1453 R, on 19 June 2016 - 07:56 AM, said:
Wait...you're saying that the forum reaction to a feature which has only been previewed and not even actively implemented yet, and thusly one which we have no actual experience of yet,
This is false.
We have years of in game experience testing the survivability of mechs against each other, and mechs which are larger with larger hitboxes are demonstrably worse.
The reaction you are seeing is because somehow, after all this time, PGI (and bizarrely many players) seem to have forgotten that information exists.
We have years of shooting the Atlas pre-quirk, and we know how survivable it is now - finally - after quirks.
It got larger, and many of them had their agility quirks removed.
The Black Knight got massively larger, and ... had its structure quirks reduced (again), the 6 had its agility quirks reduced.
This was a mech getting destroyed easily until it was heavily quirked for structure.
It's now larger, and has even lower structure quirks - do you seriously believe we can't understand how this mech will be affected until we play it? That's ridiculous.
We know exactly how this is going to play out, this isn't theory craft to many of us.
How many years of players saying "X, Y & Z mech are too large." only to find them unchanged in this rescale, or worse actually larger do you actually need?
The Grasshopper was already too large for it's own good and very vulnerable, it's only good role was having JJs and/or sniping builds -
it is now larger than it was.
It is clearly worse, this is not even arguable.
On top of that, nearly all variants are losing their firepower quirks - which in their own way (by allowing favorable trades to be made) also reduces its survivability even further.
Edited by Ultimax, 19 June 2016 - 09:14 AM.