

Something Needs To Be Done About Atlases
#441
Posted 04 January 2015 - 11:08 AM
Feel good in your wonderful Assault mechs.
#442
Posted 06 January 2015 - 09:59 AM
#443
Posted 06 January 2015 - 10:21 AM
People should say "oh ****" when they roll up on an Atlas, and it already has some good firepower, it just needs to be tankier to survive brawls with big fish, or whales.
Edited by AntiCitizenJuan, 06 January 2015 - 10:22 AM.
#444
Posted 11 January 2015 - 02:11 PM
#445
Posted 11 January 2015 - 03:10 PM
All I can say is I hope they quit screwing around and get balance fixed.
The Atlas as well as MANY other IS mechs need extra armor or something because they are just soft and easy to take down with little firepower.
Balance as a whole and gameplay as a whole took a nose dive on the release of clans making 2 medium lasers which had previously been of some use as back up weapons, a complete joke and 2 medium lasers shouldnt be a joke. Thats the gist of the bad turn balance has taken and what has left from the excellent combat. This game still has excellent fighting but I hope they can get some of the pre clan combat back and stop playing FOTM with the players.
Edited by Johnny Z, 11 January 2015 - 03:14 PM.
#446
Posted 11 January 2015 - 03:16 PM
I'm getting me a kill .
Foolish meta users in mechs that can barely move so easy to kill before they touch you in most cases ,
At worst you get your paint scratched
Its not atlases
Its assaults,
Way to slow. Impossible to miss.
Circle jerk them play the range game . Jump in and out of cover. indirect fire . Their just helpless.
#447
Posted 11 January 2015 - 03:28 PM
#448
Posted 11 January 2015 - 03:36 PM
Mudhutwarrior, on 04 January 2015 - 08:19 AM, said:
I think they need to open up both torsos to ballistics. The one torso ballistic is their greatest weakness. I aim for that torso before any other and so does anyone else who has been playing longer than a week.
It's a good thing SRMs are working now.
I used to feel a touch of guilt shielding with my left torso, and depriving my teammates of ECM in order to protect my AC20. Now I don't really care which torso takes the hits, and roll evenly. But then again, since I'm running the -S I don't have ECM to lose.
#449
Posted 11 January 2015 - 03:43 PM
Edited by Lily from animove, 11 January 2015 - 03:44 PM.
#450
Posted 11 January 2015 - 03:45 PM
Mazzyplz, on 11 January 2015 - 02:11 PM, said:
Well, with an Atlas you kind of want all your weapons on the same cool down to better utilize the 'alpha/shield/alpha' technique. Having an AC/20 that cycles faster than your SRMs doesn't help it very much.
#451
Posted 11 January 2015 - 03:48 PM
Davers, on 11 January 2015 - 03:45 PM, said:
Then give Atlases both AC20 and SRM6 cooldown quirks. I want to see the Atlas firing AC20 as fast as this guy.

Edited by El Bandito, 11 January 2015 - 03:48 PM.
#453
Posted 11 January 2015 - 04:02 PM
#454
Posted 13 January 2015 - 05:15 AM
#455
Posted 13 January 2015 - 05:18 AM
#456
Posted 13 January 2015 - 06:00 AM
IS mechs never see clan mechs.
Screw TT, screw Lore (and those who wave that banner like a bible..seriously its a big stompy robot game, as the guy who's name owns it)
Clan mechs fight clans
IS mechs fight IS
STOP this insane "balancing" attempt...you're just messing up what were perfectly excellent mechs, and creating monsters that never were!
CONTINUE to release both IS and CLAN mechs
maybe every so often have a tournament where IS meets Clan....like those reenactors who do WWII, or Civil war stuff...
but drops and pugs, stop trying to create a "level" battle field...you accomplish neither balance or fun..
why not give the atlas 4 AC20's, and restrict the engine, and make it shorter and take its ecm..so, you know, its like a direwolf!
they dont have the player base, the server ability, and fear backlash from "the community" to even suggest it.
Have 2 (oh my god, wut?) yes, TWO timelines supporting the mechness, or the mechistory.
#457
Posted 13 January 2015 - 06:03 AM
Lefty Lucy, on 04 December 2014 - 11:02 AM, said:
But, you say, "Atlases can outbrawl direwolves!"
Let's assume that this statement is true (it's not), brawling range is 270 meters for an atlas with AC20 and SRMs. I will admit that this is by far the best way to run an atlas. However, the combination of slow speed and short range means you don't really get to engage in your effective range unless you have an entire team that's willing to back you up. This is compounded by the fact that UAC direwolves out-DPS atlases at all ranges regardless of build.
So let's say you want to build an atlas that can fight back. That means equipping ranged weapons in low-slung torso and arm hardpoints, or filling your missile hardpoints with LRMs. LRM assaults put the team at a disadvantage because you're wasting your high armor capacity, and the low-slung hardpoints mean you pretty much always get the second shot, or no shot at all, against targets engaging from range, and you can't use cover effectively.
Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.
I keep seeing this Post from teh cockpit of my Atlas-S and shake my head as I hunt Dire Wolves... I just don't get it.
#458
Posted 13 January 2015 - 06:08 AM
#459
Posted 13 January 2015 - 06:09 AM
Mister D, on 13 January 2015 - 06:08 AM, said:
I don't need a boost, I just need a dire wolf to shoot at.
#460
Posted 13 January 2015 - 06:14 AM
Mister D, on 13 January 2015 - 06:08 AM, said:
this is an entire matter of the whole mwo design, I say half armor, double internals, weapon destruction happen way too rarely with the general low amount of structure mechs have.
I was surprised as my nova got a single laser destroyed on weekend since this is such an rare event.
Edited by Lily from animove, 13 January 2015 - 06:15 AM.
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