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Clan Ppc Wrong Damage


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#1 Mister Raven

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Posted 13 April 2015 - 09:30 AM

http://www.sarna.net...rojector_Cannon


clan PPC damage is 15, innersphere 10, both 15 heat.

the in game clan er ppc damage is listed as 10 not 15.

whats the deal?

#2 Derpfish

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Posted 13 April 2015 - 09:31 AM

The Clan ER PPC deals 10 damage to the targeted component and 2.5 damage to each component that is adjacent to it.

#3 Mister Raven

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Posted 13 April 2015 - 09:33 AM

ok. but... 15 damage ????


doesn't IS ppc have splash as well?

even smurfys lists the clan PPC's as 15 damage.

If the devs arent going to follow the rules then they should just make the game they want and stop following the BT rules. look at ghost heat for example.

Edited by Mister Raven, 13 April 2015 - 09:34 AM.


#4 Mirumoto Izanami

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Posted 13 April 2015 - 09:34 AM

View PostMister Raven, on 13 April 2015 - 09:33 AM, said:

ok. but... 15 damage ????


doesn't IS ppc have splash as well?



Nope.

#5 Mister Raven

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Posted 13 April 2015 - 09:40 AM

nope. im calling ********. all clan energy weapons do more damage than their innersphere counterpart.

clan 15 damage + 2.5 splash to adjacent components.

"Clans had greatly refined the weapon, with slight reductions in size and weight, but most notably boosting its damage by fifty percent, making it capable of shaving off almost a ton of armor in a single hit. Despite the best efforts of the Great Houses, none have been able to successfully replicate this increase,"

Edited by Mister Raven, 13 April 2015 - 09:48 AM.


#6 Mcgral18

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Posted 13 April 2015 - 09:41 AM

View PostMister Raven, on 13 April 2015 - 09:33 AM, said:

ok. but... 15 damage ????


doesn't IS ppc have splash as well?

even smurfys lists the clan PPC's as 15 damage.

If the devs arent going to follow the rules then they should just make the game they want and stop following the BT rules. look at ghost heat for example.


IS PPCs do not have splash.


The cERPPC DOES deal 15* damage, the mechlab is just bad for that. Smurfy gets all the data from the gamefiles, so they are accurate.

*The cERPPC can deal as little as 12.5 if you hit an arm, head or leg since the splash is lost.

If you hit any torso hitbox, it will deal 15 damage. Just not on one location.

Edited by Mcgral18, 13 April 2015 - 09:41 AM.


#7 Metus regem

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Posted 13 April 2015 - 09:44 AM

View PostMister Raven, on 13 April 2015 - 09:40 AM, said:

nope. im calling ********. all clan energy weapons do more damage than their innersphere counterpart.

clan 15 damage + 2.5 splash to adjacent components.

"Clans had greatly refined the weapon, with slight reductions in size and weight, but most notably boosting its damage by fifty percent, making it capable of shaving off almost a ton of armor in a single hit. Despite the best efforts of the Great Houses, none have been able to successfully replicate this increase,"



-sigh- the cERPPC does it's damage like this 2.5/10/2.5 so you stand a good chance of losing a 2.5 damage point if there is no adjacent components, like hitting a leg or arm, you lose 2.5 damage.


As for Clan energy weapons doing more damage, yes, but they also have longer burn times, and higher heat. Range is more or less a wash with quirks. Clans also have their cERSL/cSPL/cERML/cMPL all linked together for ghost heat with a cap of 6, the cERLL/cLPL are linked with a cap of 2.

#8 Lordred

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Posted 13 April 2015 - 09:45 AM

View PostMister Raven, on 13 April 2015 - 09:40 AM, said:

"Clans had greatly refined the weapon, with slight reductions in size and weight, but most notably boosting its damage by fifty percent, making it capable of shaving off almost a ton of armor in a single hit. Despite the best efforts of the Great Houses, none have been able to successfully replicate this increase,"


Welcome to PGIs vision of Battletech.

Clan tech will be equal, but different to IS tech when they are done.

#9 Felbombling

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Posted 13 April 2015 - 09:49 AM

It was done for game balance. Can't have people running around with a 30 point alpha for two Clan ER PPCs fired together. I actually liked the modification for that very reason. They did a few things with the Clan introduction that made sense, like the two Gauss Rifle charge limit. They took a look at the min-maxing players would gravitate towards and took a few steps to limit that impact.

#10 Metus regem

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Posted 13 April 2015 - 09:53 AM

View PostStaggerCheck, on 13 April 2015 - 09:49 AM, said:

It was done for game balance. Can't have people running around with a 30 point alpha for two Clan ER PPCs fired together. I actually liked the modification for that very reason. They did a few things with the Clan introduction that made sense, like the two Gauss Rifle charge limit. They took a look at the min-maxing players would gravitate towards and took a few steps to limit that impact.



yea, because one side having two weapon systems that can do 15 or more pin-point is sooooo one sided.... :rolleyes:

#11 Mister Raven

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Posted 13 April 2015 - 09:55 AM

players will gravitate towards whats good. PGI will nerf what the most used thing and then players will move to something else. repeat until everything is flat and boring.

#12 Canadian House Owl

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Posted 13 April 2015 - 09:58 AM

View PostLordred, on 13 April 2015 - 09:45 AM, said:


Welcome to PGIs vision of Battletech.

Clan tech will be equal, but different to IS tech when they are done.


Sadly this is the way things are going I'm really thinking they should have done succession wars so no clans, post invasion or jihad so IS could use clan tech rather than a balancing act.

Edited by EfuRa, 13 April 2015 - 09:59 AM.


#13 Mcgral18

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Posted 13 April 2015 - 09:59 AM

View PostMister Raven, on 13 April 2015 - 09:55 AM, said:

players will gravitate towards whats good. PGI will nerf what the most used thing and then players will move to something else. repeat until everything is flat and boring.


The cERPPC is straight up better than the isERPPC.

Both simply aren't very good anymore.

#14 0bsidion

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Posted 13 April 2015 - 10:01 AM

Yeah, I know, I really wanted Clan tech to be closer to TT, and for us to get Stars instead of IS lances, and have weapons balanced around 10v12, but we're not getting any of that. Instead Clan tech is being homogenized. But when MWO is the only BT game in town you have to adapt and accept the somewhat bastardized version or do without completely. I guess it's up to you which is the more palatable option.

#15 Joseph Mallan

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Posted 13 April 2015 - 10:17 AM

I'm Glad i chose IS cause had I gone Clans I'd be pissed.

#16 Metus regem

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Posted 13 April 2015 - 10:26 AM

View PostJoseph Mallan, on 13 April 2015 - 10:17 AM, said:

I'm Glad i chose IS cause had I gone Clans I'd be pissed.



I will freely admit, when I bought my Clan mechs, I was expecting something close to TT.... Ahh well, much happier on the IS side, the freedom in customization is just silly on the IS side...

#17 Revis Volek

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Posted 13 April 2015 - 10:29 AM

View PostMetus regem, on 13 April 2015 - 09:44 AM, said:



-sigh- the cERPPC does it's damage like this 2.5/10/2.5 so you stand a good chance of losing a 2.5 damage point if there is no adjacent components, like hitting a leg or arm, you lose 2.5 damage.


As for Clan energy weapons doing more damage, yes, but they also have longer burn times, and higher heat. Range is more or less a wash with quirks. Clans also have their cERSL/cSPL/cERML/cMPL all linked together for ghost heat with a cap of 6, the cERLL/cLPL are linked with a cap of 2.


Knowing this, its best to hit ST and CT with Clan ERPPC's which actually makes using them a bit easier. Just go for center mass all the time so you preserve all the DMG.

But yes, they are listed as 10 because the splash dmg has no way of being displayed in the UI currently. I also think it is the only weapon with such damage.


View PostMcgral18, on 13 April 2015 - 09:59 AM, said:


The cERPPC is straight up better than the isERPPC.

Both simply aren't very good anymore.


The Clan version is yes better, But neither are good I agree with. Especially when you bring IS Ballistics into the equation.

Edited by DarthRevis, 13 April 2015 - 10:39 AM.


#18 Felicitatem Parco

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Posted 13 April 2015 - 10:36 AM

Clan ERPPC weighs less than IS ERPPC, takes up fewer slots, and deals extra damage with no cons whatsoever. It is better than the IS ERPPC in every way with no drawbacks in comparison with the IS ERPPC.

In order to make the game more fair and balanced, they took that extra damage and spread it out to nearby body parts instead of making it all pinpoint. That is very fair. If yo think thebClan ERPPC that deals more damage, weighs less, and takes up fewer slots isn't good enough, then I would love to hear how you feel about IS ERPPCs...

#19 Chuck Jager

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Posted 13 April 2015 - 10:38 AM

View PostMister Raven, on 13 April 2015 - 09:33 AM, said:

ok. but... 15 damage ????


doesn't IS ppc have splash as well?

even smurfys lists the clan PPC's as 15 damage.

If the devs aren't going to follow the rules then they should just make the game they want and stop following the BT rules. look at ghost heat for example.

he game is based on the lore that was made hand in hand with the TT rules. This is a separate game from table top and lore like religion should be applied in broad strokes not literally.

#20 Metus regem

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Posted 13 April 2015 - 10:38 AM

View PostProsperity Park, on 13 April 2015 - 10:36 AM, said:

Clan ERPPC weighs less than IS ERPPC, takes up fewer slots, and deals extra damage with no cons whatsoever. It is better than the IS ERPPC in every way with no drawbacks in comparison with the IS ERPPC.

In order to make the game more fair and balanced, they took that extra damage and spread it out to nearby body parts instead of making it all pinpoint. That is very fair. If yo think thebClan ERPPC that deals more damage, weighs less, and takes up fewer slots isn't good enough, then I would love to hear how you feel about IS ERPPCs...


ER or Normal?

On a PPC mech, or not on a PPC mech?

'cause on my AWS-8Q, I love having 7.5 heat normal PPC's even with the 90m dead zone....





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