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Ach Supermech.

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#201 Sarlic

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Posted 14 August 2015 - 02:57 PM

Problem is that the Clanners got what they wanted. True wet drream. A overquirked mech who has such a tiny profile to withstand decent firepower.

We all knew this would happen before the release.

Tahribator made a excellent post what's wrong with it.

Posted Image

Posted Image

I have been exclusively trying to hit the ACH on the torso's. With armlock off it's ridiculous hard to focus your lasers on the upper torso due it's extreme tiny torso. You will spread all over the place as it should. As shown in picture two.

With armlock a full Alpha a shown in the first picture should have gotten him if not my ballistic crosshair packed with SRMs was just off guard with about less then one mm.

Posted Image


You see; Due that beautiful ridiculous speed of our current gameplay you will spread damage around the mech.

This is why everyone aims for the legs. Above that: don't bother.

You could still see the glowing parts where i hit the ACH on it's CT and ST.

Posted Image

A bullet from my gauss rifle took a ST out .

I prefer using ballistic on the upper torso then lasers. Because for obvious PP DMG reasons.

What annoys me is the fact that i got the laser and SRMs (Look at the impact animation) spread on the CT, the CT shows a hit, but the armor on the CT is not affected as shown in the last picture.


Pause also at 0.09 or 0.12. Excellent example how my lasers wraps around the legs and suddenly pops back in full view.

Anyone who's still says with a steel face that the extreme tiny hitboxes on the AC is fine is a person who i don't take serious. Period.

I think it's a justified solution to remove the buffs on the legs due it's super tiny hitboxes. Atleast in my opinion.

Edited by Sarlic, 14 August 2015 - 03:07 PM.


#202 bad arcade kitty

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Posted 14 August 2015 - 03:04 PM

View PostSarlic, on 14 August 2015 - 02:57 PM, said:


Posted Image


You see; Due that beautiful ridiculous speed of our current gameplay you will spread damage around the mech.



how the gameplay is even related there

that damage spread it's the summation of the mechs' speed (you want them moving slower?) size (you want them being larger?) and the burn time of your lasers (you want them burning faster? it all would decrease ttk hard, lol, also is lasers already burn pretty fast)

#203 Sarlic

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Posted 14 August 2015 - 03:06 PM

View Postbad arcade kitty, on 14 August 2015 - 03:04 PM, said:


how the gameplay is even related there

that damage spread it's the summation of the mechs' speed (you want them moving slower?) size (you want them being larger?) and the burn time of your lasers (you want them burning faster? it all would decrease ttk hard, lol, also is lasers already burn pretty fast)

No. I never said that was. The damage spread is as intented. That is what i am trying to say. Due its incredible tiny profile and (extreme small, intended?) hitboxes lasers will most likely spread the damage over the place.

The spiders, raven and jenners for example have more 'registered' spread then ACH.

The only solution is as suggested by many others: aim for the legs asap.

Edited by Sarlic, 14 August 2015 - 03:30 PM.


#204 LordNothing

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Posted 14 August 2015 - 03:09 PM

ach is showing the people what ive been noticing for some time.

clan small pulse lasers are awesome. virtually no heat, as much damage as is mpls, since i put six of those suckers on my cw doomcrow it has been the star of my drop deck. and they are a secondary close in low heat option, i wont even use my mediums when i have the option to use the smalls. they are that good.

Edited by LordNothing, 14 August 2015 - 03:11 PM.


#205 FupDup

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Posted 14 August 2015 - 03:40 PM

View PostAdiuvo, on 14 August 2015 - 02:34 PM, said:

Or instead we could buff other lights into some realm of uselessness instead of leaving them completely worse than every other class like they are currently. The ACH has brought it pretty close to parity, but the match impact of an ACH is still less than that of the best mechs in other classes.

Might want to check that typo I highlighted. :P

#206 Dino Might

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Posted 14 August 2015 - 03:58 PM

View PostAdiuvo, on 14 August 2015 - 02:34 PM, said:

Or instead we could buff other lights into some realm of uselessness instead of leaving them completely worse than every other class like they are currently. The ACH has brought it pretty close to parity, but the match impact of an ACH is still less than that of the best mechs in other classes.


I'm all for doing this. My complaint has been the disparity between these two mechs and all the other lights.

#207 MechWarrior3671771

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Posted 14 August 2015 - 04:01 PM

Is it possible the CT hit box is too small? Since clan XLs don't die from side torso damage, it means just twitching the torso is giving a 40% (or is it 60% ?) damage reduction where an IS light would already be dead? That must be nice...

#208 GrimRiver

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Posted 14 August 2015 - 04:52 PM

I already brought proof, the guy in the video was already at 69% at the start and took 40 seconds to die from 5 mechs in where a firestarter at 100% would've died in less then 20 seconds and ALOT of them shots were not glances if you play it by frames.

Take any other light and pull the same moves as the ACH and I bet you won't last nowhere near as long, and if you do then I want to see that video.

#209 MechWarrior3671771

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Posted 14 August 2015 - 04:59 PM

"and took 40 seconds to die from 5 mechs"

Yah, I'm seeing the same thing in my matches - they are mostly ignored till the end (or have survived multiple kill shots to get there) and then the winning team gathers in a circle around them and all alpha it until it finally dies.

#210 bad arcade kitty

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Posted 14 August 2015 - 05:04 PM

View PostGrimRiver, on 14 August 2015 - 04:52 PM, said:

I already brought proof, the guy in the video was already at 69% at the start and took 40 seconds to die from 5 mechs in where a firestarter at 100% would've died in less then 20 seconds and ALOT of them shots were not glances if you play it by frames.

Take any other light and pull the same moves as the ACH and I bet you won't last nowhere near as long, and if you do then I want to see that video.


meanwhile some people claim ttk is too low :ph34r:

#211 Adiuvo

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Posted 14 August 2015 - 05:25 PM

View PostGrimRiver, on 14 August 2015 - 04:52 PM, said:

I already brought proof, the guy in the video was already at 69% at the start and took 40 seconds to die from 5 mechs in where a firestarter at 100% would've died in less then 20 seconds and ALOT of them shots were not glances if you play it by frames.

Take any other light and pull the same moves as the ACH and I bet you won't last nowhere near as long, and if you do then I want to see that video.

Your video showed a bunch of people running around with small lasers, machine guns, single ERPPCs, and other odd build choices. Your video also showed them all (somehow) grazing a shutdown mech.

I really don't consider that proof of anything besides that not everyone's aim is the greatest nor are everyone's builds.

Edited by Adiuvo, 14 August 2015 - 05:25 PM.


#212 Scout Derek

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Posted 14 August 2015 - 05:33 PM

Maybe do a test tonight?

I think we should do a few tests on it, both hitboxes and hit reg, in a private match with various pings.

What say you?(meant for everyone in this thread discussing)

#213 1453 R

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Posted 14 August 2015 - 05:38 PM

Unfortunately I have to get ready for a six-hour drive followed by Mandatory Fun all weekend tomorrow, so don't have a ton of time to MWO. If this is still an issue on Monday, and if folks are willing to tell me how to do this testing, I'd be perfectly willing to assist.

#214 FupDup

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Posted 14 August 2015 - 05:39 PM

I still have some premium time ticking, I guess somebody can invite me to a private match in the next few days if they hit me at the right time...I can be either the shooter or the target, depending on what's needed.

#215 Scout Derek

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Posted 14 August 2015 - 06:41 PM

View PostFupDup, on 14 August 2015 - 05:39 PM, said:

I still have some premium time ticking, I guess somebody can invite me to a private match in the next few days if they hit me at the right time...I can be either the shooter or the target, depending on what's needed.

I'm up for it, wanted to do tests on both ends.


tests going to include still, moving, and various weapons being used to shoot at it.

If we can we should record on both the sending and receiving end of it.

#216 Lugh

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Posted 14 August 2015 - 06:44 PM

View PostSarlic, on 14 August 2015 - 02:57 PM, said:

Problem is that the Clanners got what they wanted. True wet drream. A overquirked mech who has such a tiny profile to withstand decent firepower.

We all knew this would happen before the release.

Tahribator made a excellent post what's wrong with it.

Posted Image

Posted Image

I have been exclusively trying to hit the ACH on the torso's. With armlock off it's ridiculous hard to focus your lasers on the upper torso due it's extreme tiny torso. You will spread all over the place as it should. As shown in picture two.

With armlock a full Alpha a shown in the first picture should have gotten him if not my ballistic crosshair packed with SRMs was just off guard with about less then one mm.

Posted Image


You see; Due that beautiful ridiculous speed of our current gameplay you will spread damage around the mech.

This is why everyone aims for the legs. Above that: don't bother.

You could still see the glowing parts where i hit the ACH on it's CT and ST.

Posted Image

A bullet from my gauss rifle took a ST out .

I prefer using ballistic on the upper torso then lasers. Because for obvious PP DMG reasons.

What annoys me is the fact that i got the laser and SRMs (Look at the impact animation) spread on the CT, the CT shows a hit, but the armor on the CT is not affected as shown in the last picture.


Pause also at 0.09 or 0.12. Excellent example how my lasers wraps around the legs and suddenly pops back in full view.

Anyone who's still says with a steel face that the extreme tiny hitboxes on the AC is fine is a person who i don't take serious. Period.

I think it's a justified solution to remove the buffs on the legs due it's super tiny hitboxes. Atleast in my opinion.

So weird. I am trolling around in my Timberwolf tonight and I had an ACH stop in front of me, hit him with lasers and a UAC 10,aiming right at the CT, and lo and behold Lugh has killed whoever it was..

Edited by Lugh, 14 August 2015 - 06:44 PM.


#217 bad arcade kitty

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Posted 14 August 2015 - 07:09 PM

it doesn't seem as laser warping though, imo you just moved your crosshair below ach's armpit i.e. targeted the building behind and the cheetah managed to get in the safe place before the lasers converge

Posted Image

#218 FupDup

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Posted 14 August 2015 - 07:12 PM

View Postbad arcade kitty, on 14 August 2015 - 07:09 PM, said:

it doesn't seem as laser warping though, imo you just moved your crosshair below ach's armpit i.e. targeted the building behind and the cheetah managed to get in the safe place before the lasers converge

Posted Image

Oooh, nice catch. Armpits are OP.

#219 GrimRiver

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Posted 14 August 2015 - 07:56 PM

I did a bit of testing in live combat and found IS/CLAN(clan more so) smallpulse lasers and clan streak6's work a good bit better then most other weapons on the ACH, the AC2/5/10/20 and non pulse lasers seem to have the most trouble with hit reg on the ACH while it's on the move. Is this the same for anybody else?

#220 bad arcade kitty

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Posted 14 August 2015 - 07:59 PM

View PostGrimRiver, on 14 August 2015 - 07:56 PM, said:

I did a bit of testing in live combat and found IS/CLAN(clan more so) smallpulse lasers and clan streak6's work a good bit better then most other weapons on the ACH, the AC2/5/10/20 and non pulse lasers seem to have the most trouble with hit reg on the ACH while it's on the move. Is this the same for anybody else?


so you found that homing missiles and lasers with the shortest burntime i.e. small pulses work better to shoot a small nimble mech... who would think :3

is small pulses should be more reliable btw, 0.5 vs 0.75 on clan ones





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