Mavairo, on 22 June 2014 - 05:39 PM, said:
I know people are going to say "jump sniping is a legit tactic!"
No it's not. It's mind numbingly boring, start to finish. There's a reason I sold all my victors save the dragonslayer, and re armed it with LL instead of PPCs.
Jump sniping is by far the largest reward for the least effort required in any game I've played that takes itself as seriously as the devs take this one. And that's saying quite abit considering I came from Star Trek Online and the high end guilds there.
You move, jump, shoot on the fall, and move somewhere else, rinse and repeat. There's no real survival skills there, given how minimal return fire is, positioning consists solely of playing a cross between keep away and whack a mole.
And people think this is okay, and entertaining?
I consciously stopped playing 12 mans because of this meta, I've also consciously avoided pouring my heart and soul into improving at this game, squarely because after four days of being a pop retart in live play, I found myself Revolted.
Which sucks, because I'm a competitive player at heart. But Move Jump, Shoot is so soul sucking mind numbing, I just can't be arsed to bother with it, especially since the meta hasn't changed one iota for over a year now.
Nerfing the TW into the ground isn't the answer. Perfect Convergence needs to be removed, that's the answer. Nothing else is going to address the problem, having a complete lack of shake on the Fall, is just a secondary at best issue.
As a side note I have more fun in 4 mans running around in pugs against other 4 mans and asst pugs than I ever did in 12s. Before the stat wipe my DS which I used (before the rearm) had a 6 to 1 KDR. But you know what? I have more fun bsing around in my TDRs and their Brawling Meager 1.87 through 2.11s than I ever did playing whack a mole.
So because of an abusive MEta, Light and Medium Mechs should not be able to fire, while jumping, on the move? Way to screw my mediums even further.