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Newsflash: The Warhammer & Polar Highlands Aren't Bad, You Are.


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#1 SilentWolff

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Posted 21 January 2016 - 09:51 AM

It seems appropriate to make this thread after the deluge of new thread topics complaining about both.


The Warhammer

Its not a Marauder so quit trying to play it like one. As is the case with any mech in this game, if you lose in the mechlab, your going to lose in the game. Play to the mechs strengths and it has plenty. Use the quirks to your advantage. 50% to PPC velocity is beast. It also has nice energy and ballistic quirks. Quit trying to fit a standard engine in this mech and expect it to shine. Its not a brawler.


Polar Highlands

The first map that actually reminds me of a MW4 map. Wide open spaces, but with plenty of cover. Jump jets not needed. No obstructions or invisible walls. Discourages Nascaring. Encourages varied builds and ranged fighting. Whats the problem here? Not every map needs to be a no skill Nascar brawling map. There are more than enough of those maps already.


Summary

A good mechwarrior adapts to his or her surroundings and plays to their mechs strengths and tries to minimize their weaknesses. The same goes for the map you drop on. Positioning is key. Be aware of your surroundings and the ebb and flow of the battle, it will determine whether you fail or succeed. Communicate with your teammates! Less time complaining on the forum and more time doing the things I've listed above will contribute to your success on the battlefield.

Edited by SilentWolff, 21 January 2016 - 03:04 PM.


#2 DjPush

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Posted 21 January 2016 - 09:57 AM

Haha... I support this thread.

#3 Mannson

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Posted 21 January 2016 - 10:06 AM

Been having fun in the new map. As said, it provides loads of opportunities for all kinds of builds and playstyles. It seems like people expect a cover to be wall or a high boulder. Those nooks and crannies can and will hide a keen assault from wholesale lurming, that's for sure!

#4 cSand

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Posted 21 January 2016 - 10:08 AM

Both are good.

New map is great.

Warhammer is.. well, it's plain oatmeal. It's pretty solid, will get you where you need to be. Nothing wrong with it, but alas, it's boring as f**k and lacks any interesting flavour.

Although the paint scheme with the orange Koi fish looks pretty damn sweet

Edited by cSand, 21 January 2016 - 10:11 AM.


#5 Alwrathandabout42ninjas

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Posted 21 January 2016 - 10:10 AM

Completely in love with your thread title. Sadly it applies to 75% of the population, and thats being generous.

#6 1453 R

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Posted 21 January 2016 - 10:11 AM

Did not buy Warhammers; don't pilot dirty freebirth trashwalkers anymore outside nostalgia. :P

Polar Highlands? Played MWO again for the first time in a bit last night, ran a few matches on it. Outside of it being uncomfortably bright during full daylight (which is realistic in a snowfield, if still uncomfortable), I've found myself enjoying the map a lot. Funky things happen on Polar Highland. I don't see the whole no-cover thing everyone's complaining about. There's plenty to be had if you're not a Gears of War player looking for chest-high walls. If I can flank things in a Warhawk on Polar Highland without getting myself fistablasted, I figure players who're actually good at MWO can find a way to get by.

#7 Koorstag

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Posted 21 January 2016 - 10:18 AM

I really like Polar Highlands. My observations are that this map more than any other requires patience, communication, and scouting. Three things that are generally in short supply in pug drops. I am hoping that this map will help the general player base to grow in these areas. If the players learn these from this map, then it is an unqualified success.

#8 Tyler Valentine

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Posted 21 January 2016 - 10:23 AM

Good post OP. Agree wholeheartedly!

View PostcSand, on 21 January 2016 - 10:08 AM, said:


Warhammer is.. well, it's plain oatmeal. It's pretty solid, will get you where you need to be. Nothing wrong with it, but alas, it's boring as f**k and lacks any interesting flavour.



IDK cSand... anything that can effectively use PPCs is fun in my book.

#9 cSand

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Posted 21 January 2016 - 10:28 AM

View PostTyler Valentine, on 21 January 2016 - 10:23 AM, said:

Good post OP. Agree wholeheartedly!



IDK cSand... anything that can effectively use PPCs is fun in my book.


Yea it's got that going for it. It just is so... uninspiring, lol


Looking forward to the Archer so I can try some new fun builds (9 x SSRM2 ANYONE??? :D )

#10 SilentWolff

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Posted 21 January 2016 - 10:29 AM

View PostKoorstag, on 21 January 2016 - 10:18 AM, said:

I really like Polar Highlands. My observations are that this map more than any other requires patience, communication, and scouting. Three things that are generally in short supply in pug drops. I am hoping that this map will help the general player base to grow in these areas. If the players learn these from this map, then it is an unqualified success.


Great post. You hit on some nice things I didn't mention, including the actual role of scouting paying dividends.

Edited by SilentWolff, 21 January 2016 - 03:07 PM.


#11 MischiefSC

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Posted 21 January 2016 - 10:35 AM

Had a match last night where a guy in an LRM Timberwolf was raging at my team for not Nascaring rnough. The reality is that we responded too slow to the enemy flank - if we'd tried to nascar we would have been butchered in a line. We also had 3 LRM boats and the other team wasn't terrible so we lost the trades over time.

Don't nascar. Look at the map, pick a position that gives you cover and denies it to the enemy. Hustle to the good spots just ahead of them and pin them in a bad spot. It's a marvelously tactical map.

The Whammy is fire support and good at it. Watched a guy do well in gauss +2 ppc last night. Also seen some good energy builds for mid-range support. Saw an 8 MPL build that did good work.

She's a flexible girl, like a Cataphract with narrower hitboxes. I think she looks like a solid performer.

#12 XX Sulla XX

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Posted 21 January 2016 - 10:36 AM

I do fine on the new map that does not mean I like it. Its a big boring almost flat plain. So more accurately say its something you personally like. Do not say other people do not like it because they are bad at it. That is not accurate in many many cases.

#13 wanderer

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Posted 21 January 2016 - 10:48 AM

Cataphract pilots will be very comfy with Warhammers once they reach wider distribution.

I've already seen triple UAC/quad AC/5 builds that put the -4X to shame.

#14 Balilaika

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Posted 21 January 2016 - 11:22 AM

View PostMannson, on 21 January 2016 - 10:06 AM, said:

Been having fun in the new map. As said, it provides loads of opportunities for all kinds of builds and playstyles. It seems like people expect a cover to be wall or a high boulder. Those nooks and crannies can and will hide a keen assault from wholesale lurming, that's for sure!

As long as you have rader dep yes indeed.

#15 SilentWolff

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Posted 21 January 2016 - 11:25 AM

View PostXX Sulla XX, on 21 January 2016 - 10:36 AM, said:

I do fine on the new map that does not mean I like it. Its a big boring almost flat plain. So more accurately say its something you personally like. Do not say other people do not like it because they are bad at it. That is not accurate in many many cases.


I think I was pretty clear on why I think the map is good and it has alot more to do with I just "personally like it."
I played against your team numerous time last night on the new map in the group queue and we beat you guys senseless. So I'll stand by the statement most people dont like it cause their bads.

#16 Bishop Steiner

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Posted 21 January 2016 - 11:27 AM

View PostSilentWolff, on 21 January 2016 - 09:51 AM, said:

It seems appropriate to make this thread after the deluge of new thread topics complaining about both.


The Warhammer

Its not a Marauder so quite trying to play it like one. As is the case with any mech in this game, if you lose in the mechlab, your going to lose in the game. Play to the mechs strengths and it has plenty. Use the quirks to your advantage. 50% to PPC velocity is beast. It also has nice energy and ballistic quirks. Quit trying to fit a standard engine in this mech and expect it to shine. Its not a brawler.


Polar Highlands

The first map that actually reminds me of a MW4 map. Wide open spaces, but with plenty of cover. Jump jets not needed. No obstructions or invisible walls. Discourages Nascaring. Encourages varied builds and ranged fighting. Whats the problem here? Not every map needs to be a no skill Nascar brawling map. There are more than enough of those maps already.


Summary

A good mechwarrior adapts to his or her surroundings and plays to their mechs strengths and tries to minimize their weaknesses. The same goes for the map you drop on. Positioning is key. Be aware of your surroundings and the ebb and flow of the battle, it will determine whether you fail or succeed. Communicate with your teammates! Less time complaining on the forum and more time doing the things I've listed above will contribute to your success on the battlefield.



So true... I admit... the issues I'm having with the Warhammer start and stop with ME. I know the limitations of the chassis, but I refuse to not run PPCs in the arms....

Between that and being a mediocre Heavy jock to begin with? I'm doing horrible in the Warhammer. But that's the point. I'M doing bad in it, not that the mech is bad.

As for the map? For anyone who isn't an impatient solo rambo idiot, there are so many opportunities...it only "favors" LRms in the center and for dummies who can't figure out how to use the copious amount of concealment available.

Use the terrain, and exercise patience and brawlers can flat ream the bungholes of lrmboats on this map.

Doesn't mean folks have to LIKE the map..but anyone saying it's a Bad Map? Is a bad and should feel bad.

Edited by Bishop Steiner, 21 January 2016 - 11:27 AM.


#17 Metus regem

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Posted 21 January 2016 - 11:29 AM

View PostBishop Steiner, on 21 January 2016 - 11:27 AM, said:



So true... I admit... the issues I'm having with the Warhammer start and stop with ME. I know the limitations of the chassis, but I refuse to not run PPCs in the arms....

Between that and being a mediocre Heavy jock to begin with? I'm doing horrible in the Warhammer. But that's the point. I'M doing bad in it, not that the mech is bad.

As for the map? For anyone who isn't an impatient solo rambo idiot, there are so many opportunities...it only "favors" LRms in the center and for dummies who can't figure out how to use the copious amount of concealment available.

Use the terrain, and exercise patience and brawlers can flat ream the bungholes of lrmboats on this map.



He Bishop, here's a little tip, treat the Warhammer like a big Centurion, I do that, and she really shines. Not the first into the firing line, but just behind it, providing support.

#18 stun

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Posted 21 January 2016 - 11:37 AM

Not much of a need to nascar on this map, just keep the enemies in front of you and play well.

I'm not sure why dealing with LRM's are such a huge problem for some people, there are more ways than one to get the advantage on them. Myself, I take radar dep. and I usually play very close to cover, so when I see LRM's coming just drop down, rinse myself clean of the stupid things and be done with them. Pop back up for more shots.

But like I said, there are more ways than this and I know people here can elaborate more on this.

#19 xWiredx

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Posted 21 January 2016 - 11:40 AM

Polar Highlands doesn't really discourage nascar-ing. I've only seen the map once, I was in my Black Widow. Both teams nascar-ed so hard it was like a toilet flush. Everybody kept turning left harder and harder until finally there were a couple of deaths on the enemy team. That's when everybody kind of slowed down and started shooting in lines, then nascar-ing a little more, stopping, shooting in lines, rinse, repeat. Ended up 12-6.

I do like the new map, though. It is definitely different from the rest of the current selection and requires adaptation. It's fun.

The Warhammer... I like the hero loadout. The rest of them... I tried to keep one stock with the PPCs despite my misgivings of PPCs, and the rest I still need to work out. I like my STD280 AC5+MPL build and my XL300 UAC5+MPL build (which I will be slightly redoing, its too close to the other for my liking). The others are kinda meh.

#20 Apnu

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Posted 21 January 2016 - 11:45 AM

View PostSilentWolff, on 21 January 2016 - 09:51 AM, said:

It seems appropriate to make this thread after the deluge of new thread topics complaining about both.


The Warhammer

Its not a Marauder so quite trying to play it like one. As is the case with any mech in this game, if you lose in the mechlab, your going to lose in the game. Play to the mechs strengths and it has plenty. Use the quirks to your advantage. 50% to PPC velocity is beast. It also has nice energy and ballistic quirks. Quit trying to fit a standard engine in this mech and expect it to shine. Its not a brawler.


Polar Highlands

The first map that actually reminds me of a MW4 map. Wide open spaces, but with plenty of cover. Jump jets not needed. No obstructions or invisible walls. Discourages Nascaring. Encourages varied builds and ranged fighting. Whats the problem here? Not every map needs to be a no skill Nascar brawling map. There are more than enough of those maps already.


Summary

A good mechwarrior adapts to his or her surroundings and plays to their mechs strengths and tries to minimize their weaknesses. The same goes for the map you drop on. Positioning is key. Be aware of your surroundings and the ebb and flow of the battle, it will determine whether you fail or succeed. Communicate with your teammates! Less time complaining on the forum and more time doing the things I've listed above will contribute to your success on the battlefield.



Agreed. I suck with PPCs. I can't hit with them, even with the 50% velocity quirk so the lead is shorter. I put in LPLs instead. I'm doing fine, netting around 400 damage a game when I'm not making bad tactical decisions. Which is about normal for me. I'm running them with pulses, SRMs and MGs, they've been fine.

My PPC woes aside. The WHM, like most mechs, need to be in the right place at the right time. Pilots need to remember its only 70 tons so its as durable as the GHR. Thinking they can tank against dakka spewing Dires, or run around Polar with out Radar Dep and/or AMS is a piloting issue, not a mech issue.





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