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Lrms Op!


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#41 Wolfways

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Posted 20 June 2014 - 12:52 PM

View PostGloris, on 20 June 2014 - 12:40 PM, said:



Ah so jagermechs for example "boat" 2 ac20s cause one is totally weak and UP, same with the ac5&ac2 only builds that ran arround before the AC nerfs, done because weapon UP and you HAVE to boat it.
Because if they were to strong back then jagers would only have fitted one ac2 and not needed the rest.
Guess that is why poptarts use TWO Ac5s and TWO PPCs, cause they are to weak to be used with ONE.

I see your reasoning
It makes perfect sense to me.

Since when was 2xLRM's OP? lol
You're talking about a stock Catapult. Boats carry 4+ launchers.

Btw, i use a stock-weapon JM6-S and i can tell you that if i get you in LOS you will get ripped to pieces much faster than any LRM boat will do it.

Edited by Wolfways, 20 June 2014 - 12:54 PM.


#42 SilentWolff

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Posted 20 June 2014 - 12:52 PM

View PostR3qUi3M, on 20 June 2014 - 12:05 PM, said:

LRMS OP!



Actually, your just underpowered.

#43 Gloris

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Posted 20 June 2014 - 12:52 PM

View PostSandpit, on 20 June 2014 - 12:45 PM, said:

Facing 6 mechs with 2 LRM20's each doesn't magically make that weapon "op", it makes it deadly when used by a coordinated team.


So they are not OP, just deadly in some situations that suit them?
Welcome to every weapon in the game.

Quote

Since when was 2xLRM's OP? lol
You're talking about a stock Catapult. Boats carry 4+ launchers.

Never said anything about that.
I'm making fun of the argument "If it has to be boated it's not OP" which is so wrong it's funny to me sry.

Quote

Btw, i use a stock-weapon JM6-S and i can tell you that if i get you in LOS you will get ripped to pieces much faster than any LRM boat will do it.


You said it yourself, the biggest problem most people have with LRMS
LOS

Edited by Gloris, 20 June 2014 - 12:57 PM.


#44 LawDawg

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Posted 20 June 2014 - 12:56 PM

View PostR3qUi3M, on 20 June 2014 - 12:05 PM, said:

Still nothing has changed since introduction of a patch that increased speed of lrms by 20%. They are still OP! There is no point of taking anything else than a LRM boat - best with JJ.

Let me phrase this: I can play any mech (got like 3000 battles behind me). And i see that i totally trash people up in LRM boat - constantly doing 700dmg per game. I dont have a problem trashig people up but this has reached a point where I feel forced to play a LRM boat.

It's not like every map is good for LRMs but those frigin missiles are soo good that they can wreck the sh*t appart on any map!

- Caustic valey - classic LRM map you can bassicaly just have 2 scouts and 10 missile boats for the win
- Alpine peaks - LRMs + ER large lasers
- Terra therma - LRMs
- Frozen City - LRMs
- Forest Colony - LRMs
- Tourmaline Desert - Lots of LRMs - the more the better
- Canyon network - the team that has more LRMs pins down the team without LRMs on low gorund.

There are just three maps that are not that much lrm friendly:
- River city
- HPG
- Crimson strait

And even on maps like this I can still do 750dmg with LRM boat...

The game right now entitles everyone to buy their T-Wolf with quad LRM15. Meta has shifted massively towards LURMAGEDON! And this is realy ******** cause using LRMs is super easy compared to gauss for example or any other balistics...

I request a nerf for LRMs - 20% less speed.

If the lurms are not going to be nerfed PGI should expect player base to decline soon because people will get bored with just jumping and shooting lrms. For now I'm gonna make other people realize the fact that LRMs are in fact OP - and I'm going to do that with my T-Wolf and quad LRM15. Have fun taking missiles on the face...

ENOUGH! JUST ENOUGH! of these threads!!!!!!!! USE the damn search option, and you would see there are 100+ post dedicated to your cause.

So for all that is good in the world, and us NOT having to (REPETE) ourselves, STOP posting the same **** OVER AND OVER!!!!!!!!!!!!!!!!

Do Work, and STOP BEING LAZY!

<EDIT> Edit to take off color font which dont work anyway.

Edited by SLDF LawDog, 20 June 2014 - 12:58 PM.


#45 Pygar

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Posted 20 June 2014 - 12:57 PM

View PostSandpit, on 20 June 2014 - 12:49 PM, said:

I'm just trying to point out that PGI is making a mistake by balancing ANYthing based on 12man competition. Less than 1% of your player population isn't what you should be balancing ANYthing for.


I hear ya....currently (or at least pre-Clan invasion) I dread playing 12 mans because there's pretty much no variety, and not even very much actual thinking going on in matches...it's all meta-gamed out before the match even starts, and during the game it's Zerg, Zerg, Zerg, Furball, Mop up Stragglers, and GG... most matches are over in a handful of minutes- it's not really very fun, and definitely not "balanced".

Edited by Pygar, 20 June 2014 - 01:01 PM.


#46 Wolfways

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Posted 20 June 2014 - 01:00 PM

View PostGloris, on 20 June 2014 - 12:52 PM, said:

Never said anything about that.
I'm making fun of the argument "If it has to be boated it's not OP" which is so wrong it's funny to me sry.

It's not wrong. It's exactly correct.
Boats exist because LRM's need to be used in huge numbers to try to offset the countermeasures. Like how nobody would take a single MG, but if you have more of them firing together they are pretty good.
Having to boat a weapon in order to make it effective actually means the weapon is UP.

#47 Sandpit

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Posted 20 June 2014 - 01:00 PM

View PostPygar, on 20 June 2014 - 12:57 PM, said:


I hear ya....currently (or at least pre-Clan invasion) I dread playing 12 mans because there's pretty much no variety, and not even very much actual thinking going on in matches...it's all meta-gamed out before the match even starts, and during the game it's Zerg, Zerg, Zerg, Furball, Mop up Stragglers, and GG....and most matches are over in a handful of minutes- not really very fun, and definitely not "balanced".

I agree with ya but unfortunately pointing out things like that around here just gets you called a troll.

#48 Pygar

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Posted 20 June 2014 - 01:04 PM

View PostSandpit, on 20 June 2014 - 01:00 PM, said:

I agree with ya but unfortunately pointing out things like that around here just gets you called a troll.


Flattery ;)

#49 TELEFORCE

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Posted 20 June 2014 - 01:07 PM

I swear I saw a topic earlier today that said that LRMs needed a buff. And now I see this.

Maybe LRMs are actually balanced if there are strong opinions of both points of view?

#50 Joseph Mallan

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Posted 20 June 2014 - 01:09 PM

View PostGloris, on 20 June 2014 - 12:40 PM, said:



Ah so jagermechs for example "boat" 2 ac20s cause one is totally weak and UP, same with the ac5&ac2 only builds that ran arround before the AC nerfs, done because weapon UP and you HAVE to boat it.
Because if they were to strong back then jagers would only have fitted one ac2 and not needed the rest.
Guess that is why poptarts use TWO Ac5s and TWO PPCs, cause they are to weak to be used with ONE.

I see your reasoning
It makes perfect sense to me.

AC20s Are the BFG of CBT. and 2 of them are a tough customer. That's how THEY are supposed to work. So cherry picking that is a failed tactic.

AC2s and AC5s singularly are not OP and they were however the low caliber faster Cyclic AC20s some players were asking for since they did roughly 20 damage every 4-5 seconds.

Two AC5 and 2 PPC Should be a good powerful Combo of weapons for the tonnage/space investment you are putting it. I mean they are 2 PPCs. AC5's I haven't studied to much since their Nerfs cause AC5s are just to small a ballistic for me. I'm not a Dakka Dakka fan I'm a fan of Thoom, Thoom!

#51 CDLord HHGD

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Posted 20 June 2014 - 01:13 PM

LOL, judging my the number of "LRMs are OP" and the "Buff LRMs Nao!" threads, I'd say they may just be about right... ;)

#52 Wolfways

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Posted 20 June 2014 - 01:15 PM

The real question is how do you balance a weapon that some of the player base can almost completely negate without using a single countermeasure, and some of the player base cannot?

#53 Noth

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Posted 20 June 2014 - 01:18 PM

View PostWolfways, on 20 June 2014 - 01:15 PM, said:

The real question is how do you balance a weapon that some of the player base can almost completely negate without using a single countermeasure, and some of the player base cannot?


you retool the weapon system and redesign it. You, know something that takes effort.

#54 Wolfways

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Posted 20 June 2014 - 01:20 PM

View PostNoth, on 20 June 2014 - 01:18 PM, said:


you retool the weapon system and redesign it. You, know something that takes effort.

Yeah people say that, but never give an exact explanation of how to actually do it.

#55 Gloris

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Posted 20 June 2014 - 01:21 PM

View PostWolfways, on 20 June 2014 - 01:15 PM, said:

The real question is how do you balance a weapon that some of the player base can almost completely negate without using a single countermeasure, and some of the player base cannot?


Oh most people "can" negate it
Just when i'm in my medium brawler on nice map without much cover, and the second i step out from behind cover i get "Our arrows wil block out the sun" missile warnings then it is a boring game, yes i can avoid LRMs, just it is ineffective and unfun , unless i get myself a LRM boat or poptart myself and abandon my Medium ways.
+1 poptart Victor/highlander/Timberwolf added to queue

But yeah just keep drumming the "Lol noobs use cover xD" drum.
Also i find it funny how everyone who gets hit by LRMs is unskilled and needs to L2p, while the hardest thing about beeing a boat is getting locks..which usually is a skill your teammates need not you.

Edited by Gloris, 20 June 2014 - 01:26 PM.


#56 Noth

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Posted 20 June 2014 - 01:24 PM

View PostWolfways, on 20 June 2014 - 01:20 PM, said:

Yeah people say that, but never give an exact explanation of how to actually do it.


actually in past threads, there have been numerous suggestions on how to do it, some even in the recent threads.

#57 M4NTiC0R3X

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Posted 20 June 2014 - 01:25 PM

LRMs r not OP, OP + LRMs is OPer

#58 Joseph Mallan

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Posted 20 June 2014 - 01:30 PM

View PostGloris, on 20 June 2014 - 01:21 PM, said:


Oh most people "can" negate it
Just when i'm in my medium brawler on nice map without much cover, and the second i step out from behind cover i get "Our arrows wil block out the sun" missile warnings then it is a boring game, yes i can avoid LRMs, just it is ineffective and unfun , unless i get myself a LRM boat or poptart myself and abandon my Medium ways.
+1 poptart Victor/highlander/Timberwolf added to queue

But yeah just keep drumming the "Lol noobs use cover xD" drum.
Also i find it funny how everyone who gets hit by LRMs is unskilled and needs to L2p, while the hardest thing about beeing a boat is getting locks..which usually is a skill your teammates need not you.

So you want to play the game your way only? If you bring a Medium brawler or are on a open terrain map you are not supposed to shine. You are meant to be disadvantaged. If you pick weapons to excel at one form of fighting you are MEANT to be weak to another. Its how balance works.

#59 Oni Ralas

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Posted 20 June 2014 - 01:34 PM

The newest trend in end-of-match discussion...

"Sweet, I did XXX damage!"
"LRM doesn't count, L2P /ragequit"

Apparently, I shouldn't be allowed to count LRM damage in my totals.

:|

#60 Wolfways

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Posted 20 June 2014 - 01:36 PM

View PostGloris, on 20 June 2014 - 01:21 PM, said:


Oh most people "can" negate it
Just when i'm in my medium brawler on nice map without much cover, and the second i step out from behind cover i get "Our arrows wil block out the sun" missile warnings then it is a boring game, yes i can avoid LRMs, just it is ineffective and unfun , unless i get myself a LRM boat or poptart myself and abandon my Medium ways.
+1 poptart Victor/highlander/Timberwolf added to queue

But yeah just keep drumming the "Lol noobs use cover xD" drum.
Also i find it funny how everyone who gets hit by LRMs is unskilled and needs to L2p, while the hardest thing about beeing a boat is getting locks..which usually is a skill your teammates need not you.

So your problem is that you choose to specialize, yet don't want the drawbacks that come with that?
Do you also think that an LRM boat should be able to hit you when you're in the tunnel on Frozen City?





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