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Lrms Op!


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#1 R3qUi3M

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Posted 20 June 2014 - 12:05 PM

Still nothing has changed since introduction of a patch that increased speed of lrms by 20%. They are still OP! There is no point of taking anything else than a LRM boat - best with JJ.

Let me phrase this: I can play any mech (got like 3000 battles behind me). And i see that i totally trash people up in LRM boat - constantly doing 700dmg per game. I dont have a problem trashig people up but this has reached a point where I feel forced to play a LRM boat.

It's not like every map is good for LRMs but those frigin missiles are soo good that they can wreck the sh*t appart on any map!

- Caustic valey - classic LRM map you can bassicaly just have 2 scouts and 10 missile boats for the win
- Alpine peaks - LRMs + ER large lasers
- Terra therma - LRMs
- Frozen City - LRMs
- Forest Colony - LRMs
- Tourmaline Desert - Lots of LRMs - the more the better
- Canyon network - the team that has more LRMs pins down the team without LRMs on low gorund.

There are just three maps that are not that much lrm friendly:
- River city
- HPG
- Crimson strait

And even on maps like this I can still do 750dmg with LRM boat...

The game right now entitles everyone to buy their T-Wolf with quad LRM15. Meta has shifted massively towards LURMAGEDON! And this is realy ******** cause using LRMs is super easy compared to gauss for example or any other balistics...

I request a nerf for LRMs - 20% less speed.

If the lurms are not going to be nerfed PGI should expect player base to decline soon because people will get bored with just jumping and shooting lrms. For now I'm gonna make other people realize the fact that LRMs are in fact OP - and I'm going to do that with my T-Wolf and quad LRM15. Have fun taking missiles on the face...

Edited by R3qUi3M, 20 June 2014 - 12:06 PM.


#2 Samziel

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Posted 20 June 2014 - 12:07 PM

So, you are saying LRM boats are op? I wonder why the competitive teams never seem to use them...

Edited by Samziel, 20 June 2014 - 12:08 PM.


#3 TimePeriod

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Posted 20 June 2014 - 12:09 PM

View PostSamziel, on 20 June 2014 - 12:07 PM, said:

So, you are saying LRM boats are op? I wonder why the competitive teams never seem to use them...


GODAMNIT!

I was so going to say that! D:

#4 1453 R

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Posted 20 June 2014 - 12:10 PM

No. They're not. It's actually the targeting system that's OP.

R key OP. Piranha plz nerf.

#5 Bacl

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Posted 20 June 2014 - 12:10 PM

Well at higher ELO its poptarting that is dominating, usually lrm are useless because there is always 2 or 3 mechs with ECM to make you utterly useless. There is no counter to poptarts unless you poptart yourself while LRM can be countered by much more things, ecm, losing lock, AMS and cover.

They are not OP they are situationnal, if you can manage 700dmg per game with them well your doing much better than i do, maybe were not on the same ELO bracket and to be honest i envy your because where i play its poptart or else...

Edited by Bacl, 20 June 2014 - 12:11 PM.


#6 BourbonFaucet

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Posted 20 June 2014 - 12:10 PM

Let's see now, is OP an:

A) Poptart crony
B. Underskilled player
C) Person who doesn't know about the laundry list of counters to LRM's.
D) A potato
E) Drunk

Edit: Smiley got meh

Edited by Techorse, 20 June 2014 - 12:11 PM.


#7 Sandpit

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Posted 20 June 2014 - 12:11 PM

not that I agree with the OP but how does less than 1% of the player population prove anything regarding weapon usage and it being "op"?

#8 Conductor Rarity

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Posted 20 June 2014 - 12:11 PM

Hadn't seen one of these threads in a whole ten seconds, I was starting to panic

#9 Ph30nix

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Posted 20 June 2014 - 12:13 PM

frankly im seeing a nice balance of everything. yes i see alot of LRM's in the air but thats not always from one or two boats its from all the clan mechs carrying at least ONE launcher.

and honestly while i HATE getting caught in the open and being the target of 4+ players i love the fact its curbed some poptarting (note i hvnt run into games with people having the radar dep mod yet)

best games ive had lately were on river city with both teams LRM guys throwing shots at antyhing that moved so any brawlers had to rush cover to cover to close the distance while taking pot shots at they Launchers to get them to break LOS. Once we get in range it was game on. and frankly beautiful

and it would be nice to see what Clan LRM's would have done to comp play minus radar dep mod. get a dedicated narc light and i think it would have been brutal.

Clan LRM's are much more precise even if they are taken out more by AMS the ones that hit do alot more concentrated damage.

#10 Boogie Man

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Posted 20 June 2014 - 12:14 PM

I wouldn't mind seeing Clan LRM's only being able to do direct fire and IS LRM's keeping their indirect fire since they weigh so much more, are bigger, and have a minimum range.

#11 Pygar

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Posted 20 June 2014 - 12:14 PM

View Post1453 R, on 20 June 2014 - 12:10 PM, said:

No. They're not. It's actually the targeting system that's OP.

R key OP. Piranha plz nerf.


You get to play with people who know how to actually use the "R" key? Wow... I thought most players were too busy trying to spam "Moar Dakka!" downrange to bother.

#12 TimePeriod

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Posted 20 June 2014 - 12:14 PM

  • Hide behind objects - Check
  • Hide inside ECM - Check
  • Use AMS - Check
  • Power Down - Check
  • Use modules - Check
All systems operational.

#13 Sephlock

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Posted 20 June 2014 - 12:15 PM

View PostR3qUi3M, on 20 June 2014 - 12:05 PM, said:


There are just three maps that are not that much lrm friendly:
- River city
- HPG
- Crimson strait

If the lurms are not going to be nerfed PGI should expect player base to decline soon because people will get bored with just jumping and shooting lrms. For now I'm gonna make other people realize the fact that LRMs are in fact OP - and I'm going to do that with my T-Wolf and quad LRM15. Have fun taking missiles on the face...

You forgot River city night!

And yes, that is the problem: People jump jetting up and firing... LRMs. :)

Edited by Sephlock, 20 June 2014 - 12:30 PM.


#14 Gloris

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Posted 20 June 2014 - 12:17 PM

View PostSamziel, on 20 June 2014 - 12:07 PM, said:

So, you are saying LRM boats are op? I wonder why the competitive teams never seem to use them...


Cuase they are too busy outpoptarting each other.

Two wrong don't make one right.

#15 WarHippy

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Posted 20 June 2014 - 12:18 PM

View PostSandpit, on 20 June 2014 - 12:11 PM, said:

not that I agree with the OP but how does less than 1% of the player population prove anything regarding weapon usage and it being "op"?


Well a lot of games look at the "elite" players for balancing so it tends to be the go to for a lot of people to disprove complaints from people that are not "elite". There is some justification for balancing around the top players, but I think other options should at least be looked into before using the top players as the corner stone of balance. That being said I think the OP is pretty much wrong from start to finish.

#16 Noth

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Posted 20 June 2014 - 12:21 PM

View PostWarHippy, on 20 June 2014 - 12:18 PM, said:


Well a lot of games look at the "elite" players for balancing so it tends to be the go to for a lot of people to disprove complaints from people that are not "elite". There is some justification for balancing around the top players, but I think other options should at least be looked into before using the top players as the corner stone of balance. That being said I think the OP is pretty much wrong from start to finish.


Yet you have games like LoL which look at both top players and the general public and thus balance around both. They often take champions that are pug stompers, yet suck in high competitive play and re-balance them so that they are less of a pugstomper, and better for competitive play. This however takes more than simple number changes.

#17 Sandpit

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Posted 20 June 2014 - 12:22 PM

View PostWarHippy, on 20 June 2014 - 12:18 PM, said:


Well a lot of games look at the "elite" players for balancing so it tends to be the go to for a lot of people to disprove complaints from people that are not "elite". There is some justification for balancing around the top players, but I think other options should at least be looked into before using the top players as the corner stone of balance. That being said I think the OP is pretty much wrong from start to finish.

We're talking LESS than 1% of the player population. Even if we're sitting at say (just for example) 40,000 ACTIVE players (which I sincerely doubt it's that high personally) That's less than 400 players. That's nowhere near a big enough sample size to determine any kind of balancing decisions

View PostNoth, on 20 June 2014 - 12:21 PM, said:


Yet you have games like LoL which look at both top players and the general public and thus balance around both. They often take champions that are pug stompers, yet suck in high competitive play and re-balance them so that they are less of a pugstomper, and better for competitive play. This however takes more than simple number changes.

that's pretty much the industry standard and how you balance a game for the ENTIRE community as opposed to the portions you want to pick and choose to cater to...

#18 bar10jim

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Posted 20 June 2014 - 12:23 PM

View PostSamziel, on 20 June 2014 - 12:07 PM, said:

So, you are saying LRM boats are op? I wonder why the competitive teams never seem to use them...


LRMs are not overpowered when everyone is in voice communication with their team. In PUG matches, an organized 4-man with voice coms running missile boats with a spotter in entirely overpowered. If there was an in-game voip this would not be the case, as teams could coordinate movement to deal with the LRMs.

#19 Joseph Mallan

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Posted 20 June 2014 - 12:23 PM

Weapons that are boated to be effective are not OP. If a single LRM was racking up kills then yes. But if I need 50+ to be painful, LRMs are not even close to OP.

#20 Sean von Steinike

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Posted 20 June 2014 - 12:24 PM

*laughs*





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