Myst Lynx
#21
Posted 20 November 2014 - 04:24 AM
Worst mech ever.
#22
Posted 20 November 2014 - 04:50 AM
Marc von der Heide, on 20 November 2014 - 04:24 AM, said:
Worst mech ever.
I disagree, my Locust with a Tag managed to kill more guy than this thing...
That omnimech is a shame! Who ever fielded that one in grand number is not worth of the Clans.
http://www.sarna.net...ynx_%28Koshi%29
HA! SMOKE JAGUAR FIELD IT THE MOST! No wonder why you are getting destroyed in a few years. ^^
(read again and see that every clan used it.)
Haaaaaaaa.... Sh!t?
#23
Posted 20 November 2014 - 05:58 AM
The low speed still leaves a risk to be sniped in the allied bunch; also, the map will be contaminated - but we don't care about these things today, why should we do so in year 3000?
#24
Posted 20 November 2014 - 06:27 AM
s0hno, on 20 November 2014 - 05:58 AM, said:
The low speed still leaves a risk to be sniped in the allied bunch; also, the map will be contaminated - but we don't care about these things today, why should we do so in year 3000?
In previous MechWarrior games you could equip your mech with "high explosives" and essentially be a suicide bomber. I would be perfectly okay with this for this mech. Run up to a group and just letter rip, dealing 500 damage to a 100 meter radius. lol
#25
Posted 20 November 2014 - 06:33 AM
#26
Posted 21 November 2014 - 06:37 AM
#27
Posted 21 November 2014 - 06:51 AM
Fantastic Ergo, on 19 November 2014 - 12:24 PM, said:
Some tips:
There are side torso omnipods with additional armor that takes your allotment and adds 20% to it. Turning 24 into 28.8.
Do not twist to protect your torsos. Doing so reveals the largest sides of the arms.
Some other stuffs.
#28
Posted 21 November 2014 - 07:44 AM
Don't use the ecm unlenss you absolutely have to, and for the OP complaining about the hard mounted CAP (clan active probe) Why shouldn't a 25 ton mech carry scouting equipment, and now that it counter-ish's ecm, I run it on nearly all my mechs anyway, this one I do not have to worry about.
I have had much success with the mist lynx as both a support and a scout mech, but then I also know how to run a 2d commando with a stock sized engine and not have any problems.
For those who say IS lights are better because they move faster... not true, they just throw parts farther at speed than clan lights do when blown apart... the higher speed is not a requirement for a light mech and if you think it does, maintain a TAG laser at 150kph plus on a moving target... point, set, match...
my point and it is proven is that you do not have run a mech the way keyboard cowboys claim it should be run, I run my mist lynx as a light brawler, and guess what, for all its fragility, I get multiple kills, 300+ damage rounds, and in all, I am quite happy with my angreh kitteh... if you aren't, then practice piloting it, because it is a fantastic little mech
On to the Ice Ferret, what is not to love about a light mech with much more armor on it? point again made.... really guys, shouldn't have wasted your money on these mechs if you were unsure about them before hand... I KNEW I would like them, since the clan wave 2 contains 3 of my 5 favorite clan mechs, the mist lynx, Ice Ferret and Hellbringer, paired with a Warhawk and Griffin IIC would be the perfect rounding of the clan mechs for me... now if I can only speed up time and get the GRF IIC and my Templar chassis IS OMNI mech....
#29
Posted 22 November 2014 - 09:45 AM
Quote
Don't get our joking wrong, the Lynx is actually fun to play and invites to play a light a little different. I prefer the "classical" fast one though, but it's good that everyone has his own preferences. Would be quite boring if everyone played the same :-)
#30
Posted 22 November 2014 - 09:51 AM
s0hno, on 22 November 2014 - 09:45 AM, said:
Don't get our joking wrong, the Lynx is actually fun to play and invites to play a light a little different. I prefer the "classical" fast one though, but it's good that everyone has his own preferences. Would be quite boring if everyone played the same :-)
I imagine that after 2 pages of " mist lynx suxxorz" posts, I assumed that this thread was about people hating on the Mist lynx... and it still looks that way to me, yourself included
#31
Posted 24 November 2014 - 01:37 AM
Uminix, on 21 November 2014 - 07:44 AM, said:
Don't use the ecm unlenss you absolutely have to, and for the OP complaining about the hard mounted CAP (clan active probe) Why shouldn't a 25 ton mech carry scouting equipment, and now that it counter-ish's ecm, I run it on nearly all my mechs anyway, this one I do not have to worry about.
I have had much success with the mist lynx as both a support and a scout mech, but then I also know how to run a 2d commando with a stock sized engine and not have any problems.
For those who say IS lights are better because they move faster... not true, they just throw parts farther at speed than clan lights do when blown apart... the higher speed is not a requirement for a light mech and if you think it does, maintain a TAG laser at 150kph plus on a moving target... point, set, match...
my point and it is proven is that you do not have run a mech the way keyboard cowboys claim it should be run, I run my mist lynx as a light brawler, and guess what, for all its fragility, I get multiple kills, 300+ damage rounds, and in all, I am quite happy with my angreh kitteh... if you aren't, then practice piloting it, because it is a fantastic little mech
On to the Ice Ferret, what is not to love about a light mech with much more armor on it? point again made.... really guys, shouldn't have wasted your money on these mechs if you were unsure about them before hand... I KNEW I would like them, since the clan wave 2 contains 3 of my 5 favorite clan mechs, the mist lynx, Ice Ferret and Hellbringer, paired with a Warhawk and Griffin IIC would be the perfect rounding of the clan mechs for me... now if I can only speed up time and get the GRF IIC and my Templar chassis IS OMNI mech....
the issue with the cap and JJ's simply is it restricts the light, its only 25tons and now having those fixed tonnage is just taking away possibilities or alternate loadouts you would like to enjoy. Wanted a blue wubwub on it, felt like I have to sacrifice too much armor for it. Being able to remove the bap would have been nice givign a vital tonnage its a lot for a simple 25t mech.
And thats where we come into why most clanlights suck: they are very much defined what to do. You can not just make them the way you want, even with those omnipods. I mean 4 tons of that mech are bound to fixed equipment.
thats 16% of its weight.
I can not make a 2 CERLL sniper of it, because of that.
You can not even give it 4 CERMPL, by that tonnage, nor by the clan heat would it be able to cool that.
That why it sucks, its basically already very much bound to what it can do if you dont wanna tear down a significant and unhelathy amount of armor. Some Sidetorso pods without JJ's would have been nice at all, probably also an empty head pod.
Edited by Lily from animove, 24 November 2014 - 01:39 AM.
#32
Posted 24 November 2014 - 03:24 AM
Uminix, on 22 November 2014 - 09:51 AM, said:
You're right, I can't handle that little thing, but apparently others can. I respect that.
#33
Posted 24 November 2014 - 03:28 AM
Uminix, on 21 November 2014 - 07:44 AM, said:
Don't use the ecm unlenss you absolutely have to, and for the OP complaining about the hard mounted CAP (clan active probe) Why shouldn't a 25 ton mech carry scouting equipment, and now that it counter-ish's ecm, I run it on nearly all my mechs anyway, this one I do not have to worry about.
I have had much success with the mist lynx as both a support and a scout mech, but then I also know how to run a 2d commando with a stock sized engine and not have any problems.
For those who say IS lights are better because they move faster... not true, they just throw parts farther at speed than clan lights do when blown apart... the higher speed is not a requirement for a light mech and if you think it does, maintain a TAG laser at 150kph plus on a moving target... point, set, match...
my point and it is proven is that you do not have run a mech the way keyboard cowboys claim it should be run, I run my mist lynx as a light brawler, and guess what, for all its fragility, I get multiple kills, 300+ damage rounds, and in all, I am quite happy with my angreh kitteh... if you aren't, then practice piloting it, because it is a fantastic little mech
On to the Ice Ferret, what is not to love about a light mech with much more armor on it? point again made.... really guys, shouldn't have wasted your money on these mechs if you were unsure about them before hand... I KNEW I would like them, since the clan wave 2 contains 3 of my 5 favorite clan mechs, the mist lynx, Ice Ferret and Hellbringer, paired with a Warhawk and Griffin IIC would be the perfect rounding of the clan mechs for me... now if I can only speed up time and get the GRF IIC and my Templar chassis IS OMNI mech....
can i agree with that - i dont have koshi but i think i can handle it and im going to have it. - when i have anansi - i was thinking its not usefull mech. but i have a habbit to drive it)) so after all i thinking its the best mech))))) but 1 thing i can tell about speed - speed needs when you making mistakes - ability to run away. but any way i like it coz i love to play like crazy)))
Edited by Leopardo, 24 November 2014 - 03:29 AM.
#34
Posted 24 November 2014 - 03:57 AM
1) It’s incredibly, INCREDIBLY fragile – all of its weapons are in the arms, which get blown off if someone looks at them funny.
2) It flies like a boss. LIKE A BOSS. You can get anywhere.
3) It’s pretty slow for a light making it quite easy to hit.
Given that, you need to not be shot at if you want to be effective. I’ve found precisely ONE thing it can do that no other mech can really beat it at – an ECM ERPPC sniper. It doesn’t work all that well on the smaller maps, but on some you can do great work by jumping up onto something very high with a good range of view and snipe people/target them for missiles. (alpine, tourmaline, HPG are the best maps for this). You could do that with a single ERLL, but too little damage for the ‘here I am shoot me’ blue beam. The only mech that competes with it in this (very specialised) role is the spider, and its arguable which is better. The spider is faster/has better cooling, but the MLX has a clan PPC for the extra splash dmg… 5 more dmg per shot, even if its not to the same component, is nice.
If you don’t take ECM and try to brawl with MLs/SLs/SRMs you are just a bad, slow firestarter/jenner.
It is very fun sometimes as a sniper though, had a game on HPG yesterday when I did 875 dmg (we lost though…) by jumping up on the walls around the map and playing invisible tiny little sniper. Actually managed to start a TK war between an enemy madcat and jenner, I kept shooting the side of the madcat then ducking down before it saw me, after 4 or 5 shots it started shooting at a Jenner that was next to it – I can only assume he thought the Jenner was shooting at him. Was pissing myself lol. Shame my team couldn’t take advantage of me distracting half the enemy team, in the end it came down to me vs 2 lights (commando and raven), and a ERPPC sniper without even basics fully unlocked stands very little chance against them :/
#35
Posted 24 November 2014 - 06:26 AM
maybe you guys should practice more with it and learn to pilot the little guy instead of whining that it isn't the newest "meta OP" and that it's crap....
Edited by Uminix, 24 November 2014 - 06:27 AM.
#36
Posted 24 November 2014 - 06:39 AM
Uminix, on 24 November 2014 - 06:26 AM, said:
maybe you guys should practice more with it and learn to pilot the little guy instead of whining that it isn't the newest "meta OP" and that it's crap....
maybe you should stop getting confused between
"i can make it work"
and
"it does a certain job better or as well as any other mech"
Sure, you can make a subpar mech work using skill. but if you'd been using the non subpar mech you would have DONE BETTER. Like using the MLX as a close range light brawler, sure it can be done... the same player in a Firestarter would have done MUCH better.
I have a screenshot of doing over 800 damage in the mist lynx, and another with 4 kills. doesn't make it good.
Edited by Widowmaker1981, 24 November 2014 - 06:40 AM.
#37
Posted 24 November 2014 - 09:17 AM
Uminix, on 24 November 2014 - 06:26 AM, said:
maybe you guys should practice more with it and learn to pilot the little guy instead of whining that it isn't the newest "meta OP" and that it's crap....
You will never convince people when they have decided a mech is worthless. Do not even trouble yourself over it. Simply do not discuss it with them and move on.
#38
Posted 24 November 2014 - 09:30 AM
It may not be the OP Fire Starter, but for 25 freaking tons it pulls its weight more than most other mechs.
Edited by Kitty Bacon, 24 November 2014 - 09:33 AM.
#39
Posted 24 November 2014 - 10:15 AM
Quote
Broken lore was a particularly important point for many Clanners when the first wave hit. PGI took that to heart and learned well that particular lesson. Now that the lore is inconvenient, it seems the community wants to break the lore again. The community is acting like a bunch of women. We need to make up our damn minds.
#40
Posted 24 November 2014 - 11:32 AM
chaas, on 24 November 2014 - 10:15 AM, said:
On this point, both me and my immediate superior officers like that hardwired CAP
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