

The One Legged Hop Monster
#1
Posted 15 March 2012 - 08:21 AM
so does that mean that if you destroy only one leg that it'll start hopping around? Waching an Atlas hop around on one leg, fireing lasers, would be a very memorable sight!
What do the rest of you guys think?
#2
Posted 15 March 2012 - 08:40 AM
Conically, these Mechs still can torso-twist and train their weapons on target within it's arc of damage,
#3
Posted 15 March 2012 - 08:40 AM

#4
Posted 15 March 2012 - 08:44 AM
#5
Posted 15 March 2012 - 08:44 AM

He'll bite ya knee-caps off!
Edited by Shrekken, 15 March 2012 - 08:45 AM.
#6
Posted 15 March 2012 - 09:04 AM

#7
Posted 15 March 2012 - 09:07 AM
A destroyed body part can mean that all the armor and (if applicable) weapons/equipment are destroyed but the structure is stil attached.
In MW4 this left you with a limping mech not a hopping one.
Edited by Mana211, 15 March 2012 - 09:08 AM.
#8
Posted 15 March 2012 - 09:14 AM
Mana211, on 15 March 2012 - 09:07 AM, said:
A destroyed body part can mean that all the armor and (if applicable) weapons/equipment are destroyed but the structure is stil attached.
In MW4 this left you with a limping mech not a hopping one.
No, as a matter of fact i never did play MW4(although i probably should). That would probably be due to the fact that ive heard it's not as good as the others.
#9
Posted 15 March 2012 - 09:18 AM
- Destroy and remove the limp a la arms. (mech disabled)
- Cripple and make the mech limp. (mech intact)
We haven't decided which yet.
#11
Posted 15 March 2012 - 09:33 AM
Bryan Ekman, on 15 March 2012 - 09:18 AM, said:
- Destroy and remove the limp a la arms. (mech disabled)
- Cripple and make the mech limp. (mech intact)
So you're saying it's an A or B decision already? No chance for a gradual process like functional -> damaged -> disabled -> destroyed?
#12
Posted 15 March 2012 - 09:39 AM
Bryan Ekman, on 15 March 2012 - 09:18 AM, said:
- Destroy and remove the limp a la arms. (mech disabled)
- Cripple and make the mech limp. (mech intact)
I'd personally go with the limp option over the disable option. Makes it a viable tactical choice, particularly if the battle is taking place in multiple locations and ranges about a fair bit, and yet doesn't completely remove the pilot from the game.
It also makes it a much more complicated choice depending on the style of mission. If/when game modes other than deathmatch are introduced (base capture/destroy, defend VIP, whatever) a legged mech could still be a viable defender with a gimp leg (or two whatever the case may be) or be an effective support fire mech if they have the proper weapondry.
From a lore point of view I'd also assume that while the weapons of the time should be able to strip most of the functioning bits off the leg, it'd take quite a bit of doing to take a leg clean off, however those with more experience with the background feel free to correct me.
Anyhow, I'm sure you guys are considering all of the above already.
#13
Posted 15 March 2012 - 09:40 AM
Standing with only 1 leg? Its kinda silly to have a mech stand and still be able to fight with half its ability to remain standing while taking direct fire. It would make sense to be able to stand in a non-combat / no strong wind environment but in combat, youd fall over quickly anyway from any respectable impacting force.
Edit: That said, Ill probably be fine with whatever PGI decides is best for balance. Being able to shoot from the ground, while cool in HG, may not be a match for MWO. Most pilots would probably climb out of their legged and toppled mech even if they could continue the fight albeit disabled. It depends on if its worth it or not. It was a no respawn match with league-like importance then it would be great to have that last opportunity to fight to the very end. So maybe have it as an option. meh
Edited by LakeDaemon, 15 March 2012 - 10:40 AM.
#14
Posted 15 March 2012 - 09:59 AM
Bryan Ekman, on 15 March 2012 - 09:18 AM, said:
- Destroy and remove the limp a la arms. (mech disabled)
- Cripple and make the mech limp. (mech intact)
Can we have both for variety?

Heavily damaged / Crippled Limb = Greatly reduced maneuverability (but still able to rotate / face the Mech ) giving a greater chance to defend itself.
Destroyed / Detached = Limb gone, Mech goes stationary, arch of fire limited to it's torso rotation. Double the chance of knock-down (even as a result of firing it's own weapons that have recoil).
Addendum edit:
Both legs heavily damaged / crippled = See Destroyed / detached results.
Both legs destroyed / detached... "Time to buck-up buttercup and punch-out"... dead Mech.
The pretense that it could not stand on one limb is arguable as the Mech "balances" via neural input from the pilot... One or two legs is relevant with the exception of having double the chance of knock-down via weapon impact or it's own weapon recoil.
Lastly, we also have to factor in JJ capabilities under these conditions as well...
Edited by DaZur, 15 March 2012 - 10:12 AM.
#15
Posted 15 March 2012 - 10:07 AM
This would, however, negate the ability to destroy legs in a similar fashion to arms. Maybe that's best.
#16
Posted 15 March 2012 - 11:06 AM
Bryan Ekman, on 15 March 2012 - 09:18 AM, said:
- Destroy and remove the limp a la arms. (mech disabled)
- Cripple and make the mech limp. (mech intact)
Looks like a choice between bad and worse.

#17
Posted 15 March 2012 - 11:06 AM
#18
Posted 15 March 2012 - 11:27 AM

#19
Posted 15 March 2012 - 11:33 AM
#20
Posted 15 March 2012 - 11:39 AM
Though frankly, when a mech loses a leg, it would be better to have a mech turn into a stationary turret or hop around retardedly then have a single leg loss be an instant kill like in Mechwarrior 3. By having leg loss be an instant kill, it took ALL the strategy out of aiming and simply made it a game of legging.
I think probably the best solution would be to, instead of legs being completely blown off, the devs could make it so a leg is "crippled" and the mech simply drags it along behind it at a VERY slow pace.
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