IronLichRich, on 05 September 2014 - 11:54 AM, said:
Hopefully constructive criticism/feedback here. Having played the late August PTS with these changes, I don't feel the changes to the ER Lasers for Clan is atrocious. On my 7ERML+Gauss Timber Wolf, my engagement distance was not unbearably short, but the IS mechs were not taking a 7 laser+gauss alpha from outside many of their engagement ranges anymore. The increased heat took a bit of getting used to, but was also acceptable. For my Dire Wolf, I run a setup similar to the prime (remove the lrm and uacs for a torso mounted gauss rifle and heat sinks/ammo), and I felt that the changes were acceptable. While I'm not too sure about the changes to the pulse lasers as I didn't use them too much on the PTS, I am more than happy to trade 150m of range in exchange for reduced ghost heat. Remember people, the ghost heat for CERLL got REDUCED and you can still shoot at freebirth scum from outside anything but LRM or ERPPC effective range.
As to my thoughts on what the largest issue the clans have is? They take no penalty for side torso loss. I feel that a heat penalty would be best, not necessarily 10 heat like in the tabletop (not sure how the numbers work exactly for heat in MWO, just manage my heat scale), but I feel that a movement penalty will just result in the mech without a torso just getting annihilated as opposed to having reduced effectiveness. There should be a price for having the ability to mount incredible firepower, but it should NOT be "hey, here's all these cool guns...now don't shoot them because they're nerfed into oblivion."
For helping the Inner Sphere pilots, I think the following would help:
-Introducing the Light Fusion Engine and ERML as soon as possible. I'm all for timeline acceleration if it means that I can keep a game I enjoy alive without the use of the nerf bat.
-Giving the IS an assault mech that can mount 2 gauss rifles ASAP. When I'm in a IS mech, this is one of the things that makes me sad as an assault pilot.
Wish I had noticed this post so I could quote it in my original post in this thread: "There should be a price for having the ability to mount incredible firepower, but it should NOT be "hey, here's all these cool guns...now don't shoot them (more than 1 at a time within 1 second, regardless of actual weapon cycle or use of chain firing) because they're nerfed into oblivion (going to send you into permanent overheat shutdown until your mech self-destructs, if the enemy doesn't finish you first)." Looking at you Nova Prime and Adder-Prime...
Well, I had this nice, long, rambling rant I was gonna post here about how these balance issues should have been worked out months before the design phase of the MW:O Clan mechs, and how PGI seem unable to anticipate the effects of their nerfs on all mechs rather than just a few "meta" build hard-point layout mechs causing the nerf, and the rip-off that the clan mechs are becoming for what is merging to IS performance metrics, and the inability to resolve the alpha build pin-point damage issue, and the "WAHH! NERF IT ALL cause I can't figure out how to counter it" forum voices, and the 12v10/ELO/MM tonnage/equipment/skill bracket/balance issues that will never go away or be satisfactorily fixed... but, meh, what's the point?
~end transmission~