Performance is rewarded - Mechwarrior Style
#1
Posted 31 October 2012 - 05:02 PM
So, I'm kinda tired of seeing all these posts and threads about how "Performance is never rewarded" and "Everyone always earns the same average c-bills every round no matter how much damage they do".
Sure. That seems sound superficially. But I think many of you forgot that you're playing a Mechwarrior game. Mechwarrior games do reward performance. They just don't reward the same kind of performance that many non-veterans are used to.
The Battletech universe is a dystopia, coming out of a severe technological dark age. Working tech is scarce. Bullets, Ammo, even scraps of Armor are worth their weight in gold.
Does this sound like the kind of world where players would get rewarded for blowing up all the perfectly good armor, ammo, and equipment on the enemy Mechs? Hell no. It sounds like the kind of world that rewards players for killing pilots and saving as much of that technology as possible.
And it does.
I'm sure some of you have seen these pictures a half dozen times already. You're probably sick of them. Well, I'm kind of sick of posting them. But c'est la vie.
Examples:
High Damage + Low Efficiency = Low C-bill Rewards
Low Damage + High Efficiency = High C-bill Rewards
Note the Salvage bonuses in particular.
This is where performance is rewarded in MWO.
You don't get points for blowing the crap out of precious tech. You get points for sparing that tech and killing the pilot.
Kill the Meat, Save the Metal.
#2
Posted 31 October 2012 - 05:06 PM
Having premium bonuses is a great boon, but I have never had any issues with C-bill/XP generation. Play as a team, play efficient, and you'll come out with a haul, win or lose.
#3
Posted 31 October 2012 - 05:15 PM
Would be handy for PGI to document this somewhere for new and old players alike!
#4
Posted 31 October 2012 - 05:20 PM
BTW, Those damage figures are NICE.
#7
Posted 31 October 2012 - 05:26 PM
Most new players don't.
#8
Posted 31 October 2012 - 05:29 PM
Alternatively though much harder is to headshot the enemy mech.
#9
Posted 31 October 2012 - 05:31 PM
Stonefalcon, on 31 October 2012 - 05:29 PM, said:
Alternatively though much harder is to headshot the enemy mech.
Exactly. +1
#10
Posted 31 October 2012 - 05:32 PM
pursang, on 31 October 2012 - 05:26 PM, said:
Most new players don't.
It is nice, at least new players can get that YLW mech for the 30% C-Bill booster and can still purchase a premium account. All new players have the abiltiy to get those perks if they want too.
#11
Posted 31 October 2012 - 05:33 PM
pursang, on 31 October 2012 - 05:26 PM, said:
Most new players don't.
One can focus their shots against damaged or otherwise weak areas of the opponent in any kind of mech. Notice that the difference in salvage rewards alone in his example is 87K in FakeMoneyUnits. Maybe if people running trials would stop spamming the LRMs their salvage bonuses would be higher. Go for the rear armor, go for the head, go for the side torso that's down to internals. That light mech lost a leg? Headshot him and save the rest for more FakeMoneyUnits instead of just disintegrating all those precious resources. Or take is other leg as someone mentioned above. 2 legs gone == dead mech. Likely with most of its expensive parts (see above) in tact.
Vlad Ward, on 31 October 2012 - 05:02 PM, said:
Kill the Meat, Save the Metal.
This.
Edited by Bagheera, 31 October 2012 - 05:35 PM.
#12
Posted 31 October 2012 - 05:34 PM
pursang, on 31 October 2012 - 05:26 PM, said:
Most new players don't.
Way to miss the point.
An 80k Difference in salvage returns is huge, with or without premium.
Plus those numbers were sans founders bonus.
#13
Posted 31 October 2012 - 05:35 PM
TRIAL MECHS BAD, NO KILL ENEMIES, BUT COST LESS THAN CUSTOM MECH. GET KILLED QUICK AND START OVER IS MUCH MORE MONEY.
#14
Posted 31 October 2012 - 05:38 PM
#15
Posted 31 October 2012 - 05:38 PM
#16
Posted 31 October 2012 - 05:40 PM
Bagheera, on 31 October 2012 - 05:33 PM, said:
One can focus their shots against damaged or otherwise weak areas of the opponent in any kind of mech. Notice that the difference in salvage rewards alone in his example is 87K in FakeMoneyUnits. Maybe if people running trials would stop spamming the LRMs their salvage bonuses would be higher. Go for the rear armor, go for the head, go for the side torso that's down to internals. That light mech lost a leg? Headshot him and save the rest for more FakeMoneyUnits instead of just disintegrating all those precious resources. Or take is other leg as someone mentioned above. 2 legs gone == dead mech. Likely with most of its expensive parts (see above) in tact.
It really doesn't matter how well you perform, new players just won't be performing as well as a veteran player with premium account and Founders' 'Mech. Thus invalidating this entire thread. And it's not like new players can even get any return as trial 'Mechs don't give any XP.
LogicSol, on 31 October 2012 - 05:34 PM, said:
An 80k Difference in salvage returns is huge, with or without premium.
Plus those numbers were sans founders bonus.
Did I mention that new players don't earn XP? They don't earn XP.
#17
Posted 31 October 2012 - 05:44 PM
Codejack, on 31 October 2012 - 05:35 PM, said:
TRIAL MECHS BAD, NO KILL ENEMIES, BUT COST LESS THAN CUSTOM MECH. GET KILLED QUICK AND START OVER IS MUCH MORE MONEY.
NO MORE QUICK COMBATS WITH TRIAL MECHS, NO GET MONEY FOR EARLY LEAVE, MECH STUCK IN BATTLE FOR DURATION
Besides, you still get more money for putting in an effort and helping your team win, than just suicide.
pursang, on 31 October 2012 - 05:40 PM, said:
This thread was about XP when? Oh right when you changed that topic.
#18
Posted 31 October 2012 - 05:44 PM
LogicSol, on 31 October 2012 - 05:44 PM, said:
NO MORE QUICK COMBATS WITH TRIAL MECHS, NO GET MONEY FOR EARLY LEAVE, MECH STUCK IN BATTLE FOR DURATION
Besides, you still get more money for putting in an effort and helping your team win, than just suicide.
This thread was about XP when? Oh right when you changed that topic.
Pretty fat bonuses for assists.
#19
Posted 31 October 2012 - 05:46 PM
pursang, on 31 October 2012 - 05:40 PM, said:
It really doesn't matter how well you perform, new players just won't be performing as well as a veteran player with premium account and Founders' 'Mech. Thus invalidating this entire thread. And it's not like new players can even get any return as trial 'Mechs don't give any XP.
Did I mention that new players don't earn XP? They don't earn XP.
There are two kinds of experience in this game, but you're right, they won't get one of them. I think this thread pertains to them gaining a bit of the other... aka. mechwarrior pilot skill.
#20
Posted 31 October 2012 - 05:48 PM
LogicSol, on 31 October 2012 - 05:43 PM, said:
NO MORE QUICK COMBATS WITH TRIAL MECHS, NO GET MONEY FOR EARLY LEAVE, MECH STUCK IN BATTLE FOR DURATION
Yea, you're right; I have to alt-tab and surf the net until the round is over. Of course, if everyone would just run out and die, the round would be over more quickly...
LogicSol, on 31 October 2012 - 05:43 PM, said:
HAHAHAHA- OMG, you are serious, aren't you? THE TRIAL MECHS ARE INTENTIONALLY GIMPED!
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