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Firestarter Op?


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#161 IraqiWalker

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Posted 03 August 2014 - 07:09 AM

The recent changes are certainly helping my non-jj mechs not get legged by pebbles.

Save some of you JJ thrust for deceleration, you have quite the threshold, before receiving damage, tbh.

#162 IraqiWalker

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Posted 03 August 2014 - 07:13 AM

View PostEnzlaved, on 03 August 2014 - 06:28 AM, said:

Firestarters are the badest jokes in this game ever...

giving out damage like a boss and tanking damage like an atlas at 100%.
They're doing the best for its weight class and even medium mechs can't do
what these little ******** are doing. i hate firestarters and always try to send
them back to hell no matter what it costs me.

i spit on Firestarters.

They're not op but far away from being a light....


They hit hard, but as someone who owns all but the FS9-H (busy with clan mechs and Orions to get it right now)

they are not the monsters you make them out to be. They hit hard, true, but they are mostly short range mechs in a very long-range-oriented game right now. Also, they can't tank, their hitboxes are well done, meaning that any shot taken at them, hits them. Considering their broad torsos (for a light), they don't dodge as well, however, they can twist rather well (compared to some lights).

#163 Tim East

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Posted 04 August 2014 - 03:19 AM

Firestarters are one mech I fear in my Locust, but that's because they're fast enough to keep up with me, more or less, and can jump to turn better than me. Jenners and Spiders (not the one with 2 hardpoints, I outgun that) are much the same.

#164 IraqiWalker

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Posted 04 August 2014 - 08:13 AM

View PostTim East, on 04 August 2014 - 03:19 AM, said:

Firestarters are one mech I fear in my Locust, but that's because they're fast enough to keep up with me, more or less, and can jump to turn better than me. Jenners and Spiders (not the one with 2 hardpoints, I outgun that) are much the same.


One of my favorite kills in my LCT-3M was a 5 SPL barrage into the rear of a JR7-F as it parked behind an assault of ours trying to core it. I felt it was karmic justice.

#165 Tim East

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Posted 04 August 2014 - 06:40 PM

I've been having Spiders die to my SPL barrage at an alarming rate lately. Not sure if people have been stripping front armor, or I've just been lucky, but they've been dropping like flies after only one or two alphas.

#166 MasterBLB

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Posted 11 August 2014 - 10:38 PM

I have Ember,FS9-A and H.Very good mechs,even deadly,but definitely not OP as they have serious disadvantages:
- very poor torso pitch.This is especially painful while piloting Ember.
- not bugged hitboxes like Spider,which means in order to survive you shall not run slower than 140 km/h.
- big enough engine and mandatory 2 jjs leave very little space for heatsinks,therefore Firestarters have significant heat troubles and require rigorous fire discipline.
- most builds are only averagely effective if enemy is not stripped off armor,and have poor range.
- none of Firestartes can carry missiles.

But,having knowledge about strong and weak points of Firestarters and their preys,and piloting them well good results are possible:
Chassis_Matches_Wins_Losses_Ratio_Kills_Deaths_Ratio__Damage___XP
EMBER___56_____33____23___1.43__90___30___3.00___13,522__49,015
FS9-A____24_____16_____8___2.00__37___10___3.70____6,663__22,785
FS9-H____19_____11_____8___1.38__25____9___2.78____4,644__17,887

Edited by MasterBLB, 12 August 2014 - 02:02 PM.


#167 Dunning Kruger Effect

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Posted 12 August 2014 - 01:31 PM

I find Firestarters more survivable then Jenners who tend to get CT'd more easily.

FS9-A/H - are better striker with extra lazors if needed
FS9-E - rapid dps and cooling of MGs make it a great "finisher"

JR7D does offer missiles, but SRMS-high ping-high speed doesn't work too well, and a "light hunter" role with SSRMs seems a bit pointless as I rarely see any lights to fight. 3-3-3-3 ... the "3" which I thought was for lights was actually a slot for 3 extra Mad Cats each game.

#168 juxstapo

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Posted 16 September 2014 - 08:41 PM

It hurts to say it because I madd <3 my Jenners. (Esp. mah lovely Founder's, although Sarah's is a close second), but Firestarters in general and the Ember in particular are taking their place as the premier lights in my book.

But they are not overpowered, in fact I'd place them as some of the best-balanced chassis in the game. The caveats and benefits perfectly counteract each other.

#169 Chagatay

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Posted 21 September 2014 - 07:57 PM

The only firestarter that is arguably op is the ember (P2W FTW). I also like my uac5 FS-H but that is hardly op.....

#170 MasterBLB

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Posted 21 September 2014 - 09:30 PM

I have better KDR on FS9-H than on Ember...

#171 Chagatay

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Posted 21 September 2014 - 09:33 PM

View PostMasterBLB, on 21 September 2014 - 09:30 PM, said:

I have better KDR on FS9-H than on Ember...


An anamoly I assure you*, because quad machine guns are great. I still have fun with the FS-H though. Very nasty if I can get behind someone....

*play the same number of games it will balance out quickly.

Edited by Chagatay, 21 September 2014 - 09:34 PM.


#172 MasterBLB

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Posted 21 September 2014 - 10:34 PM

View PostChagatay, on 21 September 2014 - 09:33 PM, said:


An anamoly I assure you*, because quad machine guns are great. I still have fun with the FS-H though. Very nasty if I can get behind someone....

*play the same number of games it will balance out quickly.

I don't think so:
Posted Image

This is my FS9-H.Pretty similar to Ember;I think the difference in performance is the result of these SPLs and additonal 2 MLs.

#173 IraqiWalker

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Posted 22 September 2014 - 08:00 AM

View PostChagatay, on 21 September 2014 - 07:57 PM, said:

The only firestarter that is arguably op is the ember (P2W FTW). I also like my uac5 FS-H but that is hardly op.....

View PostMasterBLB, on 21 September 2014 - 09:30 PM, said:

I have better KDR on FS9-H than on Ember...


Chagatay did say "arguably"

Also, both mechs have their own virtues. The Ember has 4 MGs, but the FS9-H has 6 energy points. Meaning the FS9-H can engage better at longer ranges, and strip armor faster to crit kill things with 2 MGs.

If a target had been stripped of all armor, then 4MGs /might/ be better. Also if the Ember loses it's arms (very likely on a firestarter), it only has the MGs, while the H still has 2 energy in the CT.

#174 Nayonac

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Posted 22 September 2014 - 08:04 AM

I say Nerf it, they nerfed everything else why not lights :D If you are moving over 100 then friction comes into force and add's ghost heat to your mech that should slove it, running away you might overheat :D In all seriousness stop asking for nerfs!!! omg at these threads...

#175 IraqiWalker

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Posted 22 September 2014 - 08:43 AM

View PostNayonac, on 22 September 2014 - 08:04 AM, said:

I say Nerf it, they nerfed everything else why not lights :D If you are moving over 100 then friction comes into force and add's ghost heat to your mech that should slove it, running away you might overheat :D In all seriousness stop asking for nerfs!!! omg at these threads...

This thread was posted back when FS9s where being added to the game. Plenty of people were worried about a light mech that was quite the under-performer on TT (since apparently everyone runs stock mechs, for some god-awful reason), being possibly the new king of the lights, dethroning the Jenner and Raven masters.

No one is asking for nerfs to them right now. Partly because lights are less than 15% of the player population on any given day.

#176 Barakus

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Posted 24 March 2015 - 02:16 AM

I have a theory.

In World of Tanks it is a well known fact that new tanks are deliberately OP to promote sales. Then nerf them once new tanks are released.

Possibly the Firestarter is MWO's version. Well if it is, it is about time to nerf the Firestarter. PGI you have made enough out of them just like the Spider before.

They are stupidly OP compared to other lights.

#177 o0Marduk0o

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Posted 24 March 2015 - 03:12 AM

View PostBarakus, on 24 March 2015 - 02:16 AM, said:

They are stupidly OP compared to other lights.

Their time ends in July.

Edited by o0Marduk0o, 24 March 2015 - 03:12 AM.


#178 ShinVector

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Posted 24 March 2015 - 03:58 AM

View Posto0Marduk0o, on 24 March 2015 - 03:12 AM, said:

Their time ends in July.


Not really because all lights have the same weakness. Legs.

#179 o0Marduk0o

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Posted 24 March 2015 - 06:02 AM

View PostShinVector, on 24 March 2015 - 03:58 AM, said:

Not really because all lights have the same weakness. Legs.

I am not talking about FS or any upcoming Light being OP in general. They are just better than other Lights.

#180 ShinVector

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Posted 24 March 2015 - 06:15 AM

View Posto0Marduk0o, on 24 March 2015 - 06:02 AM, said:

I am not talking about FS or any upcoming Light being OP in general. They are just better than other Lights.


They definitely are the best looking lights yet. Art wise.





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