Stuck / Out-Of-World / Collision Feedback
#161
Posted 20 October 2014 - 08:18 AM
one teammate stuck in pos 4925.2 3471.6 215.4
#162
Posted 20 October 2014 - 08:58 AM
2123.4, 1909.0. 139.2
It was like I hit an invisible wall and couldn't move. I was in a raven.
#163
Posted 20 October 2014 - 11:55 AM
#164
Posted 20 October 2014 - 02:42 PM
Affected Map: Crimson Strait
Game Mode: Assault
Grid Tile: B4 (see image) On top of the tunnel side exit
Mech Used: CN9-YLW
Edited by Myke Pantera, 20 October 2014 - 02:44 PM.
#165
Posted 20 October 2014 - 03:34 PM
- Stuck, on/in/beside the dropship
- Frozen City.
- Skirmish.
I didn't catch the grid tile with the screenshot, but you can tell just by glancing where my mech is on the map....The Devil Dog's and google search saved me; it's E6.- Catapult C-4 Founder's Mech; I had jump jets equipped and was half-landing, half-walking on top of the fallen dropship when I got stuck.
I could not move my legs, and I could not jump - the 'fuel bar' for the jump jets was stuck at empty; but, I could twist my torso, fire, hit mechs, and be shot.
(Funny note: ended up surviving and winning, just as a glorified dropshit turret I guess)
Edited by Telmasa, 20 October 2014 - 03:43 PM.
#166
Posted 21 October 2014 - 09:20 PM
Mode: Assault
Mech: Trebuchet 7M 5 Jump jets.
Position: 1177.4, 2386.5, 335.5
Large Image link.
Tried jumping up onto a ledge, got stuck on it. Tried to log out of match and back in to no avail.
Mech model stuck mid air. Could move torso's but not legs, and Jump Jets did not replenish once expended trying to get out of it.
*Edit* This is from a game today after the patch was released.
Edited by SpiralFace, 21 October 2014 - 09:21 PM.
#167
Posted 22 October 2014 - 04:05 PM
- Two mechs occupying the same space
- HPG Network
- Skirmish
- Corner of E4
- I was in my new Atlas and my clan-mate was in his adder, we both dropped down in the same space and kind of merged while falling. We glitched back and forth together for a few seconds until he died of leg damage.
Edited by Kanajashi, 22 October 2014 - 04:05 PM.
#168
Posted 23 October 2014 - 02:08 AM
If you could look into it that would be great.
#169
Posted 24 October 2014 - 01:51 AM
Is this a time for PGI to consider destructible terrain and maybe even physics like seen in "Spin Wheels" which simulate's mud and adverse surfaces,Will there be a raining jungle we can crash through leaving a path of fallen trees,muddy mire's to slow unsuspecting mechs right down.Or a dessert,shifting sand dues, sand storms causing weapon or missile guidance issues and targeting info distortion.radar distortion. A bunker complex or hanger to battle in
Edited by CorditeJunkie, 24 October 2014 - 01:53 AM.
#170
Posted 25 October 2014 - 08:24 AM
Crimson,
1405.2, 2268.1, 205.1
#171
Posted 25 October 2014 - 07:00 PM
3148.2 , 1885.7, 242.5. fell off the wall and got hung up.
#172
Posted 27 October 2014 - 09:42 PM
My team even tried to knock me down. Didn't work.
#174
Posted 28 October 2014 - 02:15 PM
- The kind of collision issue?
All: I jumped on some stuff and got stuck.
- The map affected.
1.: Frozen City
2.: Mining Collective
3.: Caustic Valley
- The game mode used.
- The grid tile affected.
1.: C4, up on the dropship; 2081.8 / 2322.8 / 180.2
2.: C5, between to vertical pipes (tried to jump on the roof behind them); 2795.8 / 2118.9 / 343.7
3.: C5 (I like to stick around there - ha. haha! Got it?) the lowered corner of the building. Jump in and get stuck: 2601.5 / 2440.9 / 189.0
- The Mech and/or weapon used to achieve the collision issue.
- A screen or video capture to help locate the bug.
If you have any furtcher questions, feel free to message me or answer this post.
#175
Posted 28 October 2014 - 04:26 PM
Map: River City
Game Mode: Just general play
Grid Tile: 1711.7, 1660.9, 31.3
Mech: Catapult A1
Screen Capture:
hhttps://drive.google.com/file/d/0B1Gwl3vGczjIR0VDaUpUM3RTRlk/view
#176
Posted 30 October 2014 - 12:05 PM
Stuck on map
POS: 2048.6 1200.3 27.2
#177
Posted 30 October 2014 - 12:38 PM
fell down the E6 Bridge and got stuck in the wall
#178
Posted 31 October 2014 - 06:41 AM
upload gambar
River city day, same spot, some other poor sap. across from north base.
Edited by ManDaisy, 31 October 2014 - 06:42 AM.
#179
Posted 31 October 2014 - 11:30 AM
Sliding underwater and bumping up (once in a while)
Coords: 1989.8 1184.4 (tried to jump up a tiny cliff to prepare for 2nd to jump on platform)
Bonus: while underground/underwater my laser beams were dancing in snakeish fashion (compare 2nd and 3rd screenshots) ;>
#180
Posted 31 October 2014 - 04:38 PM
River City
Victor Dragon Slayer
I jumped onto the low platform in D3 from the water, and my mech skated to the edge of the platform and got stuck there.
Edited by UrsusMorologus, 31 October 2014 - 04:40 PM.
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