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Stuck / Out-Of-World / Collision Feedback


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#161 Sean Grey

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Posted 20 October 2014 - 08:18 AM

Tourmaline desert

one teammate stuck in pos 4925.2 3471.6 215.4

#162 nehebkau

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Posted 20 October 2014 - 08:58 AM

HPG, underside,

2123.4, 1909.0. 139.2

It was like I hit an invisible wall and couldn't move. I was in a raven.

#163 Elizander

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Posted 20 October 2014 - 11:55 AM

Someone fell through the floor again.

Posted Image

#164 Myke Pantera

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Posted 20 October 2014 - 02:42 PM

Collision Type: Stuck
Affected Map: Crimson Strait
Game Mode: Assault
Grid Tile: B4 (see image) On top of the tunnel side exit
Mech Used: CN9-YLW
Spoiler

Edited by Myke Pantera, 20 October 2014 - 02:44 PM.


#165 Telmasa

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Posted 20 October 2014 - 03:34 PM

  • Stuck, on/in/beside the dropship
  • Frozen City.
  • Skirmish.
  • I didn't catch the grid tile with the screenshot, but you can tell just by glancing where my mech is on the map.... The Devil Dog's and google search saved me; it's E6.
  • Catapult C-4 Founder's Mech; I had jump jets equipped and was half-landing, half-walking on top of the fallen dropship when I got stuck.
  • Posted Image

I could not move my legs, and I could not jump - the 'fuel bar' for the jump jets was stuck at empty; but, I could twist my torso, fire, hit mechs, and be shot.

(Funny note: ended up surviving and winning, just as a glorified dropshit turret I guess)

Edited by Telmasa, 20 October 2014 - 03:43 PM.


#166 SpiralFace

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Posted 21 October 2014 - 09:20 PM

Map: Mining collective

Mode: Assault

Mech: Trebuchet 7M 5 Jump jets.

Position: 1177.4, 2386.5, 335.5

Large Image link.

Tried jumping up onto a ledge, got stuck on it. Tried to log out of match and back in to no avail.

Mech model stuck mid air. Could move torso's but not legs, and Jump Jets did not replenish once expended trying to get out of it.

*Edit* This is from a game today after the patch was released.

Edited by SpiralFace, 21 October 2014 - 09:21 PM.


#167 Kanajashi

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Posted 22 October 2014 - 04:05 PM

  • Two mechs occupying the same space
  • HPG Network
  • Skirmish
  • Corner of E4
  • I was in my new Atlas and my clan-mate was in his adder, we both dropped down in the same space and kind of merged while falling. We glitched back and forth together for a few seconds until he died of leg damage.

Edited by Kanajashi, 22 October 2014 - 04:05 PM.


#168 Verbrand

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Posted 23 October 2014 - 02:08 AM

Had a game today on river city night, spawned at 1467.3 1223.9 21.6 right between a building and a L shaped wall with no way out until I was shot at with SRMs with enough force to glitch me over the wall.
If you could look into it that would be great.

#169 Dauntless Blint

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Posted 24 October 2014 - 01:51 AM

No screen shot's but the Direwolf gets stuck on pebbles all day long,not sure if it's due to the arms or just the leg's not lifting high enough? and the 5 big pillars on the top of the pyramid at HPG Manifold are very guilty of hit box's far exceeding the skins.(I think most round objects suffer the most from this.)

Is this a time for PGI to consider destructible terrain and maybe even physics like seen in "Spin Wheels" which simulate's mud and adverse surfaces,Will there be a raining jungle we can crash through leaving a path of fallen trees,muddy mire's to slow unsuspecting mechs right down.Or a dessert,shifting sand dues, sand storms causing weapon or missile guidance issues and targeting info distortion.radar distortion. A bunker complex or hanger to battle in

Edited by CorditeJunkie, 24 October 2014 - 01:53 AM.


#170 nehebkau

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Posted 25 October 2014 - 08:24 AM

stuck on a rock....
Crimson,
1405.2, 2268.1, 205.1

#171 nehebkau

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Posted 25 October 2014 - 07:00 PM

HPG Stuck
3148.2 , 1885.7, 242.5. fell off the wall and got hung up.

#172 Mothykins

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Posted 27 October 2014 - 09:42 PM

Come up over the top of the mountain. Endlessly fall.

Posted Image

Posted Image

My team even tried to knock me down. Didn't work.

#173 ManDaisy

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Posted 28 October 2014 - 11:56 AM

Posted Image
photo sharing websites

#174 b1ackadder

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Posted 28 October 2014 - 02:15 PM

So, there we go, I even have 3 at once.
  • The kind of collision issue?

All: I jumped on some stuff and got stuck.

  • The map affected.

1.: Frozen City
2.: Mining Collective
3.: Caustic Valley
  • The game mode used.
All; it's recreatable on the testing grounds.
  • The grid tile affected.
I will provide coordinates as well, maybe someone else wants to try it out^^

1.: C4, up on the dropship; 2081.8 / 2322.8 / 180.2
2.: C5, between to vertical pipes (tried to jump on the roof behind them); 2795.8 / 2118.9 / 343.7
3.: C5 (I like to stick around there - ha. haha! Got it?) the lowered corner of the building. Jump in and get stuck: 2601.5 / 2440.9 / 189.0
  • The Mech and/or weapon used to achieve the collision issue.
I used a Timber, but it should be possible with anything you can fit a jumpjet in.
  • A screen or video capture to help locate the bug.
...of a mech, standing still? No. You got the coordinates, the symptoms are the same everywhere: JJs don't refill and give no boost; can't turn around anymore (torso twist still works), speeding up or down changes nothing.

If you have any furtcher questions, feel free to message me or answer this post.

#175 Lo Eye Kyu

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Posted 28 October 2014 - 04:26 PM

Kind of Collision: Jumped and landed just off the edge of the ridge.
Map: River City
Game Mode: Just general play
Grid Tile: 1711.7, 1660.9, 31.3
Mech: Catapult A1
Screen Capture:
hhttps://drive.google.com/file/d/0B1Gwl3vGczjIR0VDaUpUM3RTRlk/view

#176 ManusDei

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Posted 30 October 2014 - 12:05 PM

River City Night
Stuck on map

POS: 2048.6 1200.3 27.2

#177 Korthan

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Posted 30 October 2014 - 12:38 PM

Terra Therma skirmish
fell down the E6 Bridge and got stuck in the wall

Posted Image

#178 ManDaisy

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Posted 31 October 2014 - 06:41 AM

Posted Image
upload gambar

River city day, same spot, some other poor sap. across from north base.

Edited by ManDaisy, 31 October 2014 - 06:42 AM.


#179 sergman

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Posted 31 October 2014 - 11:30 AM

Night City
Sliding underwater and bumping up (once in a while)
Coords: 1989.8 1184.4 (tried to jump up a tiny cliff to prepare for 2nd to jump on platform)

Posted Image

Posted Image

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Bonus: while underground/underwater my laser beams were dancing in snakeish fashion (compare 2nd and 3rd screenshots) ;>

#180 UrsusMorologus

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Posted 31 October 2014 - 04:38 PM



River City

Victor Dragon Slayer

I jumped onto the low platform in D3 from the water, and my mech skated to the edge of the platform and got stuck there.

Edited by UrsusMorologus, 31 October 2014 - 04:40 PM.






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