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Clan Balance Update - Feedback


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#321 Shogun459

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Posted 06 September 2014 - 10:04 PM

View PostFubbit, on 06 September 2014 - 10:42 AM, said:

This is clearly the right direction. IS and Clan mechs must be roughly balanced for everyone to have an equal shot at fun.
This is the most sensible thing I've read from the devs in ages.
I also approve of the general method of balancing.

However.... Please get a meta-game implemented sharpish.
(Meta as in the big picture, not Meta in the odd way people use it in place of Optimized)

You want balance play checkers. Implimenting your ideas when I paid money for a product and your ideas make that product unplayable is the same as theft.

#322 Shogun459

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Posted 06 September 2014 - 10:17 PM

PGI needs to stop listening to players who's idea of tactics is running to the center of any map and beating each other over the head until someone drops.

Count the anti nerf posts and compair them to the pro nerf posts.

It's called math, the players that will quit spending money or quit the game altogether out number the pro nerf post about 39 to 1.

Your cutting of the money tap to please a few weak players with no mental capacity for tactics beyond 'run-to-center punch-in-face-till-fall-down durrrp.

EVERY NERF, is another reason NOT to spend money on Clan mechs.
I bet the owners of PGI would rather see you come up with reasons to BUY Clan mechs, not delete them.

Edited by Shogun459, 06 September 2014 - 10:50 PM.


#323 Argann

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Posted 06 September 2014 - 10:33 PM

Quit throwing pizza parties and hammer out more code, and make it happen.

Lazy PGI!

#324 Shogun459

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Posted 06 September 2014 - 10:47 PM

View PostNikolai Lubkiewicz, on 05 September 2014 - 10:37 AM, said:

Hey everyone!

Please let us know your thoughts on the latest post from Russ




17 pages with over 325 complaints from people that paid cash money to PGI for a MECHWARRIOR GAME with Clan vs. IS.
So far.
9 people liked Russ's post, minus Russ liking his own post that makes 8 likes.
So far.
It's called math.

325
- 9 I'll give Russ that one.
314 Against, so why is PGI still Nerfing the game to death?

They must be tired of messing with it but don't have the nerve to just close the game.
This way they won't have to worry about any of us playing any other PGI games they make, ever.
Hell I'm posting the Dev's names so I won't spend money on any game or project or product, art work, etc....

#325 Shogun459

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Posted 06 September 2014 - 10:57 PM

View PostMoonUnitBeta, on 05 September 2014 - 11:21 AM, said:

The changes aren't even that bad guys lol...

They're balancing the game and you guys are throwing a fit like it's a bad thing. The first thing he mentioned was that they don't intend clans to be OP.

Why is this balancing a surprise? The changes aren't even knee jerk and are all very reasonable, especially how they go about deducing that 10vs12 won't be compatible.

how many clan mech do you have?

Don't answer, I won't believe you.

#326 NineSortJam

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Posted 07 September 2014 - 12:44 AM

  • Clan Heat and Movement penalties if a Right or Left torso is destroyed.
I really like this idea. It makes intuitive sense, and also changes the gameplay of Clan mechs in an interesting way.
  • Small increase in IS Mech heat efficiency.
I don't mind this idea, but it doesn't excite me, either. Clan mechs have more firepower (alpha), but IS mechs get a bit of a DPS buff? Ho-hum.
  • Complete IS mech Quirk pass to give more uniqueness and ability when used within their respective roles.
I don't really look at the quirks, tbh, but if you think people pay attention to that sort of thing...
  • Increase in IS and Clan mech armor and internal structure if time to death decreases too much.
Sounds alright. Might make energy weapons a bit more attractive vs ballistic/missile weapons, though, since you'd need more tonnes of ammo to kill a mech.

#327 xe N on

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Posted 07 September 2014 - 01:00 AM

Thumbs up PGI, right decision to further nerf clans.

The clans being superior to IS don't work in a competitive mutiplayer game, especially if teams are mixed. Any competitive player will always prefer the stronger mechs, even if there would be some sort of ton balance of CW with 10 vs 12 - because he will score higher.

Because why in the hell I would play IS if I getting shafted against clan mechs in the normal mixed team game modes? Most IS players will feel a pressure to switch to clan side - and many of them will do that at least for mixed team game mode.

Nerfing Clans prevent the upcoming CW to be a complete disaster. People complaining about clans beeing nerfed do only see their own limited world. However, without clan nerfs, I foresee hundreds of rage posts about CW imbalance and wait times - because only a minority will play IS even if it would be 10 vs 12.

Edited by xe N on, 07 September 2014 - 01:01 AM.


#328 Sancho Kabrinski

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Posted 07 September 2014 - 01:07 AM

Well done PGI, seems your are going to say good bye to a "few" supporters and our money. Lets see how the game goes further without the supporters money. Pls remove the " A battletech game" from the logo or sell the franchise to someone else that actually can do the job. You are ashaming a great franchise.

#329 MoonUnitBeta

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Posted 07 September 2014 - 01:58 AM

View PostShogun459, on 06 September 2014 - 10:57 PM, said:

how many clan mech do you have?

Don't answer, I won't believe you.

Why bother asking if you won't believe me? I think it's because you actually would believe me.
And even if you don't, why does it matter how many clans mechs I have? Is a number supposed to mean something?

So for the record....
Clan mechs: 24
IS mechs: 60
Posted Image

#330 DeathlyEyes

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Posted 07 September 2014 - 01:59 AM

The only thing the IS had going for it were PPCs. Now that they have been nerfed to oblivion they have nothing.

#331 Jungle Rhino

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Posted 07 September 2014 - 02:05 AM

View PostDeathlyEyes, on 07 September 2014 - 01:59 AM, said:

The only thing the IS had going for it were PPCs. Now that they have been nerfed to oblivion they have nothing.


They have SRMs!!!

But when you get lit up from across the map by clan lasers these are frequently sub-optimal.

I agree with the Clan nerf - they have raised the firepower level so drastically that IS mechs are basically forced to run an XL in order to compete.

#332 CharlieChap

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Posted 07 September 2014 - 04:11 AM

Good Post, like the variety of possible balancing approaches and candid explanations. :)


Out of everything following, the suggestion of a lower Max heat ceiling (Konivig) does seem like an interesting idea also.

Edited by CharlieChap, 07 September 2014 - 04:13 AM.


#333 That Dawg

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Posted 07 September 2014 - 04:12 AM

Quote

9 people liked Russ's post, minus Russ liking his own post that makes 8 likes.


le' ouch


well, this thread will be locked soon with a note "we are aware of the situation (never a problem) and are working on solutions to fix it"

#334 That Dawg

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Posted 07 September 2014 - 04:37 AM

Remember the Clan nerf a month ago, then, later that SAME day, they did a hot patch to fix the nerf..
Fastest fix ever.

Long burn times, quirks, the clan mechs are fearsome to the SAME group who caterwauled about lights

and LRM's


and splat cats...


and ECM.....


and.......clan tech was vastly superior to IS tech.
so......instead of creating a situation where you can opt in, or opt out of clan battles (JUST like we're doing now with map styles) they nerf the clan......
Using that same logic, why didn't russ and those folks make it so the conquest maps would turn quicker?
Make ECM only work on the mech that had it installed?

this nerf, then buff then nerf, then buff till we're tired of it and just "accept" it finally (think LRM, SRM, PPC etc etc) is growing tiresome.
And the management bragging about releasing some new and wonderful game next week really adds salt to the wound

#335 GDFan

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Posted 07 September 2014 - 04:37 AM

After testing builds and sleeping on these changes I understand the need for balance.
However the way PGI has gone about it reeks of deceit and bad business.
I think a lot of people (myself included) wouldn't be as upset if you had stated from the beginning that Clans vs. IS would have to be closer in terms of firepower than they were in lore. Taking our money and then pulling the old switcheroo (ie. nerfing Clan Mechs) has left a bad taste in my mouth that I will not forget. I will still continue to play this game, cause that is all it is to me, but I will not spend anymore money on it, or any other game you may produce because of this underhanded behavior.


It should say something to the DEVs when an average player such as myself who is not a forum jockey comes here to post how badly they feel they have been deceived.

Edited by GDFan, 07 September 2014 - 04:38 AM.


#336 That Dawg

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Posted 07 September 2014 - 04:38 AM

If Russ can like his own posts, then I can like my own posts.

#337 salkeee

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Posted 07 September 2014 - 04:45 AM

I always had some crazy thought that to balance Clans vs IS best way should be that ones have firepower while other have armor advantage its simple and really separates tham.
So IS more armor it would make tham much more fun to play(no more 1 shoot redCT no more that heavy IS now feels like medium before in armor department) and while IS have more armor Claners have those awesome XLs+firepower and If I m to ask how to criple Claners when lost 1side torso I would nerf agilty and maybe 5% speed at most but no heat specialy now when they run hoter.
Nerfing heat is like nerfing fun, and we are here becouze of fun at least me I play this game coz its fun to play but due to heat some weapons are just not fun fun comes with efectivnes.

Abot 10vs12 idk what to say I almost have no clue about Batletech lore but I know that I would imediatly switch to Clan mechs if IS trait would be weaker and more teamdependant yep I chose Clans than.

Edited by salkeee, 07 September 2014 - 04:48 AM.


#338 That Dawg

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Posted 07 September 2014 - 05:10 AM

Keep the clan tech the way it is, was....

simple add research modules to the IS mechs, all of them, allowing them (after unlocking modules) to add clan tech.

Hey, instead of the community grabbing pitchforks, Paul, Russ, they would be spending money to unlock modules....

The "lore" covered this I thought, first the clan kicked ass...then the IS caught up and all was equal again.......equal cause they had gained better tech, NOT flat lined the weapons...

#339 BillyM

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Posted 07 September 2014 - 05:37 AM

REDUCED TIME TO KILL !!!

--billyM

#340 Devilman Zhang

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Posted 07 September 2014 - 05:40 AM

Spoiler: this is a whine post so get yer cheese ready

So... why are we at 3050 in the timeline if Clan mechs are going to be iteratively nerfed into less customizable IS mechs anyway?

We all know the answer, I guess I just don't like to actually admit it...

"So that we can land more Spacewhales "valued customers" like you Mr. Devilman"

I'm having some serious buyers remorse over my $240 clan mechs with c-bill costs much higher than IS mechs and that are overall less customizable than IS mechs. We could have just stuck with the Succession Wars and not had the iterative nerf-merry-go-round on all things clan tech, but then suckers like me wouldn't have dropped as much cash on things that don't live up to the hype.





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