I seem to remember the argument for PoorDubs being the mythical "3 second Jenner", that could core an Atlas in three seconds...which would actually have taken 5 seconds to deal 60 damage back then...but that still doesn't explain why all mechs can't have 10 TrueDubs.
This is an issue for all (subpar) Clan light mechs, which are saddled with poor engine sizes, tiny for their weight class, as well as mechs such as the Locust, Commando, Blackjack and Vindicator, along with any mech with a sub 250 engine capacity. Our beloved Urbie will also have the Cute Fox issue.
The Mist Lynx and Cute Fox lose 0.207 H/s dissipation because of those 3 PoorDubs compared to a 250 rated light mech.
That is an entire TrueDub they lose out on. Likewise, 2.16 heat capacity.
Compared to a 250+ rated mech:
- 57.84 as opposed to 60 heat cap
- 2.093 as opposed to 2.3 dissipation
The first 10 DHS should be TrueDubs, period. Not simply restricted to 250+ rated engines. PoorDubs for 10+ can remain...for now.
Easy band-aid solution? Give +0.6x Heat Dissipation quirks to the affected mechs. That nullifies the deficiency, and normalizes them with mechs that have a 250 rated engine complete with 10 TrueDubs. X corresponding to the number of PoorDubs.
Theoretically possible, as armour quirks come in both % values (+50%) and numerical (+10) values.
Edited by Mcgral18, 16 September 2015 - 03:04 PM.