Battletech Melee Weapons
Posted 21 December 2013 - 12:13 PM
When the Clan invasion rolls in, I don't want every mech in my bay to suddenly become obsolete. Please, PGI, throw us a bone!
What if you could use your mech's hands to grab your opponent's arm or torso to lock him in place? A brawler Atlas could grab hold of his opponent's arms and let fly with the greater firepower of his torso weapons.
Posted 17 February 2014 - 04:03 PM
Posted 19 February 2014 - 10:02 AM
Edited by MGA121285, 19 February 2014 - 10:02 AM.
Posted 19 February 2014 - 11:02 AM
Posted 19 February 2014 - 01:22 PM
No worse than the torso of a Hunch, or the arm of a YLW..... TBH this isn't a detractor to not have melee... I want my Hatchetman!
Posted 19 February 2014 - 01:48 PM
Posted 14 March 2014 - 08:11 AM
Posted 23 March 2014 - 07:30 AM
I didn't vote since I would like it however I am pretty sure it will be implemented horribly. If they could do it right though I would like physics to be correct. For example a smaller mech with a blunt weapon would not be able to knock over an Atlas for example HOWEVER if they had a bladed one they could do damage but with a chance the axe or whatever weapon gets stuck in the armor? I apologize if this is not at all canon to te franchise but the fear of melee being implemented breaking the game as everyone will be running around with them and the use of ranged weaponry becoming obsolete just feels like a likely happening.
Also mechs without arms (Catapult and Stalker for example) would still do a melee attack on a knocked over enemy mech by just stepping on it, however again factoring mass physics (i/e Raven will not be able to crush an knocked over Atlas). I swear I would love the knock over physics from beta to return just more refined. If a light mech pilot is skilled they would have to avoid running into an assault they are harrassing as it will likely lead to them being knocked over and they should NOT be invincible in that time and if the assault happens to step on them, game over for that mech. Also chicken walkers should probably have a harder time getting back up if knocked over unless they have controllable arms, however again with physics perhaps any weapon on the arm may have a chance of being damaged while getting back up due to having to support the mech's weight.
Posted 24 March 2014 - 07:59 AM
Posted 24 March 2014 - 09:15 PM
I do remember the converted Mining Mech, The mining tool would devastate anything it could touch, but you are armored and limited to 25kph. The only ranged weapons was a single rack of lrms. Not to mention you got tank treads for feet, it would make large hilly laps like Alpine Peaks hell. It seems to fill even more of a niche than the urbie did.
But I think most people here want the Axeman and other purpose built combat mechs. If I recall Kurita did have quite a few with Katanas, would feel really badass to use one.
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