Lately I was very frustrated by performance of my builds, that have high one-shot damage output (like, say 2xPPC+AC20 or dual AC20). The problem is, I could not kill mechs with one nicely placed shot in the head anymore, or could not kill lights even if I did hit them with full volley in one burst.
I could not understand if I started to suck so much in sniping, or it is something with game mechanics now. Damage got spread all the time, not going into the location I hit.
So, I collected data and asked support, if it is a bug or some kind of anti-one-shot protection mechanics.
It turned out, that there actually IS such mechanics, though even the GM I was speaking with did not know about its existence at first.
Here is my initial request letter:
And here is a quote from the latest response letter:
My QA team has cleared things up for me a bit. There was a change to the ballistic rounds handling to prevent many of the one-shot-kills that players were experiencing (and being frustrated by). The point of impact for many of these weapons has been increased, close range can further increase this diameter so the damage from your rounds was being spread correctly.
Seems we both learned something today!
So, this means, that big shell's damage is implicitly spread across multiple locations.
What I would like to know is your attitude towards such mechanics.
I will hide mine under the spoiler tag not to poison the thread.
Also, this was not intended to be a QQ thread. I, personally, do not QQ, I just really want to find out community's opinion on this. Basically, what is more frustrating: being one shot, or being unable to one shot somebody?
- Gave the "bullets" used for the autocannons, gauss rifle, and PPCs a 0.25 m collision radius (it was previously 0, a single point)
However, the point is, that in last patch that was, most likely, heavily tweaked, which resulted in damage being spread all over the mech for, say AC20s, if the mech is as small as, say, Jenner. Not a 0.25m radius, seems much much bigger.
As I see lots of questions regarding how exactly it was tested, I will post COMPLETE letter history here, that contains my mech's loadout, conditions, under which shots were fired and so on - all the data, required to reproduce.
So, here it goes, under the spoiler:
Edited by Undead Bane, 06 December 2012 - 07:04 AM.