As someone who has spent quite a bit of time modding other games, especially Fallout 3: New Vegas, I'm always amazed whenever companies fail to balance things decently. Note that i'm not saying perfect balance...but to a decent level. Some companies also fail to do basic QA and fix extremely simple bugs...things like simple typo errors that can be spotted by looking at an error log file in 30 seconds. Many companies won't fix bugs like these. I honestly don't understand why. Disciples 3 for example, shipped with incorrect filenames for many sound files, so certain units, etc, never played their sounds ingame. All you had to do was look at the error log file which tells you exactly which files are incorrectly named, cross-reference it with the actual filename and change the filenames. An intern could have done that in an hour or two, but to the very end they refused to put out a patch to fix it.
As most people know by now, MWO's weapons can be easily modified via editing a XML file. The fact that PGI very rarely does this is problematic. When balancing stats, you need to constantly make changes to get feedback. You don't wait 3 months, slightly reduce PPC heat, then wait another 3 months. You are NEVER getting anything done at that rate. I have no idea if this is considered the "industry standard" for balancing...but anyone here with modding experience can confirm that this basically does nothing.
To give an example, when I was modding Disciples 3, I would take an underpowered unit, change it's stats/abilities, then play test a few battles to see how the new unit performed. Most of the time, I would find that the new unit would either be overpowered, or still be underpowered, and have to make additional changes. Sometimes I had to repeat this process more than half a dozen times before I would feel sastified with the end result. That's precisely what PGI should have been doing in the closed and open beta...making changes every week and tweaking them based on feedback. Instead, it takes 3 months or more for small changes to occur, so obviously, nothing gets done.
Any experienced player can easily mod the game's files to achieve much better game balance in a week. This isnt unique to PGI though...most companies these days end up with the same problem. Bethsoft is probably most famous for these since all of their modern games are basically unplayable without community patches and mods that fix hundreds of bugs and game breaking issues that the parent company simply will not touch. I would love to hear from an industry insider as to the explanation for this phenomenon...but nobody wants to talk about it because they know it will probably make their company look bad, which means killing their career.
I also noticed that nobody in the industry seems to be hiring marketers to talk to their customers. This is very, very odd, because every business school these days is stressing how important it is to build a relationship with your customers. The games industry seems to operate in a very old school way, in which all they do is look at product sales. Other than that, nobody is using any marketing tools or strategies to gather data from customers. One example of what PGI should have done was hire a marketer to act as community rep in the closed beta phase, who would be running surveys/focus groups to get data on what the customers want. Instead, PGI gathers data mostly via "feel", such as seeing how many complaints Russ gets on twitter.
Example 1 : There were countless forum posts on the forum on ways to fix the clan-IS XL engine imbalance. For months, NOTHING happened. Then one guy tweeted to Russ that clan XLs should get a movement penalty after losing a side torso. Russ agreed with him, and in a few weeks that change went live. That was not a unique idea, it had been posted on the forums countless times before the tweet, but PGI obviously didnt read those...the only thing that got read was the tweet that went to Russ.
Example 2 : Nobody was complaining that the BJ was underpowered. Then PGI released massive structure quirks for the BJ, along with other buffs. Every competitive player basically facepalmed. Customers did not ask for this change...nor did PGI gather any marketing data that suggested customers wanted this change. Why then, would a company make a change that customers obviously did not want? Sometimes, companies make changes because the people in charge want that charge, not because it would lead to more profits. PGI almost entirely balances through the desires of one person (Paul) without taking into accounting marketing data. It would be like Coca Cola releasing a new drink because an executive wanted it, without doing any marketing research to see the potential market size, the target demographic, etc. That's basically what PGI does with game balance.
Also, I doubt that Russ is willing to backup his words. I would be more than happy to demonstrate that I could dramatically improve the current game balance, but I am well aware that there's no way that PGI would risk doing anything that would make themselves look worse than one of their players. So basically what will happen is that we will never hear of Russ's comment ever again and we will continue on the current cycle of game balance hell.
Edited by Jun Watarase, 01 May 2016 - 12:05 PM.