Few things I've noticed
- Welding going on in the mech bay. (confirmed)
- LRMS indirect fire shooting at a much steeper angle. (confirmed) (still not sure if direct fire does this) This is a bug that is being hotfixed today along with some LRM balancing adjustments see here http://mwomercs.com/...hotfix-nov-8th/
- Missiles when locked on and incoming give a "Missile Incoming" alarm. (confirmed)
- The Launch button for the group mode (thank god) (confirmed)
- Lasers appear to hang in the air for a short while sometimes after they are fired. (unconfirmed) (it appears that way to me when I play).
LRM, SRM, sSRM wgot nerfed by not giving any XP (damage=0) (According to garth this is being patched in within the hour.)Fixed- Base Icon is different (confirmed)
- Out of bound border markers are orange. (confirmed)
- The Nvidia Bobblehead is now bouncing. (confirmed)
- Bases now have a visual upgrade and can act as half cover. (confirmed)
- SSRMs impulse value has dropped dramatically, they no longer rock your cockpit around that much, if at all. (confirmed)
- SSRMS miss more frequently (and no, I'm not talking about the spread damage). (confirmed)
- Endosteel slots that were moveable before are know known as "dynamic structure" slots. (confirmed)
- Added position data to F9 FPS meter. (confirmed)
- Mech color has been standardized. (confirmed)
- LRM's dont seem to shake the cockpit anymore. (lower impulse value most likely) (confirmed)
- Threshhold for taking fall damage has been adjusted, causing damage on shorter drops. (confirmed)
- Several weapon descriptions have been added to the game. (confirmed)
If you strip a section of the mech, the next damage it takes completely destroys the internals, even if its just from a single small laser.(False according to a dev here http://mwomercs.com/...ly/page__st__20).- Fixed the arm colour on Catapults - no more Green cats with Beige arms. (confirmed)
- The Dragon center torso (viewed from cockpit) now correctly displays the mech's skin. (confirmed)
- Forest Colony now has 2 large boats in the water with a small space separating them. Good cover if a fight breaks out on that side. (confirmed)
- The film grain filter is finally gone on most (all?) maps! (unconfirmed)
- Increase of all heat sink efficiency on the two snow maps?(unconfirmed)
- On Forest Colony Snow, there are certain areas of the map where you can shoot through the terrain and get stuck in the floor.(confirmed) need more details - "Had a Commando I was with run into the left section of the Snow Colony cave (from the built-up area) and get stuck in the ground for the remainder of the match. Right at the upper entrance."
Verifying authenticity of claims. Will update as found.
Thank you to all the contributions in this thread.
More confirmations are always appreciated.
Edited by Kaelus, 08 November 2012 - 03:54 AM.