

Prices Of Everything Are Too High, Grind Is Too Long, Micro Transactions Are Too Macro
#1
Posted 25 September 2013 - 10:31 AM
There is no "progression" between weight classes, just more grind than you had before. Cbills nerf designed to get players to buy more MC and premium time, a "must have" according to the head dev who apparently doesn't know what a f2p is. The insane MC prices are what's killing the game, premium time isn't worth it, buying mechs with MC isn't worth it, buying skins isn't, and neither is buying heroes. 37 dollars for the upcoming atlas... 39 if you have to buy a mech bay for it first. These are not micro transactions. These are almost the price of a full fledged game bursting with new, FUN, content, nobody wants to play grind fest online, for no purpose but to get the next mech.
If you're gonna make the atlas a "top tier avatar", and the grind 20 hours, it better be 20 hours to get all 3 atlases you need to master. This is unacceptable, extremely unfun to be pigeon holed into whatever mech you bought, without the freedom to buy more and try things out. This is just frustrating. This f2p is too expensive to be fun. These are my thoughts. Probably just sounds like a huge rant and maybe it is. But they are legitimate problems, for me and most likely thousands others in my position (if there's that many even left). Please, lower the prices for everything, it'll make the game more fun.
#2
Posted 25 September 2013 - 10:40 AM
#3
Posted 25 September 2013 - 10:53 AM
#4
Posted 25 September 2013 - 11:03 AM
#5
Posted 25 September 2013 - 11:34 AM
Larnoc, on 25 September 2013 - 11:03 AM, said:
welcome to the island I suppose lol we have a nice tiki bar over there as well as Ginger and Mary Ann cutouts to take pics with. The sushi is nice on Fridays but stay away from the coconut milk, it's nasty
Again, we tried to tell PGI this years ago. They didn't listen then, and I doubt they listen now. $5-10 for a shiny new mech? I could see that every now and then. Huge packs of mechs that run upwards of $60+ not so much. Do you think the average casual gamer (again the dev team has more than once stated this is pretty much their demographic now) is going to drop this much money on a f2p game? Probably not very often. Will they drop $5-10 here and there? More than likely. The only content in this entire game are mechs and maps and you're trying to charge customers the same price they would pay for an entire game (or in some cases an entire game plus additional content like entire DLC packages) for a single mech? I'd like to know just what part of that you thought was going to make this a long-term profitable venture?
#6
Posted 25 September 2013 - 12:29 PM
This game feels like a ploy to grab as much money as possible while holding out a carrot on a string (UI 2.0, CW, ClanTech). Then once they have enough money, or feel they cant get any more, they'll walk away.
</tinfoil hat>
#7
Posted 25 September 2013 - 01:36 PM
Archio, on 25 September 2013 - 12:29 PM, said:
This game feels like a ploy to grab as much money as possible while holding out a carrot on a string (UI 2.0, CW, ClanTech). Then once they have enough money, or feel they cant get any more, they'll walk away.
</tinfoil hat>
yep
#8
Posted 25 September 2013 - 02:01 PM
conspiracykeanu.jpeg
But what if the whole point of increasing the grind is to keep people playing while there is nothing at the end...
Also, I do not agree with seeing modules and such as endgame content. They are tools to be used in combat and should be readily and frequently used to customize your playstyle. They should be balanced as such. *cough*rolewarfare*cough*
#9
Posted 25 September 2013 - 02:11 PM
#10
Posted 25 September 2013 - 02:34 PM
LauLiao, on 25 September 2013 - 02:11 PM, said:
I don't think anyone is complaining that there is a money system in the game. They have to have a way to make income. Nobody stated (that I saw) they should do away with ways to make money. That's not even what this thread is about. It's about how much they charge for how little you get and how they're idea of a micro-transaction isn't very micro.
#11
Posted 25 September 2013 - 05:07 PM
#13
Posted 25 September 2013 - 05:21 PM
Lord Ikka, on 25 September 2013 - 05:14 PM, said:
30 bucks for the bargin-basement starter ship. You're looking at over $100 for a mid-level ship.
I wonder how the ship buyers will be on SC forums in a couple years? Hmmmm....... I am guessing it won't be pretty.
Curious, are any of the ships delivered and if so flying yet? To lazy to take a look myself.

Edited by Johnny Z, 25 September 2013 - 05:34 PM.
#14
Posted 25 September 2013 - 05:36 PM
Until then as the saying goes "a fool and his money are soon parted"
vote with youre wallet not a forum poll
#15
Posted 25 September 2013 - 05:36 PM
#16
Posted 25 September 2013 - 05:37 PM
Also keep in mind that the true cost of MW:O is more than what you get in terms of pixels, it is also about funding the servers which have traditionally been supported through subscriptions or FPS clans depending on the game. Let's say that the cost of keeping the server running breaks down to $2 per paying customer per month, that is $24 set aside out of your c-bill purchases right off the bat each year. If you translate that to 30-50% of the cost of a Hero Mech as keeping the sever going, then the value of what you get for your money spent seems a little more reasonable.
Of course, you should shoot for the getting the best deal by purchasing c-bills during Thanksgiving or Christmas when they are expected to go on sale. I bought 14,400 c-bills during Christmas for $50 (288/dollar). Wait until your Hero Mech of choice goes on sale and combine the savings.
#17
Posted 25 September 2013 - 05:48 PM
also for the well informed purchaser of valued funds ^ above me, because we choose to think about what the money is going to and what progress has been shown doesnt mean tightwad I think its more along the lines of we know bs when we see it.
Edited by Wilhelm Fraek, 25 September 2013 - 05:53 PM.
#18
Posted 25 September 2013 - 06:46 PM
LauLiao, on 25 September 2013 - 02:11 PM, said:
I'm sorry but why don't they just make us happy by giving us the damn game we want to pay for so that it becomes fun instead of frustrating at which point we'll all gladly spend $40 on their stupid Atlas? I've said in several threads now that the day they release some actual substantive content (not a mech, not a camo, not a map, not a gimmick, actual confuckingtent) is the same day I will buy the Phoenix back. I am done with the lip service.
They need to stop talking about what they're going to do for us and just DO IT FOR US already. People need to stop spending money on this game until we get the game the founders paid for. I have waited long enough.
#19
Posted 25 September 2013 - 06:50 PM
Johnny Z, on 25 September 2013 - 05:21 PM, said:
I wonder how the ship buyers will be on SC forums in a couple years? Hmmmm....... I am guessing it won't be pretty.
Curious, are any of the ships delivered and if so flying yet? To lazy to take a look myself.

Most of them are delivered. You can walk around them in a hangar. You can go inside them and lay on your bed. I think you can sit on the toilet in the bigger ones. Way more exciting than MWO right now. Dogfighting module will be out in a couple months.
#20
Posted 25 September 2013 - 06:52 PM
OmiJackal I 100% agree with you the whole idea of this game is so far one big promise of what it will be, with no reason as to why we havent seen anything new. The mechs are a cash grab and until the cow runs out of milk or pgi starts respecting their customers i cant see change any time soon.
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