Kageru Ikazuchi, on 24 September 2014 - 08:33 PM, said:
While I have not noticed any requirement to lag shoot (unless my ping or my target's ping are 250+), I do wonder how long (probably best to use X and Y for the pings for the shooter and target) it should take from "click fire" to "damage applied" and "damage seen on the target's paper doll" ... it feels like it's usually more than about a half second and sometimes as much as a full second (my ping is normally 175-275).
I'm not trying to discount anyone's experience or data, just trying to completely understand the problem, and whether it's perception (I didn't see the damage applied) or actual loss of hit reg (less damage was applied than should have been), or a combination of the two.
From what you're saying, its possible that HSR for whatever reason is now responding poorly to high ping around 200 - 400. It was working fine previously.
I don't think we're having a 'damage mysteriously disappearing' issue. What we're likely seeing, is HSR degrading, and people attributing the resulting effects as hitreg problems.
For example. Someone is moving fast to the left. I shoot his rightmost bodypart on my screen.
Because HSR is currently wonky, the server thinks I'm shooting in the air beside him. I therefore have no idea about whether my shots are:
1. 'Disappearing', i.e. Hitreg is broken
or
2. Not hitting where HSR should put it, i.e., HSR is broken.
These are two different problems. I think weapons are registering, just that with HSR not performing up to scratch, people are getting confused as to what's actually happening.
I'm saying this, because when I 'lead' a target, I get pretty good hit registration on a consistent basis.
Edited by Valore, 24 September 2014 - 08:48 PM.