinking by some of the PGI developers. I do question it. It shows in the patch-notes, too. They claim that the cbill change is due to 4 more mechs. It is 8!!!

PGI seems to be split right in the middle. The people who understand that it is 8 more mechs are the ones sitting in the graphics department. They currently work and try to resolve the performance issue that came up with 8 more mechs. The other half are the ones reading the topics about "more aummunition" and are already thinking of putting this into the game, because "there are 4 more mechs". [/exaggerated_sarcasm] :)

But seriously...in reality this makes me sad. :(


View PostDracol, on 08 August 2013 - 04:30 AM, said:

The 30% reduction across the board I feel is harsh. IMHO, the reduction should only have been applied to the salvage bonus the winning team gets. Since everyone got a cut of salvage whether they killed or damaged anything, this figure certainly went up with 12v12.


What do you mean? I don't quite understand.

If salvage is divided no matter what an individual did, then before the patch it was 8 mechs destroyed (in an assault match with no cap win), divided by 8. After the patch this is 12 dead enemy mechs divided by 12 friendles (the player included). It doesn't take a genious to see that the outcome is. ^^

Or are you saying that salvage was always meant to be a fixed number of cbills no matter how many mechs were on the field? Then...yes, it would be logical that we get less. Logical, but not reasonable imho.

Edited by GODzillaGSPB, 08 August 2013 - 04:54 AM.


#16 C E Dwyer

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Posted 08 August 2013 - 04:58 AM

View PostGODzillaGSPB, on 08 August 2013 - 02:02 AM, said:

After a streak of bad luck yesterday (13 games lost in a row) I played again today and hey...mixed again. I win, I loose. Felt good.

...and then the after match screen hit me! I have Premium and got around 144.000 cbills. That's as much as without Premium in all the months before.

So, that's it for Premium I guess. Grinding is now the slow and tedious process it was without Premium. It feels so slow, it feels so bad...and if they don't change it, I'll quit.

I don't play 24/7, I don't have the time. In f2p titles, any kind of premium is meant for those who play the game a few times in their evenings. This works just fine in games like WoT for instance.

What did they think when they practically halfed the earnings? Seriously, this is not fun anymore. I will not invest in this game anymore, not a dime, until I feel I get my moneys worth. 12€ / month!!! Here's a new slogan: "Get Premium! For a slightly less bad grind! Today!"


PS: I wonder...when I bought that mc for the Premium, it gave me around 250k per win. Now I get half. So they basically changed what I bought half-way in between. Can they do that? I know it's beta, but shouldn't I be legally allowed to ask for my money back??? I guess not, since premium is defined via percentages. It is still pretty much fraud...


They can change things how they like when they like, if they give reasonable notice, changes in game play are part of the EULA which you have to agree with to down load and play.

Now I know some bright spark is going to tell us all that an EULA isn't a contract and its not binding, but just count the number of people that challenge this and then fail..

When there's a rare moment of a judge finding for the complaintive, the EULA get changed to close that loop hole.

Tough I completely agree with you that lowering the cb's you got, is dumb and lack of foresight on PGI's part, there's nothing we can do but ..

Complain about it in a reasonable maner.. (using dumb in a post is kind of a fail no matter how justified it might be)

Not take out , renew premium,

until the cb's are readjusted up again if not the old value, then maybe half way

#17 Oompah

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Posted 08 August 2013 - 04:59 AM

Hmm never thought about it as 8 mechs. Good call.

#18 Telemetry

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Posted 08 August 2013 - 05:13 AM

View PostGODzillaGSPB, on 08 August 2013 - 02:02 AM, said:

After a streak of bad luck yesterday (13 games lost in a row) I played again today and hey...mixed again. I win, I loose. Felt good.


I think the real problem is that you can't win a game if your life depended on it. I understand the c-bill payout is less now, but you have to win some damn games to get paid my man! I would suggest you go to a teamspeak server (like Comstar) and hook up with other players. Using team tactics, even if only 4 men out of 12 in a drop will vastly improve your chance to win and get the good payout.

EDIT: Also component destruction and spotting are good ways to increase your payout.

Edited by Telemetry, 08 August 2013 - 05:18 AM.


#19 GODzillaGSPB

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Posted 08 August 2013 - 05:15 AM

View PostCathy, on 08 August 2013 - 04:58 AM, said:


They can change things how they like when they like, if they give reasonable notice, changes in game play are part of the EULA which you have to agree with to down load and play.


True. And what's your point exactly? That I have to like it, should not come to the forums and complain when I deem it necessary? :)

When the same amount of money suddenly gives me half what it was worth before - I'm sorry, but then I feel kinda duped. EULA or not. Wouldn't you?

View PostTelemetry, on 08 August 2013 - 05:13 AM, said:


I think the real problem is that you can't win a game if your life depended on it.


I won and got 144.000 cbills. It's in the startpost. I won two more games and got around the same each time. This is not in the startpost but I'm telling you now.

But I gotta give you credit there man: I've never seen a better cover-up for a "l2p" oneliner. Good work.

Edited by GODzillaGSPB, 08 August 2013 - 05:18 AM.


#20 Yankee77

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Posted 08 August 2013 - 05:25 AM

I love this.

Premium is worthless now that it doens't give as much reward as before? Seriously?

But it does, the % never changes, it's just the base rewards that have changed. Your premium time gives you the SAME edge over non-premium players as it did before, it's just the overall rewards that have gotten lesson.

I mean, seriously people, that makes no sense whatsoever. You do not exist in a vacuum, you're not suddenly getting less rewards while everyone gets the old higher rewards. When everyone's in the same boat, you end up with the same advantage.

Now, I understand being disappointed over the lower rewards, but AT LEAST complain about the actual source of the problem, not something which hasn't changed in the slightest and gives you the same benefit over other players as before.

Personally, I'd rather go back to the old rewards. The logic for decreasing the rewards doesn't seem sound to me: sure there's more people to kill or get assists on, but then again there's more people to take the kills and assists from me (well, ok, maybe not so much the assists). The reduction was excessive in that light.





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