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Poptart:online


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#41 Ngamok

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Posted 24 October 2013 - 12:56 PM

View PostAzoic23, on 24 October 2013 - 12:03 PM, said:


They had the bowl covered adequately by poptarts as that was the first place I went to before the start of that clip. being on the rim of the bowl or going inside would have not helped at all unless the entire team was in there.


If you take the bowl they can't pop tart since you shoot down on them. Also, if your team was wise they would have just backed up and around to your right and they'd be forced to come to you instead. That spot in the video has more hills between the two positions than the other quarter you were on.

#42 LauLiao

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Posted 24 October 2013 - 12:57 PM

Complaining about poptarts??? I've got through a wormhole and I'm on the 4 months ago forums!

#43 Xie Belvoule

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Posted 24 October 2013 - 01:55 PM

View PostAzoic23, on 24 October 2013 - 11:00 AM, said:

Poptarts are taking over MWO.

Posted Image





Oh god...your serious?

#44 Vassago Rain

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Posted 24 October 2013 - 02:14 PM

The sweet tears will be on us soon.

#45 KhanHeir

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Posted 24 October 2013 - 02:18 PM

The second great poptart war....

#46 dario03

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Posted 24 October 2013 - 02:33 PM

I made a suggestion like this back when poptarts really were every where. Except I wouldn't turn off all weapons, just certain weapons. IIRC back then I suggested Gauss and PPC, but you could maybe include other weapons too (ac10, large lasers, etc). But I wouldn't limited things like medium and small lasers since the range is so short and that could greatly hurt mechs that aren't really poptarting or are just poptarting right next to you. In the current state of the game I don't know if its really needed since gauss and ppc have both been nerfed but I wouldn't complain if they did limit some weapons while jump jetting and right after.

Edited by dario03, 24 October 2013 - 02:37 PM.


#47 Hellcat420

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Posted 24 October 2013 - 02:41 PM

there are hardly any poptarts anymore compared to the ppc/gauss meta days.

#48 Davoke

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Posted 24 October 2013 - 02:43 PM

So you want to nerf jumpjet mechs again, only because you got rolled by a few guys who obviously knew what they were doing and had a plan?
Teamwork, strategy, and skills are OP, REMOVE NOW!!!!

#49 DeadDomineus

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Posted 24 October 2013 - 02:58 PM

View PostDavoke, on 24 October 2013 - 02:43 PM, said:

So you want to nerf jumpjet mechs again, only because you got rolled by a few guys who obviously knew what they were doing and had a plan?
Teamwork, strategy, and skills are OP, REMOVE NOW!!!!

make elo give better spuds that would help tonnes lol.

#50 FearTheAmish

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Posted 24 October 2013 - 03:29 PM

View PostXie Belvoule, on 24 October 2013 - 01:55 PM, said:

Posted Image





Oh god...your serious?



Xie... did we do the time warp again? is Clan Meta useable again? oh... wait... no its a noob who has no idea what hes talking about...

#51 akpavker

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Posted 24 October 2013 - 03:36 PM

View PostAzoic23, on 24 October 2013 - 11:00 AM, said:

For better quality the twitch highlight. http://www.twitch.tv/azoic23/c/3134025

Just one example video maybe I will just record all the time and post more eventually but I think it shows the point adequately.
Poptarts are taking over MWO. Pretty soon the only options are going to be join them in jump capable mechs and camp behind terrain mech not exposed at all or quit. You cannot even return fire in the window of opportunity to do so against them on most terrain. Part of that is terrain hitbox invisible barriers just outside of the terrain. Those issues aside they still pose an insurmountable advantage in gameplay mechanics. Even on mechs with high mounts arms such as the Jager, the jumping mech always has the advantage. The time it takes to even get shots back compared to falling behind terrain after shooting provides a huge advantage to jump jet mounting mechs. You are unlikely to hit even with weapons trained on where they will pop up at if you are that lucky. This is worse at longer ranges. Moving up is out of the question as you will get chewed up while they are completely protected by terrain. If I was in one of my Altas on this map I would have been at an even worse disadvantage as they can hardly fire up at an object at all and not contact terrain. Not the best gameplay on my part even when I was trying to back up and pull them around in hopes of getting a shot off. You cannot shoot close to the edge of terrain either so I didn't attempt to waste ammo doing so. My gameplay this particular match is not the point I know I played subpar but honestly it felt like a lost cause with just the same type of terrain all over to retreat to. I would have just reset the encounter for them to move around and do the same thing without being able to fight back. Still I have been in some matches where entire teams are Shadowhawks, Victors and Highlanders now. It is turning into poptart online. On top of that jumping mechs have warped hitboxes. Many weapon systems have reduced effect against them such as lrms and lasers (time on target) and no background for accurate convergence of other weapons. Anyone of tactical mind can see that if you are not driving a poptart against a team of poptarts you are going to get rolled. I propose developers disable weapon systems while jumpjetting and the time it takes to fall back down after using them. Team vs team gameplay will be everyone in Poptarts putting their mechs in completely unexposed terrain positions. Then hardly anyone moves at all or maneuvers very little. The game will be generally boring, the teams will get little hits on each other until someone has the kill advantage to risk moving their mechs. People shouldn't feel pressured to play like this. LRMs are almost extinct as it is. The same with ecm up until this poptart era, being forced to run Jumpjet and ecm mechs or have a huge disadvantage. When the gameplay becomes 100% poptart wars without changes to jumpjets pgi better only put out JJ capable mechs or nobody will buy them. Unless you feel like running non-competitive chassis.


lol this comes from a guy that has been playing the game for 4 weeks. dude you have no idea.....

jump sniping and pin point damage has been nerfed in big ways. it wasnt all that long ago that ppc's produced way less heat then they do now and they could be matched up and fire easily at the same time as a gauss rifle. there were highlanders getting around fireing 3 ppc's and a gauss at the same time and there was no jumpjet shake. you could jumpjet and fire a 45 alpha on the way up then fire another 45 alpha on the way back down pritty much killing any mech in 1 jump. after the ghost heat and crosshair shake nerf things quietened down on the jump jet scene in a big way. shortly after ppc's went from 8.5 heat back to 10 erppc's went from 12 heat back to 15. the gauss got a charge up time added to it which de-sinked ppc and gauss. now jump snipers are much more rare then they used to be and take a bit more skill to play.

View Postakpavker, on 27 August 2013 - 08:30 PM, said:

from personal experience %50 of the people in this game deserve to die because they are dumb and do stupid things. the only drawback to this is they come to the forums and call for nerfs and if it keeps on going we are going to end up with "mech warrior pillow fight online"


maby this game would be better suited to you all you need is a C 64 emulator and your set.



#52 KhanHeir

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Posted 24 October 2013 - 03:47 PM

View PostDavoke, on 24 October 2013 - 02:43 PM, said:

So you want to nerf jumpjet mechs again, only because you got rolled by a few guys who obviously knew what they were doing and had a plan?
Teamwork, strategy, and skills are OP, REMOVE NOW!!!!


Have you been paying attention?

They have been either A. Un-nerfed or B. the nerf was broken from a recent update.

#53 FearTheAmish

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Posted 24 October 2013 - 04:02 PM

View PostKhanHeir, on 24 October 2013 - 03:47 PM, said:


Have you been paying attention?

They have been either A. Un-nerfed or B. the nerf was broken from a recent update.



no they havent... 2 ERPPC shots send most mechs to 50%+ heat, Guass/PPC fire rate are now off, PPC's you can fire 2 at once for 30% heat but once again your effective range is 400 which means that its also in range of just about everything. So you are telling me a platform that elevates its self over the entire battlefield, in view of everyone. That is incredibly unstable going up so you can only fire coming down and have to litterally thread the needle to hit something worth hitting. You are telling me THIS system is OP? Get serious any Mechwarrior worth his salt will just destroy them with a much more stable position on the ground with AC's/PPC/Gauss.

Edited by FearTheAmish, 24 October 2013 - 04:03 PM.


#54 Roland

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Posted 24 October 2013 - 04:22 PM

What makes jump sniping strong is the fact that most idiots will just sit there and let you keep sniping them, rather than maneuvering to remove your cover.

Advancing on snipers is how you defeat them, just like missile boats. Doing so will usually result in taking some damage, which is why many pugs will instead choose to just cower in some terrible location and slowly get chewed apart.

Just watched the op video.

That location he is in is a perfect example of one of the terrible locations in this game. Pug teams seemingly always run there from that spawn, I assume because it is where you end up if you simply run straight ahead. It puts you into a terrible position where you are trivially surrounded, and can't really defend yourself.

But folks will constantly run there, every time, and never connect the location with what happens to them when they are there.

Edited by Roland, 24 October 2013 - 04:29 PM.


#55 Drollzy

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Posted 24 October 2013 - 04:47 PM

Omg it seems nothing changes in the forums mediocre pilots crying for a nerf because they are tactically challenged. Nerf jj= no , skillz = get some.

#56 Mehlan

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Posted 24 October 2013 - 05:02 PM

View PostImperius, on 24 October 2013 - 11:24 AM, said:

Hmmm, whining about people that whine. Your posts are now marked irrelevant. I agree with OP, but would like to expand the title.

Poptarting Light MechWarrior Online.


Observation, not whine... for example: your posts.

Rather than try to adapt and overcome, it's run to the fourms to complain.

Edited by Mehlan, 24 October 2013 - 05:03 PM.


#57 Nebuchadnezzar2

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Posted 24 October 2013 - 05:02 PM

I think the downward acceleration either from jumping or free falling is a little bit too fast. But personally i dont have much problem with poptarts aside than they look silly

Good ridge humping platform can do the process with less time, more stable aim and can repeat the process in tighter cycle. My dragon 1C can expose only a little part of my shoulder and fire 2 PPCS then stepping back into cover in less than 1 second (im sure hunchback and shadow hawk and to some degree stalker can do the same feat easily). The trick is knowing how much you need to step up and fire before stepping back and ot is really not that much

#58 Roland

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Posted 24 October 2013 - 05:09 PM

View PostNebuchadnezzar2, on 24 October 2013 - 05:02 PM, said:

I think the downward acceleration either from jumping or free falling is a little bit too fast. But personally i dont have much problem with poptarts aside than they look silly

Good ridge humping platform can do the process with less time, more stable aim and can repeat the process in tighter cycle. My dragon 1C can expose only a little part of my shoulder and fire 2 PPCS then stepping back into cover in less than 1 second (im sure hunchback and shadow hawk and to some degree stalker can do the same feat easily). The trick is knowing how much you need to step up and fire before stepping back and ot is really not that much

You seem to be under the impression that jump sniping involves jumping straight up and down.

#59 BrockSamsonFW

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Posted 24 October 2013 - 05:10 PM

I have to agree with most of the other posts.

You are standing in one spot and taking damage mostly from enemies that aren't even the ones jumping. You don't change your position or your tactics or do anything else to improve the situation. Worst of all is that you're using a 4xAC5 loadout which is arguably one of the cheaper setups in the game right now.

Not to rip on you or anything but the problem is your play and not the enemy jumpjets.

#60 Caswallon

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Posted 24 October 2013 - 05:23 PM

Oh dear THIS again.....

OP L 2 P

You know what if somebody comes up with a tactic that works I say GO FOR IT. I shall do my damnedest to counter it and maybe (revolutionary thought) I may get better as a result.

A jumping mech is probably the easiest thing to hit in the game IF all they do is go up and down. Now if you show me somebody doing a jump turn while bulls-eyeing an enemy then I shall humbly sit at their feet as they are a Mech GOD. But a bit of good old fashioned jump sniping? Damn wish I had my Yen Lo there if I failed to ac20 them at least every other jump I'd cry for shame...





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