Prices Of Everything Are Too High, Grind Is Too Long, Micro Transactions Are Too Macro
#41
Posted 26 September 2013 - 06:05 AM
#42
Posted 26 September 2013 - 08:44 AM
#43
Posted 26 September 2013 - 10:43 AM
OmniJackal, on 25 September 2013 - 06:50 PM, said:
Most of them are delivered. You can walk around them in a hangar. You can go inside them and lay on your bed. I think you can sit on the toilet in the bigger ones. Way more exciting than MWO right now. Dogfighting module will be out in a couple months.
So taking a "Pixel based Dump" in your ship is more exciting? Holy... well Holy.... What does the toilet paper cost, or are you just supposed to use your no cost fingers. LOL
#44
Posted 26 September 2013 - 10:48 AM
HeavyRain, on 26 September 2013 - 08:44 AM, said:
Dude, the Urban Mech will sell a Million units in mere hours when Launched. LOL!
MWO is one fine Fat Cow and she will produce plenty of exceptionally tasty Milk for those with a modicum of patience.
The price(s) will never be low enough for many, so they get to gripe while the rest get to play the Mechs they want and can afford.
#45
Posted 26 September 2013 - 10:51 AM
#46
Posted 26 September 2013 - 12:27 PM
Almond Brown, on 26 September 2013 - 10:48 AM, said:
Dude, the Urban Mech will sell a Million units in mere hours when Launched. LOL!
MWO is one fine Fat Cow and she will produce plenty of exceptionally tasty Milk for those with a modicum of patience.
The price(s) will never be low enough for many, so they get to gripe while the rest get to play the Mechs they want and can afford.
It's not that I "can't" afford it, it's that I have too many other options that give me more value for that same amount of money. I'm tired of people making it sound like those of us stating the prices are too high are poor slobs who can't afford a couple of burgers off of the dollar menu at McDonald's.
Don't you get it? We aren't saying this because we cant' afford it. Get that mentality out of your rhetoric. We are saying I can buy 2-4 games full games for the price of a single mech in a game that has no other replay value other than let's stomp out and shoot the bad guys again. You couple with the fact that PGI seems to be much more focused on pushing out sale events and purchasable items than game content itself and that even worsens my opinion on spending money with them.
$40 for a single mech in a game with absolutely no depth or storyline and only one real game mode is not a good value. For that exact same price I got 10k MC and a month of premium time in the founder's pack. I understand that was a special investment type sale but it still gives you a better example of what that same amount of money COULD get you.
Take a look at the greatest hits section of PS3 sometime (almost every game priced at $20) and you compare just about any of those games not only against a single mech purchase but the entire game of MWO itself and tell me which really has more value overall?
Why would you even argue against those talking about this? NOBODY is saying PGI shouldn't monetize certain things and have ways to generate revenue. Most of us are simply stating you don't have to try and earn your entire third quarter profits in 5 purchases
#47
Posted 26 September 2013 - 12:46 PM
In fact, that's my suggestion for a fix on pricing: make resale values MUCH higher.
#48
Posted 26 September 2013 - 01:22 PM
So folks, what we have here?
18 MWO 'Mechs used for pointless single skirmishes -VS- 3 complete games with 3 expansions.
Mainly 4 single player campaigns with alternate endings plus the expansions' amenities, each one also having, or ment to have (can't really tell if those servers are still running), the same and more multiplayer action than MWO has right now (of course with amazing better graphics but with vehicles moving through trees).
I have to agree with the majority: prices are indeed too high.
I'm in this game since almost 2 weeks.
I've discovered it just doing a google search, nothing on newspapers, spots, or friends knowing something... actually I'm the one spreading the word around my place.
For those I know they tried it, they aren't really interested in opening wallets for what the "game" (can this thing be called "game"?) is now.
---
Will I put money in it?
Naaaaaaah!!!
Why???
Because this isn't BattleTech, this is Pointless-Skirmishes-'MechWarrior Online.
---
Will I ever put money in it?
Yeah!
When?
When I will see a bit of BattleTech with some concrete development on the huuuuuuuuuuuuuge universe and possibilities this thing should be all about.
---
Just my (and my friends') thoughts.
Edited by Nick REX Trebla, 26 September 2013 - 01:25 PM.
#49
Posted 26 September 2013 - 01:51 PM
Though I suppose that has more to do with how PGI is handling content release than the rather poor way they handle luring in more casuals with a friendlier price scheme.
#50
Posted 26 September 2013 - 05:26 PM
Almond Brown, on 26 September 2013 - 10:48 AM, said:
Dude, the Urban Mech will sell a Million units in mere hours when Launched. LOL!
MWO is one fine Fat Cow and she will produce plenty of exceptionally tasty Milk for those with a modicum of patience.
The price(s) will never be low enough for many, so they get to gripe while the rest get to play the Mechs they want and can afford.
Are you saying that people who have waited a year for real content are impatient? I see that you're not only not a founder but probably a freeplayer as well. Don't lecture me on patience.
#51
Posted 26 September 2013 - 06:15 PM
i really enjoy MW:O. i have no problem with people paying for something they really want. to play in battletech! if the game was their vision, they would easily pay hundreds. a fan will buy his mech for the cost of the game bc the rest of the game is free.
here is what u should look at. were is MW:O as compared to WoT, warthunder, etc at this same point in time of development? and i just saw a commercial for WoT on scifi.... lol.
everyone loves star citizen. dont hate. if a 50 year old scifi fan wants to fly in a stellar fleet, and he feels this is his best chance? why not drop what he feels his experience is worth?
#52
Posted 27 September 2013 - 01:46 AM
Kaijin, on 25 September 2013 - 09:33 PM, said:
Nick Foster is CEO of 7GE (and also of IGP). Nick is the former COO of the since failed game publisher Outspark, and he was also the CTO for Starz Media.
Kelly Zmak is Pres. of Publishing, formerly Pres. of Relic Ent., and VP. Prod. Sierra Ent.
Richard Waller was CFO. According to his linkedin page, he is "Co founder and CFO of an online game company in Canada", but his employment with 7GE is listed now as past employment (Aug 2011 to Sep 2012). Prior to 7GE, he's been Nexon's CFO, and also Senior Director of Finance at Apple Japan.
Anthony Brown is Founder of 7GE. He is also the GM of Seven Group Data Management, an IT company that is apparently 7GE's parent company.
7GE doesn't have much of a footprint - Just this investment brochure I got the above info from. www.7gentertainment.com goes to IGP's page.
It's a mystery who they replaced Richard Waller with, as IGP isn't forthcoming at all with who's who in their corporate structure.
Good research, worth digging more into, and scary all at the same time, I blame PGI for some things, but by and large a good MOST of the complaints we've had REALLY fall upon the top down design publishers push onto developers which whom signed a soul binding contract to do exactly as they say, even if it totally destroys them.
Keep digging, we should know more.
#53
Posted 27 September 2013 - 02:25 AM
WOW
All they care is getting new mechs - those you can only buy using MCs, instead of balancing the game, getting people what they want, introducing new CONTENT.
I guess what needs to happen is for people to get pissed off at them and stop buying their worthless {Scrap}.
For me, i might come back a year later, but i doubt there will be anything new other than mechs and goofy items for them to make money.
#54
Posted 27 September 2013 - 04:15 AM
I have said this same thing again and again, and PGIGP does not listen.
#55
Posted 27 September 2013 - 05:57 AM
#56
Posted 27 September 2013 - 08:24 AM
I do spend money on skins in LoL because they do add something to my play experience. It's new animations, etc. Fun stuff, but still non-game-impacting. I probably spent $40 in two years on LoL, I still have a bunch of unspent points just waiting for champs to go on sale or for some skin for a champ I play alot.
Anyway, compared to LoL, the pricing and overall "f2p"-ness of MWO is way off. I shouldn't be forced to grind out 3 mech types to unlock abilities. Oh well, despite the complaints, I still play MWO and will buy a Battlemaster with cbills. I bought a pack of MC a while back to buy a Firebrand (pre-sale), because I wanted a c-bill grinding machine. I don't plan to buy any more hero mechs, will use the remainder of my MC for bays.
#57
Posted 27 September 2013 - 08:29 AM

#58
Posted 27 September 2013 - 12:21 PM
#59
Posted 27 September 2013 - 12:34 PM
GODzillaGSPB, on 27 September 2013 - 12:21 PM, said:
You are doing it wrong.
You are supposed to buy 3 Hero mechs and some Premium time. Then shoot every enemy mech once and die quickly, so that you can jump in the next hero mech and enter the next match.
Buy more.
#60
Posted 27 September 2013 - 12:46 PM
But then someone called me an MWO shitlord, anyway, for worrying about the way crowdsourcing is being abused, and fearing that could happen again.
At least there is no game publisher to worry about who could interfere with Star Citizen
Edited by Hammerhai, 27 September 2013 - 12:48 PM.
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