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King Crab Versus Dire Wolf + Lots Of Tabletop.


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#81 Koniving

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Posted 21 September 2014 - 08:53 PM

This fight was huge and will be delivered in spurts.

The contenders were:
Phoenix variants (pure stock) run by Lordred.
Locust 1V.
Shadowhawk 2d.
Thunderbolt 5s
Battlemaster 1G

Versus Clan Invasion Prime variants run by Koniving.
Uller Prime
Black Hawk Prime
Thor Prime
Daishi Prime

Environment has dense forests, a number of buildings in a bit of a small center, and one road leading South and North.

The Inner Sphere forces start in the South.
The Clan forces start in the North.

Spoiler


To note: 1 heat = walking. 2 heat = running (typical MWO top speed). 3 heat equals sprinting (consider it "speed tweak"?).

With double blind rules on, neither side can detect each other. The first stages are spent in stealth.
While what the IS mechs did at first is unknown, the Clan mechs waded through the forests. Gears constantly shifting. Navigation through forestry is difficult with so many trees to avoid. (Remember Battletech mechs range from 8 meters to 14 meters typically. The MWO Centurion is 14.7 meters. In the 20 to 100 ton category, the second tallest mech on either side of ALL the mechs is the Man o' War / Gargoyle, which is only 14.1 meters in Battletech. These mechs can't just plow through trees.)

The Daishi sort of skid on the road when crossing it.
Spoiler


Through the use of Local Area Radar (LAR), the Thor has detected an enemy Locust. The Locust has not detected any forces, however because I said something lets just say the Locust 'knows' he got detected by an unknown signature. The Locust reacts by shooting a tree with the intention to start a fire.
Spoiler

The shot failed to start a fire.

The Uller emerges from the forest 90 meters behind the Locust.
"Can you see me now?"
"Oh god."
The Thor emerges 30 meters in front of the Locust.
"Oh ~God~!"
Locust turn and ran out of radar range!

During this phase, the Shadowhawk stumbled into visuals for the Daishi. The Shadowhawk does not see the Daishi.
Spoiler


Several IS mechs begin shooting buildings. Reason unknown. (Possibly to see if mechs are hiding within them?)

We just hit 40 seconds.

The Black Hawk emerges from a forest in a full sprint beside one of the buildings that was being shot at. It immediately encounters a Shadowhawk, Thunderbolt and Battlemaster tightly grouped up.

Because the Blackhawk is sprinting it cannot return fire.

Though the Blackhawk can clearly see the enemy, no mech is able to use his information to lob indirect LRMs on the enemy force.

Spoiler

Black Hawk (Nova) takes the shots with stride, still not knocked down even as it comes out of its sprint.

Out of sight but on the blip of his rear-facing radar the Black Hawk pilot sees a Locust on its radar. Immediately it loops around a tree and goes back into the forest and emerges back where it came from. Arms begins tracking the Locust and shots are fired.

Spoiler


Though the Locust was running at about full speed to 3/4ths speed, the Black Hawk had no trouble hitting his target.

Left leg, almost completely melting through the armor. Right arm, destroying the machine gun array. Several shots missed. Left leg again, breaking the leg and the Locust trips. Another shot grazes the right arm assembly, the damage finding its way into the right torso.

As the Black Hawk slows down, it begins to shift away. There is no honor or glory in shooting a crippled mech of such a pathetic condition. Ignoring the prone mech's firepower, the Blackhawk shifts off toward the other 3 IS mechs.

By now, the Summoner is between several buildings and face to face with the IS mechs.

Thor (Summoner) versus Battlemaster, Dire Wolf and Shadowhawk.
..............
To be continued.

Stats:
Black Hawk. Minor Damage.
Locust. Left Leg broken. Other damage related to fall.

All other mechs are unblemished.

Edited by Koniving, 22 September 2014 - 05:57 AM.


#82 Koniving

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Posted 22 September 2014 - 11:09 AM

Continued.
We left off at 60 seconds or one minute.

In that time, the Nova had been fired upon by 3 mechs, followed by chasing down a Locust and crippling it, being shot by the Locust in the return fire after it fell.

The pilot of the Locust is injured but conscious.

The Nova fired 7 ER Medium Lasers across 10 seconds, one or to three at a time, and reached 37 heat (it was generating 0.2 heat per second from the engine for the high rate of speed it is moving). Its heatsinks took care of 36 heat, ticking away 3.6 heat per second.

-----

Now, as we go from 60 seconds towards 70 seconds, the Black Hawk (Nova) kicks in its jumpjets, making a leap of 5 hexes or 150 meters forward, the peek of that jump was between 15 and 20 meters high (going for a safe landing), though the maximum height possible would have been approximately 30 meters.

However, though the blackhawk had tried for a safe landing, the building could not support the OmniMech's weight. The one story building collapses under the mech's load. It being roughly 3 meters tall. The Nova, at 8.3 meters and with no twistable torso, is unable to maintain its balance during the collapse and falls over. The fall itself results in ten damage. One of the walls or possibly a rooftop assembly of sorts waited to collapse until after the Nova fell and hit the mech in the leg, adding an additional 4 damage. The fall injured the pilot.

The Dire Wolf nearly skidded twice when following the street at its stock speed of 54 kph.

Several IS mechs running on the street also had to make piloting skill checks for running on asphalt to avoid slip-and-falls. Had it been raining, these risks would have been much more prevalent.

The Thor is face to face with 1 medium, 1 heavy, and 1 assault battlemech of the Inner Sphere. The ER PPC begins to glow. Without a word or hesitation, the Thor pilot marches forward at 50% speed into the Battlemaster's MG fire. A lock is acquiring for its LRM-15. The LRM-15s stream through the air as the Battlemaster's SRMs are fired at the Thor. The shaking of enemy missiles exploding about the Thor's frame causes the LBX cluster shot to be thrown off toward the sky.

Both the Shadowhawk and Thunderbolt both pass behind the Battlemaster before fanning out. Lasers exchange and the Clan OmniMech marches toward them, lasers thrown at the Thor while MGs are still blazing. That's when the Thor's ER PPC is brought to bare.

While the Shadowhawk assists in attacking the Thor, the Thunderbolt tailing behind the other two (at 64.8 kph while the other two go 86.4 kph) engages the Black Hawk (Nova).

All the while, the Locust pilot tries to get up with a broken leg. Standing up without arms and only one leg? That's not easy...

Spoiler


One of the SRMs fired by the Shadowhawk steers directly into the cockpit of the Thor. The pilot has only the time to close his eyes and turn his head away when the warhead slams the transplast. The strong transparent metal armor warping not from the impact but the sequential explosion, directed mostly inward. What was once a transparent viewscreen is now warped with lesions coursing through it like the roots from a tree, some of it bent and twisted like aluminum foil. At the strongest point of impact in the once transparent but now charred and only translucent metal, some of the fire from the explosion managed to slip in. It litters the pilot with minor 3rd degree burns.

The ER PPC missed, igniting a fire at the Battlemaster's feet. The flames immediately begin to heat the Battlemaster up.

Despite everything thrown at it, the Thor continues to advance without missing a single step, not even the impacts of so many SRMs sway its determination. Its pilot, hands firmly on the controls even with his eyebrows singed, well that shotgun just finished reloading. The ER PPC's cooldown won't be long. And another volley of missiles are ready.

Though the Nova has fallen on his left side and would need time to get up (no torso twist, it would need to push its front toward the ground before it could try), the Nova decides to fire at the quickly approaching Thunderbolt. Of the 6 shots fired at 3/7ths power (at 1/5th heat, yay adjustable beam times!), only one actually hit the target.

The Thunderbolt manages great 3 damage hits on the left arm and left leg of the Nova simultaneously. The medium lasers however, with no convergence and the Black Hawk falling the lasers miss completely. Its arm-mounted large laser however makes a glancing blow against the moving Black Hawk's right arm.

With the Black Hawk down (see what I did there?) the Thunderbolt closed in and delivers a kick to the Nova's right leg for 14 damage!

But, during all of this... The BattleCommander Lordred was wondering Where is the Daishi?


"I'm really worried about where your Dire Wolf is.."

That's when building #22600 was taking impacts. Like so many Klingon Disruptors, the Dire Wolf's medium pulse lasers fired with the speed of machine guns, rapidly disintegrating the materials until a hole began to form, then another, then another. Finally part of the building just literally collapsed!

"Coming through like the Kool Aid man, OH YEAH!"

Things just got real!
[to be continued]

Sorry guys, I didn't start taking screenshots of the scene until shortly after this part. But "they do exist."

(And yes, the tidbit with the Black Hawk's adjustable damage lasers means that pilots can -- depending on how you interpret it -- reduce the beam lengths to fire only as long as they feel they need to, or as the book-friendly interpretation goes, reduce how many times you fire the weapon in 10 seconds. [Some books refer to firing a standard medium laser between 1 and 6 times to get 5 damage].)

More to come when I can.

Edited by Koniving, 22 September 2014 - 11:26 AM.


#83 Lordred

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Posted 22 September 2014 - 11:56 PM

View PostKoniving, on 22 September 2014 - 11:09 AM, said:


But, during all of this... The BattleCommander Lordred was wondering Where is the Daishi?


"I'm really worried about where your Dire Wolf is.."

That's when building #22600 was taking impacts. Like so many Klingon Disruptors, the Dire Wolf's medium pulse lasers fired with the speed of machine guns, rapidly disintegrating the materials until a hole began to form, then another, then another. Finally part of the building just literally collapsed!

"Coming through like the Kool Aid man, OH YEAH!"



To be exact, I said "Oh (insert witty phrase here)"

Edited by Lordred, 22 September 2014 - 11:57 PM.


#84 Nathan Foxbane

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Posted 24 September 2014 - 08:49 PM

View PostLordred, on 22 September 2014 - 11:56 PM, said:


To be exact, I said "Oh (insert witty phrase here)"

That is the traditional response to a Dire Wolf managing to achieve some semblance of surprise.

#85 Lordred

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Posted 27 September 2014 - 03:24 PM

So Kon, plan to put up the rest?

#86 Koniving

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Posted 28 September 2014 - 06:59 AM

Yep. Sorry been pretty busy this weekend.

(The Oh Yeah was my remark. Unless you meant the two beforehand.)

#87 Koniving

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Posted 28 September 2014 - 09:15 AM

The "???" marks here is the currently unseen Locust that was abandoned with a single leg, trying in vain to get back to its feet...er...foot. To no avail, of course. What's an oblong mech with one leg and no arms to do to maintain balance? Nothing, it's a nearly impossible task. Still, the Locust tries not once but twice. The first time taking damage, the second not getting high enough to hurt itself.

The Black Hawk (Nova) now finds the time to stand up while the Thunderbolt recovers from its delivery of a kick to the Nova's leg (maintaining balance after such attacks is difficult, especially when it involves kicking an enemy mech that is laying in a pile of rubble).

Spoiler


Meanwhile the Daishi (Dire Wolf) had just blown through the building. This seemed like a great approach and a terrifying psychological idea at the time. However, walking through said destroyed building revealed itself to be a daunting task. To create such an entrance, blasting away the walls until it collapses only to trip and fall would be an unbearable humiliation for Dire Wolf pilot Lissandra. It was instead chosen to shift into high gear and navigate around the 30(+/-) meters of debris. This required two course corrections (turns) on pavement. Since the mech never reached full acceleration, the potential for slipping was minimal.

The Uller (Kit Fox) chose to make a shortcut, traveling through a large building's semi-truck garage access. It required slowing down and a bit of crouch walking but the mech made it through cleanly.

But this was only part of the action in this 10 seconds.

On the other end of the spectrum, with the clear and present danger of the Daishi, the Shadowhawk reacts promptly. Jumpjets are immediately engaged. It takes a leap of 120 to 150 meters (can't remember if it was 4 or 5 hexes) forward with a turn mid-jump. The total height it reaches 12 to 15 (out of possible 24 to 30) meters in height, just enough to zip around (though not directly over) the Daishi. As it leaps, it fires off 2 medium lasers, the AC/5, and twin volleys of SRM-2s. Almost everything misses; the difficulty of tracking a moving target while flying and maintaining balance is simply too difficult. Of the second SRM-2's volley, a single missile manages to hit the Dire Wolf's right leg during the Shadowhawk's landing.

The Battlemaster moved 30-ish meters to get out of the fire and onto tangible ground, there turning to sandwich in the Dire Wolf.

The Dire Wolf toward the end of its run is surrounded between debris to its left, the Battlemaster in front, the Shadowhawk behind, and its own comrade the Summoner to its right.

Thunderbolt and Nova duke it out.

The Thor (Summoner) holds his ground, now side by side with the Daishi (Dire Wolf). We're still in the same 10 seconds, adding to our imagination the weapons fire going on at the same time.
Spoiler


Lots of damage being handed around.

The Black Hawk is again using some (but not all) of its weapons at reduced power, dealing 3 damage per ER Medium laser for 1 heat each for heat neutrality. Among the hits, a headshot was scored. The heat emissions and radiation from the beam hitting the transplast armored windscreen of the cockpit and/or the brilliance of a blinding laser to the eyes has wounded Thunderbolt pilot Ellis Ngilu.

Another well placed pair of blasts at full power abolish the armor left arm. Damage is dealt to the upper arm and the machine gun.

The Battlemaster, Thunderbolt, and Daishi have taken an excess of 20 damage in this 10 seconds and had risks of losing their balance. All 3 mechs succeeded in maintaining themselves.

But this 10 seconds still isn't over. During all of this shooting, the Battlemaster threw a kick. To top it off, on his way down from his jump the Shadowhawk also threw a kick. Both of which were at the Dire Wolf.
Spoiler

The Battlemaster's kick dishes a total of 18 damage to the right leg of the Daishi.
The Shadowhawk's own kick only deals 12 damage, but hits both the hip actuator and on the withdraw it also bashed the Daishi's lower leg actuator. Both of which were substantially damaged.

As if the Dire Wolf didn't have enough on its plate. Shooting things, navigating around roads, maintaining balance while making turns on asphult. Now the Daishi is almost simultaineously hit by two kicks to the same leg! Two crippled actuators! That would be a permanent limp until a repair bay or factory refit!
Spoiler


The force of the impact accompanied with losing two actuators while moving at 53.3 kph (and likely slowing down as Lissandra [the pilot] was coming too close to the Battlemaster) was impossible for the pilot to maintain balance. The leg gives out causing the mech to fall. Strangely on the left side, possibly due to the right foot having tried to come forward but failing mid-stride and the pilot's attempt to counter balance in favor of the left (stable) side.

Though the mech fell on the left and took a nasty 10 damage to the left arm (which took the bront of the impact), the right foot and upper right leg actuator both also gave out. The foot literally broken and all the actuators of the Daishi's right leg completely crippled to even severed at this point, the Daishi is a pitiful mess.

The pilot Lissandra, however, was firmly braced inside the cockpit and received no personal injury from the fall.

Now, everything that's happened so far in just this 10 seconds is pretty intense. But we still forgot something.

Heat. A Mechwarrior's deadliest adversary.

Through extending their fire across 10 seconds and not rushing their weapons, they manage to maintain solid heat dissipation. Most mechs easily avoiding ever hitting 50% heat, some not staying above it for long.

But not every pilot was so lucky.
Spoiler


The Black Hawk raised a total of 62 heat over 10 seconds. The heatsinks, cooling at 3.6 thermal units per second manage to do away with 36 heat in that time span. At 86.67% heat at the conclusion of 10 seconds, the Black Hawk had shut down. It avoids an ammo explosion (though it has no ammo to begin with), however, the mech shuts down mid combat and the machine begins leaning backwards until it finally falls. 5 damage is taken to the rear.

The pilot (Carol), unexpecting of the event, is unable to brace him/herself before the impact and is injured. Carol maintains consciousness.

One of the Nova's double heatsinks has literally melted.

Spoiler


The fire from the Thor's ER PPC now 15 to 20 seconds ago is burning brightly. The smoke billowing into the air drifts and light smoke is creating a fog of war nearly 90 meters long.

And that marks 1 minute and 20 seconds of combat.

In less than 10 seconds, the Dire Wolf is rendered mobility ineffective. Though to call it combat ineffective is another story altogether for the Daishi has a very competent Clan pilot.

Edited by Koniving, 28 September 2014 - 10:40 AM.


#88 Koniving

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Posted 28 September 2014 - 09:25 AM

(A glimpse into the future of this fight...) Clan mechs: Jade Falcon scheme. IS mechs: dark green (assuming Star League green? Can't recall what Lordred used).
Posted Image

#89 Eglar

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Posted 28 September 2014 - 10:09 AM

But then again Tabletop:

Edited by Eglar, 28 September 2014 - 10:11 AM.


#90 Lordred

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Posted 28 September 2014 - 02:59 PM

I was still convinced koniving was going to win even after crippling his Dire Wolf.

#91 Koniving

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Posted 06 October 2014 - 12:31 PM

And so 80 to 90 seconds in (1 minute, 20 seconds to 1 minute, 30 seconds)...

After the Dire Wolf's leg gave out and the mech fell, every actuator it had was destroyed. The leg itself is nothing more than a lump of really heavy metal with no flexibility or purpose. Unaware and in disbelief of the full extent of the damage, Dire Wolf pilot Lissandra brings the arms to bare and attempts to stand, and fails.

The Thor jumps behind the Battlemaster with the intention of blasting away at it in much the same way the Shadowhawk jumped behind the Dire Wolf.

Meanwhile the Battlemaster shifts into full speed, passes through fire and turns on pavement (required to get around the Thor) before coming to slow down in front of the new frontal position of the Dire Wolf.

The Locust made another attempt to stand.

Thunderbolt has shifted from the Nova to the Thor(Summoner).

Spoiler


Unable to properly stand, the Daishi (Dire Wolf)'s pilot engages her Enhanced Imaging Implants, deeply connecting her to the Dire Wolf in a way that a normal mechwarrior pilot could never do. Hands off the controls, her mind sends signals to her implants which then send to her mech.

Both arms brace themselves and the Dire Wolf is lifted enough to allow her to see her prey. A cornered wolf is no easy prey. Pushing off and bracing with the functional leg, an arm is freed to be able to fire upon the Battlemaster.

Meanwhile, the Kitfox emerges from the building only to immediately be engaged by the Shadowhawk.

Spoiler

No one fell over, yet.

Though the ballistic exchange between the Uller (Kit Fox) and Shadowhawk didn't yield much in the way of results, the Shadowhawk threw down another kick, completely destroying the Kit Fox's leg!

The Thunderbolt delivers a kick to the Thor, knocking it over in such a way that it lands on its cockpit (right shoulder) and the Summoner's right leg comes down in such a way that it damages some other aspect of it (probably the toe). In the process, Summoner pilot 'Candy' is knocked out.

Spoiler


Flames from the first ER PPC fired by the Summoner still rage. Smoke drifting ever more and forming a slight haze across 100+ meters.

The Black Hawk (Nova) powers up, now at 0% heat.

----

A lot happens in this next part that I'll want to break down soon. Even just reading it straight is a nail-biting experience.
Spoiler


#92 Tesunie

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Posted 06 October 2014 - 04:47 PM

Just goes to show what the IS real advantage was in BT, close combat. I think all the kicking and punching here proves that point...?

#93 Koniving

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Posted 06 October 2014 - 04:56 PM

View PostTesunie, on 06 October 2014 - 04:47 PM, said:

Just goes to show what the IS real advantage was in BT, close combat. I think all the kicking and punching here proves that point...?

Yep. Also the much lower heat for all the short/medium range weapons makes them far more viable.
Spoiler


In general BT IS mechs once they got close were absolutely devastating and brutal to the point of being fearsome.

(Of course, while Clans aren't known for much melee, from what I understand the Jade Falcon have been known to use their talons for melee Ghost Bear Kodiaks do have claws, too).

#94 Tesunie

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Posted 06 October 2014 - 05:03 PM

View PostKoniving, on 06 October 2014 - 04:56 PM, said:

Yep. Also the much lower heat for all the short/medium range weapons makes them far more viable.
Spoiler



Agreed with you here. Guess why ACs are more preferred? Not only lower heat per shot, but pin point as well to boot.

If laser weaponry was cooler, it would place them back into line with ACs.


Example:
4 med lasers = AC20 damage.
4 Med lasers, spread their damage. AC20 is pin point.
Med lasers require no ammo. AC20 requires ammo (and is large and heavy).
So far, I feel the weight/ammo needs of the AC20 balance well with the laser damage, especially when you consider 4 energy hard points to one ballistic one as well.

Then we have heat... 4 med lasers and you overheat so fast... AC20, not so much.
Recycle times... 4 med lasers take longer to deal their damage, and don't really (from my knowledge, you can produce hard numbers if I'm wrong) shoot as fast as the AC20 does. (Or almost as close.)
Thus, the AC20 may lose in weight and ammo concerns, but the lasers lose in damage spread, number of times it can shoot and heat...

I find it silly that my Battlemaster, with 16 DNS (would be 32 cooling) can't manage to shoot 6 med lasers without risking serious shut downs quickly. Forget about the other weapons. If I shoot all my weapons (LL, UAC5, 6 med lasers, LRM10), I'm sure it would melt... (Thankfully I don't.)
Then again, 14 DHS can't even keep two PPCs cool... My Banshee build (It started as a pseudo King Crab build with the ACs being Gauss Rifles in weight, making it a "meta king" or "meta crab" or... um... whatever). If I shoot them together, I jump to near 50%. Shoot them again.. shutdown or really close. And that's shooting only the PPCs. (I tend to use the ACs more, and burst with occasional PPC fire when I know I have a good shot.) (It was never intended to be a useable build... but, well, I built it because, and OUCH! It may be slow, but it hurts.)

This game needs more King Crabs... I'm telling you. It also needs his loyal subjects, the Crab!

Edited by Tesunie, 06 October 2014 - 05:13 PM.


#95 Koniving

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Posted 06 October 2014 - 05:14 PM

Faster firing rates as well. In MWO ML does 15 damage in 9 seconds. Large laser does 27 damage in 9.75 seconds. AC/2 does 28 in 10 seconds (down from 50 in their first iteration), AC/5 does 30 to 35 depending on fast fire. So not just cold and pinpoint but generally better too.

So even if lasers were colder, it wouldn't really put them back in line. :P ACs would still be better.

#96 Tesunie

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Posted 06 October 2014 - 05:20 PM

View PostKoniving, on 06 October 2014 - 05:14 PM, said:

So even if lasers were colder, it wouldn't really put them back in line. :P ACs would still be better.


But it would help them, which helps bring them back in line. (And we wont go into how many times I've alphaed my 1G's 6 med lasers, and barely turned someone's armor yellow (them, standing still, me, barreling into them). LL sometimes does the same. But that UAC5... BAM! It registers... I think laser damage coding might need to be looked at again... Something seems off with them now.)

#97 Nathan Foxbane

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Posted 07 October 2014 - 07:54 PM

View PostKoniving, on 06 October 2014 - 04:56 PM, said:

Yep. Also the much lower heat for all the short/medium range weapons makes them far more viable.
Spoiler


In general BT IS mechs once they got close were absolutely devastating and brutal to the point of being fearsome.

(Of course, while Clans aren't known for much melee, from what I understand the Jade Falcon have been known to use their talons for melee Ghost Bear Kodiaks do have claws, too).

The Falcons are also rather famous for their "I am Jade Falcon" maneuver where they use their leg mounted jump jets like flamers in conjunction with a kick.

#98 Pht

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Posted 08 October 2014 - 09:52 AM

geeze Koniving ... How did you wind up stuck into those nasty tight quarters??!?

#99 Reno Blade

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Posted 08 October 2014 - 10:05 AM

I would like to see this kind of "game" with paperdoll and map for certain key frames or just every 5 rounds.
Reading a megamek log isn't really exciting if you don't/didn't play the/that game yourself.

Sadly MWT didnt make it, but MM and MWT was always a nice way to play TT without the need for 10h and lots of space :P

#100 HammerMaster

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Posted 08 October 2014 - 10:47 AM

View PostLordred, on 04 June 2014 - 08:15 PM, said:

what should the next match be?


I say do the Grasshopper vs the Black Knight to settle the Heavy Mech Poll!





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