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Mechwarrior Online Asset Art

Art

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#421 Cabal LV426

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Posted 29 October 2014 - 01:40 AM

Awesome art with peoples. I like it. More pictures with render and shadows expected.

#422 50 50

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Posted 30 October 2014 - 10:20 PM

I would think that for some of these mechs, particularly the lights, that the cockpit entry may not be a hatch.
The spider for example. The head section might tilt forward like a truck cabin.
It's also possible that some of the cockpits should have different arrangements with the chairs being more,or less, upright than the existing ones.
Great work.

#423 Danghen Woolf

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Posted 12 November 2014 - 12:46 PM

View Post50 50, on 30 October 2014 - 10:20 PM, said:

I would think that for some of these mechs, particularly the lights, that the cockpit entry may not be a hatch.
The spider for example. The head section might tilt forward like a truck cabin.
It's also possible that some of the cockpits should have different arrangements with the chairs being more,or less, upright than the existing ones.
Great work.


This could be possible since the fluff for the Spider indicated that it does not have an ejection system.

#424 IraqiWalker

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Posted 12 November 2014 - 07:48 PM

View PostDanghen Woolf, on 12 November 2014 - 12:46 PM, said:


This could be possible since the fluff for the Spider indicated that it does not have an ejection system.


You sure? I thought that whole head section was one giant ejection system. Pretty sure all mechs had ejection systems. It was only ones with weird quirky ones that got that highlighted. Like the catapult. With it's sideways ejection system.

#425 Sparks Murphey

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Posted 12 November 2014 - 08:01 PM

View PostIraqiWalker, on 12 November 2014 - 07:48 PM, said:


You sure? I thought that whole head section was one giant ejection system. Pretty sure all mechs had ejection systems. It was only ones with weird quirky ones that got that highlighted. Like the catapult. With it's sideways ejection system.

From Sarna on the Spider:

Sarna.net said:

It also has a serious drawback, in that the system combined with the head's armor layout leaves no space for a proper ejection system: the pilot must manually reach the lower hatch on their own in order to exit the 'Mech. Many Spider pilots therefore practice quickly exiting the 'Mech during their downtime, especially those variants which carry vulnerable ammunition liable to cook-off.


#426 Mech42Ace

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Posted 12 November 2014 - 08:07 PM

View PostSparks Murphey, on 12 November 2014 - 08:01 PM, said:

From Sarna on the Spider:


So the 7K variant was the first to include an ejection system.

#427 IraqiWalker

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Posted 12 November 2014 - 08:16 PM

View PostSparks Murphey, on 12 November 2014 - 08:01 PM, said:

From Sarna on the Spider:


I stand corrected.

View PostMech42Ace, on 12 November 2014 - 08:07 PM, said:

So the 7K variant was the first to include an ejection system.


Guess that's where I made the mistake of assuming they all had it.

#428 White Bear 84

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Posted 12 November 2014 - 08:30 PM

Can I make a request? Can you compare the Myst Lynx to the Phract?

If you see them side by side (leaked images.. (?)) the cockpit for the ML is tiny, a fraction of the phract.. ..so either the phract CP is too big or the ML is way too small - probably more smaller than the commando lol..

For the sake of my OCD...

View PostKoniving, on 17 September 2014 - 10:49 PM, said:

But back on topic: Apparently this case of LRM...
Posted Image
Was from the missile being obscenely close to my face and not "zomg it's a tactical nuclear missile!"


Holy Gargantuan Batman! This is hilarious... ..did this seriously happen??

Edited by White Bear 84, 12 November 2014 - 08:35 PM.


#429 Mech42Ace

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Posted 12 November 2014 - 08:38 PM

And on further investigation, Ford still exists a thousand years from now! XD
http://www.sarna.net...ilitary_Limited

In fact, so does Boeing.

#430 Keira RAVEN McKenna

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Posted 13 November 2014 - 12:53 AM

Amazing and clever work! I love the hangers and crew!!!

#431 Rina Fujimoto

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Posted 19 November 2014 - 04:20 PM

Hey guys, with the release of the Lynx and Ferret I decided to do some stuff with them since I've been playing them for the past week.

The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
Posted Image

The pilot does fit though, the cockpit hatch is straight above the seat too:
Posted Image


I've been enjoying my Ice Ferret but the in-game cockpit really REALLY bothers me, it takes me out of the game, in the game if you look down at your feet you'll see that you're sitting above the "lip" of the Ferrets CT armor, like in this image marked in red:
Posted Image

It makes no sense unless you are a tiny little person! The lip part should be raised to be around waist level to the pilot like this:
Posted Image

I really like the little tank hatch it has on the top though:
Posted Image

This was just a quick update, so that's all for now:
Posted Image

#432 Jin Ma

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Posted 19 November 2014 - 04:33 PM

View Postharuko, on 19 November 2014 - 04:20 PM, said:

Hey guys, with the release of the Lynx and Ferret I decided to do some stuff with them since I've been playing them for the past week.

The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
Posted Image

The pilot does fit though, the cockpit hatch is straight above the seat too:
Posted Image


I've been enjoying my Ice Ferret but the in-game cockpit really REALLY bothers me, it takes me out of the game, in the game if you look down at your feet you'll see that you're sitting above the "lip" of the Ferrets CT armor, like in this image marked in red:
Posted Image

It makes no sense unless you are a tiny little person! The lip part should be raised to be around waist level to the pilot like this:
Posted Image

I really like the little tank hatch it has on the top though:
Posted Image

This was just a quick update, so that's all for now:
Posted Image


it could have been a tiny bit bigger..

Would have been cool if they took cockpit scale to mind when making the concept. If they did the cockpit would be bigger giving the mech a bigger "face" but enough room to acutlally fit a mech

Would they still be a tight fit if you used 5'10 pilots instead of 6'2 ones

Edited by Jin Ma, 19 November 2014 - 04:35 PM.


#433 Rina Fujimoto

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Posted 19 November 2014 - 04:37 PM

View PostJin Ma, on 19 November 2014 - 04:33 PM, said:


it could have been a tiny bit bigger..

Would have been cool if they took cockpit scale to mind when making the concept. If they did the cockpit would be bigger giving the mech a bigger "face" but enough room to acutlally fit a mech


Well I don't really blame FD, guy's an artist not a 3D modeler or game developer. I mean in lore the neurohelm gives them a visual feed of the outside anyway so it's not like the cockpit viewport actually needs to be perfectly usable, but obviously it isn't like that in-game so thus we get the huge oversized cockpits on tiny mechs.

#434 Jin Ma

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Posted 19 November 2014 - 04:51 PM

View Postharuko, on 19 November 2014 - 04:37 PM, said:


Well I don't really blame FD, guy's an artist not a 3D modeler or game developer. I mean in lore the neurohelm gives them a visual feed of the outside anyway so it's not like the cockpit viewport actually needs to be perfectly usable, but obviously it isn't like that in-game so thus we get the huge oversized cockpits on tiny mechs.


i dont really blame him. Even if he did scale correctly the mwo modeling team wouldn't be able to get the scale down right anyway. Given the track record

#435 Johnny Z

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Posted 11 December 2014 - 03:14 AM

View Postharuko, on 19 November 2014 - 04:20 PM, said:

Hey guys, with the release of the Lynx and Ferret I decided to do some stuff with them since I've been playing them for the past week.

The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
Posted Image

The pilot does fit though, the cockpit hatch is straight above the seat too:
Posted Image


I've been enjoying my Ice Ferret but the in-game cockpit really REALLY bothers me, it takes me out of the game, in the game if you look down at your feet you'll see that you're sitting above the "lip" of the Ferrets CT armor, like in this image marked in red:
Posted Image

It makes no sense unless you are a tiny little person! The lip part should be raised to be around waist level to the pilot like this:
Posted Image

I really like the little tank hatch it has on the top though:
Posted Image

This was just a quick update, so that's all for now:
Posted Image


I would like to see some of this in game somehow. Cheers. Hope to see more.

#436 HlynkaCG

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Posted 12 December 2014 - 08:14 AM

View Postharuko, on 19 November 2014 - 04:20 PM, said:

Hey guys, with the release of the Lynx and Ferret I decided to do some stuff with them since I've been playing them for the past week.

The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
Posted Image


...


Awesome as always but would you mind explaining how you were able to get the Wave II models out of the game and into your render program with the UVs / Materials intact? We've been having a rough time of it over in the other thread.

Thank you, and keep up the good work.

#437 Rina Fujimoto

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Posted 12 December 2014 - 11:59 AM

View PostHlynkaCG, on 12 December 2014 - 08:14 AM, said:


Awesome as always but would you mind explaining how you were able to get the Wave II models out of the game and into your render program with the UVs / Materials intact? We've been having a rough time of it over in the other thread.

Thank you, and keep up the good work.

I don't know how to use scripts or anything, I extract them and assemble them manually.

#438 Rina Fujimoto

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Posted 13 February 2015 - 01:39 AM

Hey everyone.

Now that I've gotten a lot more proficient at 3D work I think I'm going to go ahead and redo every single piece I've done since my early pieces are so awful looking now haha. So expect all that to be updated.

In the mean time here is some stuff I made for my corp:
Posted Image

Posted Image

#439 Nakamura Takeshi

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Posted 13 February 2015 - 08:08 AM

Redo! Awesome, would love to see your new skillz in action.

#440 Rina Fujimoto

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Posted 17 February 2015 - 06:46 PM

Hello everyone, with the release of the Panther, of course, I had to import the model and eyeball it completely.
Here's the entry hatch as usual:
Posted Image


Size comparison:
Posted Image


And fun fact, the Panther has a camel pack on a rack in the cockpit (on the right):
Posted Image


Thats all for now.





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