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Undocumented Patch Notes 11/06/2012



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#1 Kaelus

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Posted 06 November 2012 - 03:50 PM

While the patch notes are interesting and informative. It's the undocumented patch notes I'm always worried about please post your findings here.

Few things I've noticed
  • Welding going on in the mech bay. (confirmed)
  • LRMS indirect fire shooting at a much steeper angle. (confirmed) (still not sure if direct fire does this) This is a bug that is being hotfixed today along with some LRM balancing adjustments see here http://mwomercs.com/...hotfix-nov-8th/
  • Missiles when locked on and incoming give a "Missile Incoming" alarm. (confirmed)
  • The Launch button for the group mode (thank god) (confirmed)
  • Lasers appear to hang in the air for a short while sometimes after they are fired. (unconfirmed) (it appears that way to me when I play).
  • LRM, SRM, sSRM wgot nerfed by not giving any XP (damage=0) (According to garth this is being patched in within the hour.) Fixed
  • Base Icon is different (confirmed)
  • Out of bound border markers are orange. (confirmed)
  • The Nvidia Bobblehead is now bouncing. (confirmed)
  • Bases now have a visual upgrade and can act as half cover. (confirmed)
  • SSRMs impulse value has dropped dramatically, they no longer rock your cockpit around that much, if at all. (confirmed)
  • SSRMS miss more frequently (and no, I'm not talking about the spread damage). (confirmed)
  • Endosteel slots that were moveable before are know known as "dynamic structure" slots. (confirmed)
  • Added position data to F9 FPS meter. (confirmed)
  • Mech color has been standardized. (confirmed)
  • LRM's dont seem to shake the cockpit anymore. (lower impulse value most likely) (confirmed)
  • Threshhold for taking fall damage has been adjusted, causing damage on shorter drops. (confirmed)
  • Several weapon descriptions have been added to the game. (confirmed)
  • If you strip a section of the mech, the next damage it takes completely destroys the internals, even if its just from a single small laser.(False according to a dev here http://mwomercs.com/...ly/page__st__20).
  • Fixed the arm colour on Catapults - no more Green cats with Beige arms. (confirmed)
  • The Dragon center torso (viewed from cockpit) now correctly displays the mech's skin. (confirmed)
  • Forest Colony now has 2 large boats in the water with a small space separating them. Good cover if a fight breaks out on that side. (confirmed)
  • The film grain filter is finally gone on most (all?) maps! (unconfirmed)
  • Increase of all heat sink efficiency on the two snow maps?(unconfirmed)
  • On Forest Colony Snow, there are certain areas of the map where you can shoot through the terrain and get stuck in the floor.(confirmed) need more details - "Had a Commando I was with run into the left section of the Snow Colony cave (from the built-up area) and get stuck in the ground for the remainder of the match. Right at the upper entrance."
Updating as found.




Verifying authenticity of claims. Will update as found.
Thank you to all the contributions in this thread.
More confirmations are always appreciated.

Edited by Kaelus, 08 November 2012 - 03:54 AM.


#2 Sintaichi

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Posted 06 November 2012 - 03:51 PM

That missile incoming thing is a godsend.

#3 Calmon

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Posted 06 November 2012 - 03:52 PM

LRM, SRM, sSRM wgot nerfed by not giving any XP (damage=0) ^_^

#4 ZoomThruPoom

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Posted 06 November 2012 - 03:52 PM

Way to teach the newbies to fear patch day PGI.

#5 dF0X

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Posted 06 November 2012 - 03:53 PM

The steeper angle of LRMs is not undocumented, it is part of the Artemis functionality.

Another undocumented "feature" is than now SSRMS miss more frequently (and no, I'm not talking about the spread damage)

#6 James The Fox Dixon

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Posted 06 November 2012 - 03:57 PM

View PostCalmon, on 06 November 2012 - 03:52 PM, said:

LRM, SRM, sSRM wgot nerfed by not giving any XP (damage=0) ^_^


There goes fire support players. Laser Warrior Online here we come or wait we can't since dhs don't work at their TT values. It's umm Base Capping Warrior Online.

#7 Dig Bickerson

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Posted 06 November 2012 - 03:58 PM

View PostDesrtfox, on 06 November 2012 - 03:53 PM, said:

The steeper angle of LRMs is not undocumented, it is part of the Artemis functionality.

Another undocumented "feature" is than now SSRMS miss more frequently (and no, I'm not talking about the spread damage)


Do the trial Cats have it too then? Because I noticed it whenever I fired LRMs at enemies. And the Streaks are less accurate as well, you can't just run like crazy and expect a 100% hit chance like you used to now.

#8 Kaelus

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Posted 06 November 2012 - 03:58 PM

View PostDesrtfox, on 06 November 2012 - 03:53 PM, said:

The steeper angle of LRMs is not undocumented, it is part of the Artemis functionality.

Another undocumented "feature" is than now SSRMS miss more frequently (and no, I'm not talking about the spread damage)

Can you quote where it says that? Because I cannot find that anywhere written about the Artemis IV FCS.

#9 J4ckInthebox

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Posted 06 November 2012 - 03:58 PM

The Nvidia Bobblehead is now buncing....thank God now I can play !

srsly, I think PGI should re-think their priority list. just sayin.

Quote

LRM, SRM, sSRM wgot nerfed by not giving any XP (damage=0) ^_^


Do you seriously think it's intentional? wow, what do you smoke? (i want it, BTW)

Edited by J4ckInthebox, 06 November 2012 - 04:00 PM.


#10 Sarevos

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Posted 06 November 2012 - 03:59 PM

bases now have a visual upgrade and can act as half cover

Edited by Sarevos, 06 November 2012 - 03:59 PM.


#11 Felicitatem Parco

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Posted 06 November 2012 - 04:00 PM

View PostJ4ckInthebox, on 06 November 2012 - 03:58 PM, said:

The Nvidia Bobblehead is now buncing....thank God now I can play !

srsly, I think PGI should re-think their priority list. just sayin.

That's right, they should lay-off every employee that's not working on the current bugs. Level design? No, they should either go to working on the net code, or get off the timeclocks.

^_^

Edited by Prosperity Park, 06 November 2012 - 04:01 PM.


#12 Suko

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Posted 06 November 2012 - 04:01 PM

Thanks for making this thread. I hate it how PGI omits stuff from their patch notes. No matter how small the feature is, it should be listed.

#13 J4ckInthebox

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Posted 06 November 2012 - 04:03 PM

Quote

That's right, they should lay-off every employee that's not working on the current bugs. Level design? No, they should either go to working on the net code, or get off the timeclocks.


Where did i say something like that? can I ask you what you smoke? I will probably mix it with Calmon's stuff.

#14 Calmon

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Posted 06 November 2012 - 04:04 PM

View PostJ4ckInthebox, on 06 November 2012 - 03:58 PM, said:

The Nvidia Bobblehead is now buncing....thank God now I can play !

srsly, I think PGI should re-think their priority list. just sayin.



Do you seriously think it's intentional? wow, what do you smoke? (i want it, BTW)


Sure thats why I used this smiley...

#15 Sign

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Posted 06 November 2012 - 04:08 PM

As I posted elsewhere:

SSRMs impulse value has dropped dramatically, they no longer rock your cockpit around that much, if at all.

Catapult's (C1 At least) missile launch point has been moved upwards significantly. Missiles now look like they launch from above the cockpit evading most immediate low terrain obstacles which would have prevented them from taking flight before.

For me at least, visibility has improved considerably in all maps. Seems as if ambiance grain has been reduced by a lot in the short to medium distances

#16 Kaelus

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Posted 06 November 2012 - 04:10 PM

View PostShadowVFX, on 06 November 2012 - 04:01 PM, said:

Thanks for making this thread. I hate it how PGI omits stuff from their patch notes. No matter how small the feature is, it should be listed.

No problem, I love threads like this and was sad when nobody made this one. So I decided it needed to be here.

#17 Garth Erlam

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Posted 06 November 2012 - 04:11 PM

There's a fix for the missile issue, within the hour it'll patch in, no worries ^_^

#18 Dig Bickerson

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Posted 06 November 2012 - 04:13 PM

View PostGarth Erlam, on 06 November 2012 - 04:11 PM, said:

There's a fix for the missile issue, within the hour it'll patch in, no worries ^_^

Can you also add in the Cockpit FX that was described in the patch previews too? :3

#19 Kaelus

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Posted 06 November 2012 - 04:14 PM

View PostGarth Erlam, on 06 November 2012 - 04:11 PM, said:

There's a fix for the missile issue, within the hour it'll patch in, no worries ^_^

Thanks Garth!

#20 Sarevos

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Posted 06 November 2012 - 04:16 PM

View PostGarth Erlam, on 06 November 2012 - 04:11 PM, said:

There's a fix for the missile issue, within the hour it'll patch in, no worries ^_^

Full patch notes please >.<





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