Adiuvo, on 22 June 2014 - 03:07 PM, said:
Instead of trying to create a strawman please argue against the OP's actual points.
If you're trying to accuse Heim of doing that point it out in his post instead of speaking generally. It's also probably wise to quote this bit again.
I think we're arguing different things at this point.
Correct me if I'm wrong, but what you're saying is that you see a lot more build variety and balance is somewhat alright due to that, correct? I wouldn't disagree on there being more build variety. There is. It makes sense considering how recently clans were released. What I'm saying is that despite there being more build variety, balance is not fine. It's worse than it was. The same mechs we've been running for ages, FLD ballistic/energy with JJs, are even stronger with the clan variants. These are going to eventually dominate the playing field much like they currently do with the IS.
People are trying new things. This is good. But the same thing happened when ghost heat was implemented at the 3xPPC/1xGauss Highlander was put out to pasture. For about a month people were experimenting constantly, pugs had a lot of variety again, etc.. Eventually though, the meta trickled down and now you see the 2xAC5/2xPPC stuff that's all to familiar. The same thing is eventually going to happen to clan mechs. The point of the OP was to make these things known and try to curb it before it happens, because the clan jumpsnipers are even more annoying and broken than the IS variants that are everywhere.
3XPPC + gauss is still broken, Ghost heat changed nothing, you just fire less often...
Additionally, the amount of weapons and ammo you can carry on an IS mech due to the ability to change engines etc. make it ridiculously more OP in IS chassis at this point.
Also, my point is, without experimentation, how will we find something that breaks the meta?
So jump snipers are not going anywhere...we know that, even if they mess with it more, that will not change. However, what if a combination of clan weapons are found to be the "anti toaster streudel"? I noticed more CERLL for a reason...RANGE. The CERLL has a MASSIVE range advantage over jump sniping IS mechs. That means I can hit you harder than you hit me every time you pop up. Yes, it spreads...however, something is better than nothing...AC5s + PPCs do half damage or worse at 850m...while 2xCERLL do ~23 damage. In a long protracted fight...eventually all the spread damage will strip everything off...and I can take your 12-15 damage in a TW longer than you can take my 23 in a Victor...