Jump to content

- - - - -

Clan Balance Update - Feedback


876 replies to this topic

#281 Deimir

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 91 posts

Posted 06 September 2014 - 06:56 AM

View PostMystere, on 06 September 2014 - 05:47 AM, said:

They just decided on this now? Really?


I haven't been happy with a single change PGI has made since they crippled jump jets, but even I have to give them a little credit for this. It at least implies that they took seriously all the people who insisted on getting 10v12. They looked at the problem from a balance, gameplay enjoyment, and backend logistics standpoint, and then came out and explained clearly why it wouldn't work. More posts like this is the future would actually do a heck of a lot to appease the forum warriors and build some goodwill.

#282 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 06 September 2014 - 06:56 AM

View PostBlacksoul1987, on 06 September 2014 - 04:55 AM, said:

If they keep clan mechs stronger then they should refund ALL my money for IS mechs cause they are useless I would rather be on the side with fewer numbers. only reason I spent any money on IS tech at all is because they stated they were going to balance IS vs Clan. otherwise I would not have spent hundreds of dollars on IS crap.


Here's the rub. So-called "balance" does not have to literally mean "1:1". That is just not being "creative".

#283 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 06 September 2014 - 07:03 AM

Who should define what "an actual MechWarrior game is"..?

For sure, i know who should not.

The casual player who do not care AT ALL about the lore and the universe behind the game, know nothing about it but think they know how it should be.

I often use the Star Wars example. Dice announced that they were working on a new Star Wars Battlefront title. Who should say how it should be? The long-term Star Wars fans, or the Battlefield fans who think they know how a similar FPS should be?

Edited by CyclonerM, 06 September 2014 - 07:08 AM.


#284 CrimsonOmega

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 22 posts

Posted 06 September 2014 - 07:07 AM

Good balancing Ideas there, I have always found that the clans were a little too OP :P (ex. Daishi vs Atlas, same tonnage yet the Atlas will get crushed in 1v1 fights)

I also like the approach, that Clan tech might have stronger weaponry but the IS has better chassis, makes the two sides feel different and gives them both distinct flaws

#285 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 06 September 2014 - 07:08 AM

View PostDeimir, on 06 September 2014 - 06:56 AM, said:

I haven't been happy with a single change PGI has made since they crippled jump jets, but even I have to give them a little credit for this. It at least implies that they took seriously all the people who insisted on getting 10v12. They looked at the problem from a balance, gameplay enjoyment, and backend logistics standpoint, and then came out and explained clearly why it wouldn't work. More posts like this is the future would actually do a heck of a lot to appease the forum warriors and build some goodwill.


Here is the problem. They set the game at 3049. They should have been prepared for this.

#286 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 06 September 2014 - 07:52 AM

i hope you guys have a clear idea of how IS and Clan mechs should be different. i have posted this before as suggestions but I will post it here again

IS Mechs: More customisable, more durable with STD engines, more PPFLD than Clan mechs.

Clan mechs: Hit hard, hit far, run cool (the whole idea of clan mechs). balanced by more fragility (penalties with one blown side torso), less customisability (already in), more damage over time weapons (already in), and quirks.

please do not "normalise" IS and Clan weapons. If you start nerfing Clan weapons, you just end up with the same weapon systems with different name tags. Clan weapons should ways be better. But the game can be balanced in other ways to give each side a different flavour.

Edited by knightsljx, 06 September 2014 - 08:01 AM.


#287 SirTurtleton

    Rookie

  • 6 posts

Posted 06 September 2014 - 07:57 AM

View PostCyclonerM, on 06 September 2014 - 07:03 AM, said:

Who should define what "an actual MechWarrior game is"..?

For sure, i know who should not.

The casual player who do not care AT ALL about the lore and the universe behind the game, know nothing about it but think they know how it should be.

I often use the Star Wars example. Dice announced that they were working on a new Star Wars Battlefront title. Who should say how it should be? The long-term Star Wars fans, or the Battlefield fans who think they know how a similar FPS should be?

Well, at least the casual players, except the cry babies, are open minded and that helps in making a good MMO, regardless of lores and things. You have to admit, lores are cool but in an environment where many people are affected, strictly sticking to lores would just be too rigid and boring, not to mention, one sided at times.
On another note, I tried my nova with lasers setup. It's a death trap for a brawler. Got shut down all the time firing just CERMLs, even with chain fire. It's just too damned bad.

Edited by SirTurtleton, 06 September 2014 - 08:08 AM.


#288 Tiberius Augustus

    Member

  • PipPipPip
  • The Widow Maker
  • The Widow Maker
  • 75 posts

Posted 06 September 2014 - 08:09 AM

The MWO should have been set in post clan invasion era around 3061 where IS get some mixed tech and how its reasonable where the tech would be on even ground.

I am not happy about the update.

just a thought build up to a epic CW, let mwo float in that state then go complete "blackout" of upcoming patches/updates work on a massive big update/rebuild of MWO where its 3062, where civil war break out between steiner and davion.

#289 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 06 September 2014 - 08:13 AM

View PostSirTurtleton, on 06 September 2014 - 07:57 AM, said:

You have to admit, lores are cool but in an environment where many people are affected, strictly sticking to lores would just be too rigid and boring, not to mention, one sided at times.

Not if well implemented , not at all ;) I look forward to try some stock matches sooner or later!

Besides, i still play MWO because of my unit and because of the lore of Battletech :rolleyes:

#290 Hagoromo Gitsune

    Member

  • PipPipPipPipPipPipPip
  • 579 posts
  • LocationLuthien, Draconic Combine, outscirts

Posted 06 September 2014 - 08:38 AM

Edited:

View PostMack1, on 06 September 2014 - 05:13 AM, said:

I don't recognise this game as a MechWarrior Game anymore, it's as one of my subscribers calls it....a silly robot game.

RIP
Clan Wars
Clan Mechs
Mech ClanWarrior Online




Posted Image

#291 SirTurtleton

    Rookie

  • 6 posts

Posted 06 September 2014 - 08:54 AM

View PostCyclonerM, on 06 September 2014 - 08:13 AM, said:

Not if well implemented , not at all ;) I look forward to try some stock matches sooner or later!

Besides, i still play MWO because of my unit and because of the lore of Battletech :rolleyes:

To each his own. I'd lean on a mix of BT fans and casual players to create the game a unique, yet similar experience of the books. Status quo, not just reactive behaviour like PGI is doing at the moment that favours mostly the cry babies about clan mechs. They should have buffed instead of nerfed as well.

#292 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 06 September 2014 - 09:03 AM

View PostCyclonerM, on 06 September 2014 - 07:03 AM, said:

Who should define what "an actual MechWarrior game is"..?

For sure, i know who should not.

The casual player who do not care AT ALL about the lore and the universe behind the game, know nothing about it but think they know how it should be.

I often use the Star Wars example. Dice announced that they were working on a new Star Wars Battlefront title. Who should say how it should be? The long-term Star Wars fans, or the Battlefield fans who think they know how a similar FPS should be?

I am a big BT fan for nearly 20 years now, and I approve of PGI's approach to balance. Don't you dare speak on my behalf! Balanced multiplayer experience > lore fascism, always!

#293 Redneckpanther

    Member

  • PipPipPip
  • Knight Errant
  • 53 posts

Posted 06 September 2014 - 09:15 AM

CyclonerM said


"Pretty much ALL the past challenges have been solo only. This means that you had to get a sometime insane number of victories/kills dropping alone for hours and hours, even days at times. Sure you can stay in a TS channel and chat with your unit mates but often i just dropped alone again and again.. And this was atrociously boring. Sometimes i like to have a few solo drops with some music, but not tens and tens of solo drops. All of this was for you solo players, so that you could be happy and enjoy your challenges.

Now, they have finally created a challenge design that lets us drop with our friends AND achieve points for it.. You complain. Even if for whatever reason you could not jump on NGNG TS, ComStar or any other public TS server and drop with 3 more peoples, i do not think your life has been totally ruined by a single challenge made for lances."

I never once complained about the past challenges and had no problem doing them. So your comment is really invalid.

Edited by Redneckpanther, 06 September 2014 - 09:16 AM.


#294 That Dawg

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • 1,876 posts

Posted 06 September 2014 - 09:44 AM

I'd like my rubberbanding back please.

What I got now, right now- saturday the 6th is worse than last week

#295 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 06 September 2014 - 09:44 AM

Most of that is ok, especially the XL engine penalty.

However, nerfing pulse lasers (weapons that have only even been useful in the last cycle since the game has been in beta) did not need a nerf, infact they were in an ok spot without being too much,

The ERML is tricky because what you just implemented ruins the Nova completely as a side effect to stinting the heavier Timber and Direwolf and this is bad.

IS ML heat should have been rolled back instead of adding the penalty to clan er mediums.

The biggest negative of your post, is the suggestion of giving IS mechs a free heat efficiency increase, that is a terrible idea.

#296 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 3,741 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 06 September 2014 - 09:50 AM

I find this awful just yesterday my er-mediums range was 450 now it's 400. My heat has gone through the roof my lightest clan mechs are mostly unplayable.... I paid a good 100 dollars of money on this stuff so that I could be Slightly more advanced than Is now I'm worse! the heat penalty is too much my lasers suck..... I really think this is a bad decision.

And once again You ask what we think and you do it anyway.... Why ask?

The range nerf isn't a big deal but MORE HEAT!!??!

I had a nice nova with 12 small lasers and i could alpha now I can't I understand a 12 merium laser nova almost blowing up when an alpha is fired or even a warhawk ,but i downgraded the lasers to smalls... so what was the point I still overheat when i alpha even now that i have smalls at shorter range. My kill death ratio is no better than when i didn't have clan mechs. despite what anyone thinks Clans are op slightly but that's how their suppose to be they are still not invincible heck I die in my direwolf a lot more than I care to tell. Clans are suppose to be slightly op and in my opinion their not if they were completely op 1. my lrms would go through all the AMS that seems to annilate them very easily 2.I'd probably be getting higher damage per game. Well neither of these were happening when i started playing my clan mechs but DESPITE all that I still enjoyed them now with a extra heat that makes completely no sense since the clan double heat sinks are virtually no better than the IS there is no point in making the weapons hotter.

Edited by KursedVixen, 06 September 2014 - 06:22 PM.


#297 That Dawg

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • 1,876 posts

Posted 06 September 2014 - 10:15 AM

Last four battles, it hangs at 300 minutes or slight less.......
anyone else getting that?

I'm stuck either in a mech, or walking in place, then game just locks till I restart

#298 Fubbit

    Member

  • PipPipPip
  • Mercenary Rank 4
  • Mercenary Rank 4
  • 84 posts

Posted 06 September 2014 - 10:42 AM

This is clearly the right direction. IS and Clan mechs must be roughly balanced for everyone to have an equal shot at fun.
This is the most sensible thing I've read from the devs in ages.
I also approve of the general method of balancing.

However.... Please get a meta-game implemented sharpish.
(Meta as in the big picture, not Meta in the odd way people use it in place of Optimized)

#299 Canadian House Owl

    Member

  • PipPipPip
  • The Money Maker
  • The Money Maker
  • 59 posts
  • LocationEdmonton

Posted 06 September 2014 - 10:45 AM

don't over balance lol

#300 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 06 September 2014 - 10:50 AM

4 ER Mediums, with 5 external heat sinks plus the engine ones on my Nova, and i get like 43% heat!!

This is crazy man.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users