As a long range weapon, I find it odd they can't be used effectively at their "optimal" range, yet also share the same cooldown as many brawling weapons (4s). Seems out of place.
The only recently very useful PPC (being high mounted and exceedingly cool) was the 9S super buff, with half heat (7.5) ERPPCs, and small velocity buffs. This made them cooler than the height of the PPC meta; where normal PPCs were 8 heat and ERPPCs at 12(?).
So, the coolest PPCs that had ever existed in MWO, with brawling level cooldowns.
A pretty bad idea.
I don't suggest touching heat all that much; that limits them fairly now, but I do suggest making them worth using at that heat level.
I'm not sure if the sledgehammer approach is a good idea...but it's the only thing PGI has ever done, do I guess it'll work.
Bump the velocity on the normal PPC to 1800M/s, and a 5s cooldown. Same 10 heat.
Less than its highest rate (2KM/s), but very useful.
That scaling min range would be nice, but not a deal breaker. Linear or exponential/ramping.
Don't believe it syncs up with anything either, to prevent unintended consequences. Just Gauss+AC2 at 2Km/s and AC5s at 1150. I guess 1500 could also be done, one of their pre-nerf points.
Quirks may cause those unintended consequences...but sod it, I don't care about a Vindicator or Awesome meta. Let them have their fun.
isERPPC? Now, heat adjustment is an option here, and let's even use the rare iterative option: 14 heat.
Now let's use the sledgehammer again: 3Km/h velocity.
Yep, over double. Make it EFFECTIVE in its effective range bracket.
As a result, increase the cooldown. 5.5s as a starting point, iterate things from there.
It can hit, it can hurt, but between heat and cooldown, it shouldn't be able to keep it up. Ideally. I haven't thought it through.
cERPPC? Keep the damage spread and 15 heat. Give it the longest cooldown, up to 6-7 seconds, and a velocity to the tune of 2500M/s.
This one is probably the riskiest, as the GodTier robots have nice high mounts, and then there's the poptart Nova. Whale will be potent, but still far less damage potential than laservomit. At what point would PP FLD out-weigh overwhelming damage output? I have no idea.
Perhaps someone could chime in with what would happen. PPCs replacing LPLs?
For the isGauss, there are a couple options. Decrease exploding potential, decrease exploding damage, or likelihood.
Those are simple things, easy to adjust and iterate. Then there are other options, like turning the IS CASE into CASE II, which vents ammo explosions and Gauss damage through the rear armour, dealing a single point of damage to the Structure VS 20-200.
Not a bad thing to have, helps XL engined mechs with Gauss as well. Likely still won't be taken on ammo mechs, because ammo explosions are so rare. Gauss has the 90% likelihood, and might be worth a half ton to survive.
You could also touch variables. Make have a higher velocity than cGauss? Small but not insignificant buff (2Km/s is already very fast).
Cooldowns? Meh, not much there. Increase the cGauss? Doesn't affect the alpha.
Mechanic change? Don't let more than a single Gauss fire at once, but no charge? Quite a blow to Dual Gauss mechs, but can help single mounts. If it's on the half second wait, you can fire at either end of a laser burn, so still plenty powerful and useful, just noticeably worse than 30 PP FLD. Putting the cooldown to 5s is really only a quarter second nerf at worst, because of the 0.75 charge (up to 1.5s).
In that scenario, isGauss 5s, cGauss 6s cooldown, as an example. Still, people like their Dual Gauss and that does risk invalidating the AC20 again. You can do things without significant mechanic changes.
I'm not set on any particular adjustment, just throwing ideas around.
3 tons and 1 crit slot is the difference between the IS and Clam Gauss, perhaps someone could pinpoint what that difference can be bridged with.
TL:DR
- Buff PPCs with velocity, nerf cooldown. Make them suited to mid-long range combat, and good at those situations.
- Adjust the Gauss or supporting items/mechanics to bridge the 3 ton 1 slot gap for the IS VS Clam Gauss (functionally identical presently).
Edited by Mcgral18, 25 September 2015 - 12:10 PM.