

#1
Posted 23 September 2014 - 06:55 PM
#2
Posted 23 September 2014 - 06:59 PM
Then I'd make MGs an actual Ballistic Weapon.
and I'd give the Flamer a cooldown to counter the exponential heat generation and to help better balance it differently also.
#3
Posted 23 September 2014 - 07:06 PM
#4
Posted 23 September 2014 - 07:16 PM
#5
Posted 23 September 2014 - 07:17 PM
You get crosshair confimation, clientside heat glows, but unless something is coming straight at you, or sitting perfectly still nothing gets delivered.
#6
Posted 23 September 2014 - 07:18 PM
#7
Posted 23 September 2014 - 07:22 PM
Mister D, on 23 September 2014 - 07:17 PM, said:
You get crosshair confimation, clientside heat glows, but unless something is coming straight at you, or sitting perfectly still nothing gets delivered.
I think if your crosshair flashes red, it does hit. The issue is you have no idea whether you scratched him from 0.1 damage or unloaded the full 10 from your large laser.
Which is probably why most people don't complain/don't notice. With ballistics its the most obvious if you don't notice something taking damage from a 15 point gauss round. Lasers its a lot harder to tell. Even for SRMs people just got a sense that something was 'off' for the longest time, but it took a hell of a while before people realised it was the server messing up.
#8
Posted 23 September 2014 - 08:03 PM
#9
Posted 23 September 2014 - 08:06 PM
WM Quicksilver, on 23 September 2014 - 08:03 PM, said:
Laser HSR was added a long time ago, and when it first came out, it was amazing. Lights just disintegrated, and the outpouring of QQ on the forums from them was something to cherish

Now unfortunately, it seems to have all gone to hell again, and we once again have brawler lights running amok just rushing through enemy teams without caring about return fire because hardly anything hits them.
I get more grief from an Ember than I do most heavy and assault mechs.
#10
Posted 23 September 2014 - 08:28 PM
#11
Posted 23 September 2014 - 10:34 PM
I drop an AC5 on a guy, see the explosion, get the red hit indicator, I know I put 5 damage where it landed.
On a Medlas, even with perfect aim, same deal, see the glow, get red indicator, but if a guy is running sideways and I'm aiming directly on a body location, lets just say his RT, damage shows up on his LT or LA, that seems quite odd.
#12
Posted 23 September 2014 - 10:45 PM
On the other hand lasers sometimes seem to register very well on me. I pop out for a second fire on an enemy mech, and pop back into cover when he just starts to fire his lasers, but a second later my armor registers a lot of damage on a ST, for instance, while I'm already in cover (from my perspective).
My ping moves from 110 to 130 ms.
#13
Posted 23 September 2014 - 10:48 PM
Monkey Lover, on 23 September 2014 - 08:28 PM, said:
And the cries about LRMs legging them begin.
#14
Posted 24 September 2014 - 12:21 AM
Edit: spelling
Edited by Shrekken, 24 September 2014 - 12:22 AM.
#15
Posted 24 September 2014 - 12:57 AM
#16
Posted 24 September 2014 - 01:00 AM
#17
Posted 24 September 2014 - 01:01 AM
#18
Posted 24 September 2014 - 01:04 AM
Iyica de Tylmarande, on 24 September 2014 - 01:00 AM, said:
******* hell man.... yesterday in a SHD 2 AC5 ppc and pinging with the AC5 had nearly a 100% reg... pop the PPC on something and nothing but particle exploding on the mech but no reg.
#19
Posted 24 September 2014 - 01:13 AM
Edit: Fixed stupid typos from being half awake.
Edited by Carrion Hound, 24 September 2014 - 01:14 AM.
#20
Posted 24 September 2014 - 02:52 AM
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