infinite xÆr0, on 20 April 2012 - 12:52 PM, said:
Not sure if you saw my previous post but min/maxing armor for engines was a huge problem in MW4, resulting in the typical speed of a medium 'mech brawler (including ones carrying an LBX/20 and LBX/10!) exceeding 105kph all of the time. Anything under 95kph was considered "really slow" for mediums. This changes the pace of the game greatly and pretty much tears all CBT style tactics straight out of it. I also don't see this being a problem at all in MWO, as it sounds like they've already solved the problem.
Weapon "boating" on the other hand is honestly a silly complaint. The bottom line is unlike table top, in a sim environment you want weapons that mesh well together. i.e. PPCs and Gauss have worked good in previous games; or Gauss and Lasers, etc. You tend to want to limit your design to 2 types of weapons if you can help it (or even 1) purely so that all the shots lead at the same speed, fire in the same way, etc. Sometimes this can include long/close range weapons - for example if I have 4 medium lasers on a third group on a 'mech centered around large lasers, I can use them when required, firing with the Large Lasers in a similar fashion.
For example taking a AC/10, Large Laser, SRM2 and LRM5 is going to leave you with a terrible 'mech. The AC needs lead time, the Large Laser doesn't, the SRM2s needs wildly different lead time and the LRM5 needs lock. It's a mess to pilot and vastly overly complicated and if you don't mod it to something far more direct in mechlab, I cannot possibly blame that on some "boating" boogeyman but rather a small crowd that wants horrendous designs to be effective purely because "they worked on Table Top."*
* I'd argue even then matching weapons are better; less about lead and lock type and more about having the same optimal range.
Edited by Victor Morson, 20 April 2012 - 01:04 PM.