Tarogato, on 18 October 2015 - 06:26 PM, said:
Thanks for trying, but these numbers are wrong, thanks to PGI implementing MASC since your post was made. =P
The formula for maximum engine size for light mechs is 1.4
• stock engine OR 8.0
• mech tonnage. The Flea has a stock engine of 120. Multiplied by 1.4 this gives us a maximum rating of 170, which we know travels 151.5 kph with Speed Tweak. We also know that MASC MK.I gives a 10% speed bonus (
source). Our speed of 151.1
• 110% gives us a speed for the Flea of 166.65 kph. Nowhere near the MWO netcode speed cap. So the Flea is 100% safe and could be in the game tomorrow. In fact,
I theorycrafted its variants recently and it could be a pretty decent little mech if PGI gives it the hardpoints it deserves. Even if MASC were buffed to 14% instead of just 10%, the Flea would still be safe.
The Firemoth has a locked 200 rated engine. We know it travels ~162.0 kph without Speed Tweak. So add Tweak and it's 178.2 kph, which actually isn't all that bad. With MASC (10%) tacked on, it's 196.0 kph, which might be doable with a little bit of work on PGIs end. In fact, since the HSR improvements and regional servers, we don't know what the cosmic speedlimit of hitreg is anymore. It might have improved - maybe even PGI haven't tested the upper limits in a long time.
It's not that I am incorrect, it's just the time has changed.
And 10% is very poor for MASC as for most mechs simply going for a larger engine then using the tonnage on masc keeps it equal or higher then it. People are suggesting 15 to 20% speed or make it like jumpjets where say lights get only 10% boost, mediums get 15%, heavies get 20%, assaults get 25%, for eg... rough numbers and do not take it literally... well I checked now. It is kinda like that but very minor/ slow climb. wolverine and shadowcat knows this 'pain'.
Back to the topic at hand...
Engine formula doesn't really apply to light mechs. The Example being wolfhound ,panther, raven, urbanmech, Marauder... etc...
This is because speed is a bit of a different ballgame for lights then all other mechs...
On the topic of netcode they will never hit 190. Maybe stretch to 175 or 180, but different servers are not helping.
They need approximately 2 more servers to do it reliably.
Oceanic and Russian server. Right now it's only North America, South Asia, and Europe that has benifits from server to get 100 or less ping while people in oceanic, north asia/ russia (and the rather obvious south america, africa, middle east, etc) get 100 to 300 ping.
Before you ask: Oceanic server is a lie, it's located nearly dead central in South Asian server but not in Oceanic, key large popular countries like new zealand get no more better ping then they do to the North american server as they do to the south asia server (depending on time of day.)
And we need a lot more higher population to do this and CW only does the server which is most popular at the time... which Oceanic/ asia will not ever get it I assume.
I should also mention that the devide in population is already straining the south asian server (which I know due to routing issues in australia making me get 50% higher ping in US and Eu servers, aka 300 to 500 ping), it takes sometimes longer to get a normal game then to get a game in CW.
All that a side, as mentioned flea could be added still, Firemoth, not a chance...