The Warhammer
Its not a Marauder so quit trying to play it like one. As is the case with any mech in this game, if you lose in the mechlab, your going to lose in the game. Play to the mechs strengths and it has plenty. Use the quirks to your advantage. 50% to PPC velocity is beast. It also has nice energy and ballistic quirks. Quit trying to fit a standard engine in this mech and expect it to shine. Its not a brawler.
Polar Highlands
The first map that actually reminds me of a MW4 map. Wide open spaces, but with plenty of cover. Jump jets not needed. No obstructions or invisible walls. Discourages Nascaring. Encourages varied builds and ranged fighting. Whats the problem here? Not every map needs to be a no skill Nascar brawling map. There are more than enough of those maps already.
Summary
A good mechwarrior adapts to his or her surroundings and plays to their mechs strengths and tries to minimize their weaknesses. The same goes for the map you drop on. Positioning is key. Be aware of your surroundings and the ebb and flow of the battle, it will determine whether you fail or succeed. Communicate with your teammates! Less time complaining on the forum and more time doing the things I've listed above will contribute to your success on the battlefield.
Edited by SilentWolff, 21 January 2016 - 03:04 PM.




























