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Laser Hitreg Is Horrible.

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#1 Cyborne Elemental

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Posted 23 September 2014 - 06:55 PM

Russ, Paul, is there anything that can be done to improve the hit registry on beams/MG/flamer?

#2 Nothing Whatsoever

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Posted 23 September 2014 - 06:59 PM

Lasers/Hit-scan could have something that needs to addressed, similar to how SRMs had an underlying code issue that got addressed.

Then I'd make MGs an actual Ballistic Weapon.

and I'd give the Flamer a cooldown to counter the exponential heat generation and to help better balance it differently also.

#3 Valore

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Posted 23 September 2014 - 07:06 PM

Oh god yes it is. I've already sent support tickets. Almost every unit in high ping areas notices this. Its atrocious.

#4 Zoid

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Posted 23 September 2014 - 07:16 PM

There's a reason you see so many Firestarters running right in the middle of an enemy team and then right back out. It's getting a little ridiculous.

#5 Cyborne Elemental

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Posted 23 September 2014 - 07:17 PM

I get 60 ping to the server, and anything that moves, lasers just don't touch it.

You get crosshair confimation, clientside heat glows, but unless something is coming straight at you, or sitting perfectly still nothing gets delivered.

#6 Karamarka

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Posted 23 September 2014 - 07:18 PM

Laser has been esp bad this week

#7 Valore

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Posted 23 September 2014 - 07:22 PM

View PostMister D, on 23 September 2014 - 07:17 PM, said:

I get 60 ping to the server, and anything that moves, lasers just don't touch it.

You get crosshair confimation, clientside heat glows, but unless something is coming straight at you, or sitting perfectly still nothing gets delivered.


I think if your crosshair flashes red, it does hit. The issue is you have no idea whether you scratched him from 0.1 damage or unloaded the full 10 from your large laser.

Which is probably why most people don't complain/don't notice. With ballistics its the most obvious if you don't notice something taking damage from a 15 point gauss round. Lasers its a lot harder to tell. Even for SRMs people just got a sense that something was 'off' for the longest time, but it took a hell of a while before people realised it was the server messing up.

#8 Quicksilver Aberration

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Posted 23 September 2014 - 08:03 PM

Did they ever add HSR to lasers, because that's what feels like the problem is? I'm having to lag shoot with lasers by at least 2 mech lengths against max speed Jenners/Firestarters which is just outrageous (never had to lagshoot that bad even during the days of MW4's terrible netcode).

#9 Valore

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Posted 23 September 2014 - 08:06 PM

View PostWM Quicksilver, on 23 September 2014 - 08:03 PM, said:

Did they ever add HSR to lasers, because that's what feels like the problem is? I'm having to lag shoot with lasers by at least 2 mech lengths against max speed Jenners/Firestarters which is just outrageous (never had to lagshoot that bad even during the days of MW4's terrible netcode).


Laser HSR was added a long time ago, and when it first came out, it was amazing. Lights just disintegrated, and the outpouring of QQ on the forums from them was something to cherish :D

Now unfortunately, it seems to have all gone to hell again, and we once again have brawler lights running amok just rushing through enemy teams without caring about return fire because hardly anything hits them.

I get more grief from an Ember than I do most heavy and assault mechs.

#10 Monkey Lover

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Posted 23 September 2014 - 08:28 PM

When hitreg is working lights will turn back into snipers. As of now my jenner and firestarter can't be taken out with lasers. The only fear I have is dual gauss mechs.

#11 Cyborne Elemental

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Posted 23 September 2014 - 10:34 PM

yeah, ballistics always seem to reg much better than lasers, guess its been that way for a while.

I drop an AC5 on a guy, see the explosion, get the red hit indicator, I know I put 5 damage where it landed.

On a Medlas, even with perfect aim, same deal, see the glow, get red indicator, but if a guy is running sideways and I'm aiming directly on a body location, lets just say his RT, damage shows up on his LT or LA, that seems quite odd.

#12 Marmon Rzohr

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Posted 23 September 2014 - 10:45 PM

I have to agree. My lasers seem to do a lot less damage very inconsistently. Honestly I wouldn't mind aiming to compensate for lag, but it's very unpredictable. Sometimes the shots hit when I aim directly at a moving target, but sometimes I have to aim ahead quite a bit. Sometimes I'll fire lasers at an Awesome's CT from 30 m and the damage will either not register or go to his arm. It's not like I you can miss at Awesome's CT from that close. Other times I can snipe the leg of a light with no problem.

On the other hand lasers sometimes seem to register very well on me. I pop out for a second fire on an enemy mech, and pop back into cover when he just starts to fire his lasers, but a second later my armor registers a lot of damage on a ST, for instance, while I'm already in cover (from my perspective).

My ping moves from 110 to 130 ms.

#13 Kjudoon

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Posted 23 September 2014 - 10:48 PM

View PostMonkey Lover, on 23 September 2014 - 08:28 PM, said:

When hitreg is working lights will turn back into snipers. As of now my jenner and firestarter can't be taken out with lasers. The only fear I have is dual gauss mechs.

And the cries about LRMs legging them begin.

#14 Kiyoshi Amaya

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Posted 24 September 2014 - 12:21 AM

Energy weapons are basically useless. Hit reg has been an issue for a long while but the only response that we've had is everything is working correctly. The reporting tools are just as broken as hit reg. Best thing to do is stop using them where possible. Stick to srms, lrms and ballistics, and your games will improve.

Edit: spelling

Edited by Shrekken, 24 September 2014 - 12:22 AM.


#15 Ghogiel

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Posted 24 September 2014 - 12:57 AM

It's hit and miss for me

#16 Iyica de Tylmarande

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Posted 24 September 2014 - 01:00 AM

Lasers are fine. PPCs though...

#17 Tahribator

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Posted 24 September 2014 - 01:01 AM

I've been noticing this in the past month as well, up until that point I had perfect laser hitreg. I think the "network traffic optimizations" they did to combat desyncs somehow affected the hit registration.

#18 Ghogiel

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Posted 24 September 2014 - 01:04 AM

View PostIyica de Tylmarande, on 24 September 2014 - 01:00 AM, said:

Lasers are fine. PPCs though...

******* hell man.... yesterday in a SHD 2 AC5 ppc and pinging with the AC5 had nearly a 100% reg... pop the PPC on something and nothing but particle exploding on the mech but no reg.

#19 Carrion Hound

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Posted 24 September 2014 - 01:13 AM

Noticed that at middle ranges it seems to be working fine for me, approx 140-160 ping. However it never hurts for them to check to make sure. As I'm sure I've experienced at least a few cases where I've unloaded lasers full on into a target, and they didn't do as much. *shrug* Something to look at with the hitscan code.

Edit: Fixed stupid typos from being half awake.

Edited by Carrion Hound, 24 September 2014 - 01:14 AM.


#20 Cyborne Elemental

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Posted 24 September 2014 - 02:52 AM

I've quit using PPC's entirely.





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