

Poptart:online
#1
Posted 24 October 2013 - 11:00 AM
Just one example video maybe I will just record all the time and post more eventually but I think it shows the point adequately.
Poptarts are taking over MWO. Pretty soon the only options are going to be join them in jump capable mechs and camp behind terrain mech not exposed at all or quit. You cannot even return fire in the window of opportunity to do so against them on most terrain. Part of that is terrain hitbox invisible barriers just outside of the terrain. Those issues aside they still pose an insurmountable advantage in gameplay mechanics. Even on mechs with high mounts arms such as the Jager, the jumping mech always has the advantage. The time it takes to even get shots back compared to falling behind terrain after shooting provides a huge advantage to jump jet mounting mechs. You are unlikely to hit even with weapons trained on where they will pop up at if you are that lucky. This is worse at longer ranges. Moving up is out of the question as you will get chewed up while they are completely protected by terrain. If I was in one of my Altas on this map I would have been at an even worse disadvantage as they can hardly fire up at an object at all and not contact terrain. Not the best gameplay on my part even when I was trying to back up and pull them around in hopes of getting a shot off. You cannot shoot close to the edge of terrain either so I didn't attempt to waste ammo doing so. My gameplay this particular match is not the point I know I played subpar but honestly it felt like a lost cause with just the same type of terrain all over to retreat to. I would have just reset the encounter for them to move around and do the same thing without being able to fight back. Still I have been in some matches where entire teams are Shadowhawks, Victors and Highlanders now. It is turning into poptart online. On top of that jumping mechs have warped hitboxes. Many weapon systems have reduced effect against them such as lrms and lasers (time on target) and no background for accurate convergence of other weapons. Anyone of tactical mind can see that if you are not driving a poptart against a team of poptarts you are going to get rolled. I propose developers disable weapon systems while jumpjetting and the time it takes to fall back down after using them. Team vs team gameplay will be everyone in Poptarts putting their mechs in completely unexposed terrain positions. Then hardly anyone moves at all or maneuvers very little. The game will be generally boring, the teams will get little hits on each other until someone has the kill advantage to risk moving their mechs. People shouldn't feel pressured to play like this. LRMs are almost extinct as it is. The same with ecm up until this poptart era, being forced to run Jumpjet and ecm mechs or have a huge disadvantage. When the gameplay becomes 100% poptart wars without changes to jumpjets pgi better only put out JJ capable mechs or nobody will buy them. Unless you feel like running non-competitive chassis.
#2
Posted 24 October 2013 - 11:06 AM
#3
Posted 24 October 2013 - 11:07 AM
I think stricter jump physics would be a good solution.
Way more leg damage from falling.
Internal structure damage from falling, no armor damage.
much longer JJ refuel, or limited jump jet fuel (based on number of jump jets)
Stricter limitation on jump height. 1 JJ should only be enough thrust for a 5m high jump.
#4
Posted 24 October 2013 - 11:11 AM
Edited by johnyboy420, 24 October 2013 - 11:12 AM.
#5
Posted 24 October 2013 - 11:12 AM
"WHEN WILL IT EVER STOP!!!!!!!!!!!!!!!"
(the QQ threads not the poptarting or any "QQ i got killed by X so X is not fair threads)
#7
Posted 24 October 2013 - 11:23 AM
#8
Posted 24 October 2013 - 11:23 AM
I see a sniper (you) with 4 ac5 staying in the same place AFTER you feel you've been spotted. Then I see PPC fire from a second part of the map (not from the mechs who were jumping) take you out.
Yes, the 'mechs jumped too quickly for you to shoot them...you kept a big hill between them and you...and the ones who were 'poptarting' weren't firing at YOU while jumping...they were trading fire with one of your more exposed teammates...
With no comment on piloting skill, I am unconvinced of this 'poptartapocalypse' based on your video evidence.
#9
Posted 24 October 2013 - 11:23 AM
Agent 0 Fortune, on 24 October 2013 - 11:07 AM, said:
That is kind of what I want implemented. I think a weapon restriction while jumpjet is being used and shortly after say 2-3 seconds after releasing them should solve it. That will relegate jump jets to being used for terrain navigation only.
#11
Posted 24 October 2013 - 11:24 AM
[Redacted] I agree with OP, but would like to expand the title.
Poptarting Light MechWarrior Online.
Edited by John Wolf, 27 October 2013 - 02:42 PM.
Quote Redacted
#13
Posted 24 October 2013 - 11:26 AM
#14
Posted 24 October 2013 - 11:30 AM
Ghost Badger, on 24 October 2013 - 11:23 AM, said:
I see a sniper (you) with 4 ac5 staying in the same place AFTER you feel you've been spotted. Then I see PPC fire from a second part of the map (not from the mechs who were jumping) take you out.
Yes, the 'mechs jumped too quickly for you to shoot them...you kept a big hill between them and you...and the ones who were 'poptarting' weren't firing at YOU while jumping...they were trading fire with one of your more exposed teammates...
With no comment on piloting skill, I am unconvinced of this 'poptartapocalypse' based on your video evidence.
From the amount of fire directed towards my teammates I would say they were getting decimated by them more than me. I edged backwards but that is not enough to counter them. If I turned tail and retreat it would have been even worse as there is no favorable terrain to retreat to to counter poptart mechanics on this map. The only hope I had was my team pushing up but that doesn't happen anymore. They really stood no chance with even 1 lance of poptarts doing that to them. I will record more but I am seeing the prevalency of poptarts to be the norm now rather than just a few people. Keeping a big hill between me and them was my only option to cut down on the fire I was taking moving up was suicide and I just basically gave up around the end. No matter where I was they could always use the lower terrain to jump from for the same results.
#15
Posted 24 October 2013 - 11:30 AM
#16
Posted 24 October 2013 - 11:34 AM
My advice is to spend less time whining on the forums and more time honing your piloting skills. If that video is any indication, you have a lot of work to do.
#17
Posted 24 October 2013 - 11:44 AM
PGI was discussing making shake worse on mechs in the air that get hit as well I believe.
I won't say learn to pilot, but learn to adapt. Things will change eventually, and it's really hard to nerf poptarting without nerfing other things that shouldn't be (like JJs in general).
#18
Posted 24 October 2013 - 11:44 AM
w0rm, on 24 October 2013 - 11:30 AM, said:
There was probably nothing I could do on that map. If my team pushed differently perhaps. However Longbowmen can be bottle necked and cant fly. JJ ensured you couldn't bottleneck as much of that battle was concerned with.
#19
Posted 24 October 2013 - 11:47 AM
#20
Posted 24 October 2013 - 11:47 AM
SilentWolff, on 24 October 2013 - 11:34 AM, said:
My advice is to spend less time whining on the forums and more time honing your piloting skills. If that video is any indication, you have a lot of work to do.
If you think "jump sniping" is hard or takes skill you must have terrible aim. It's easy and relatively risk free even if they miss. People wouldn't run poptarts if the mechanics were not wildly in their favor.
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