ShadowVFX, on 10 December 2012 - 11:25 AM, said:
Alright, I find it difficult to call this an "exploit", but it certainly is a abusing the ECM system. 3 times last night I encountered the same 4 man team where each member one was running an ECM Raven equipped with SSRMs and med or large lasers. They would all scout along the perimeter to capture the base in each game. 4 mechs on base means it can drop the base to 0 health in ~30 seconds without contest. And they can skirt around most maps undetected thanks to their speed and ECM making it impossible to target them unless it is visual.
So watch for them. Except for Frozen City there are no hidden routes to the base.
ShadowVFX, on 10 December 2012 - 11:25 AM, said:
In all three games, a friend and I both went to stop them at our base, but there was little we could do. With ECM blocking our chat, we couldn't tell our PUG team what was happening and we couldn't use anything but direct-fire weapons due to ECM jamming. They were running all around us like a bunch of rabid shrews. Combine all this with the lag shield most fast mechs get and we both got taken out within seconds from their combined SSRM and laser barrages.
ECM does not block chat.... PUG players may ignore you but ECM definitely does not block chat. Also the overwhelming majority of weapons are direct fire... you only loose out on two weapon types while jammed with ECM.
ShadowVFX, on 10 December 2012 - 11:25 AM, said:
I know what's going to happen: Some are going to harp about how terrible of a player my friend and I are and how easy it is to counter a situation like this. To that, all I can say is that I hope you face this group under these circumstances for yourself. YOU-WILL-DIE. Unless you're group is also running 4 ECM mechs to counter their 4 ECM mechs, you will be at a huge disadvantage.
You think that ECM blocks chat. You're not helping your case here.
ShadowVFX, on 10 December 2012 - 11:25 AM, said:
I think that scenarios like this illustrate the need for a better rock, paper, scissors mechanic regarding ECM, BAP, and TAG. Right now, ECM beats ECM, TAG is pathetic, and BAP doesn't do anything at all against ECM. They need these three pieces of equipment to counter each other in different ways to keep the game asymmetrically balanced. As it is presently, there's no real way to beat a group like this unless you are fortunate to have the majority of your team there to fight them off with sheer firepower/numbers, or you also have 4 anti-ECM mechs.
Rock paper scissors is a horrible balancing mechanic. Mechanics need to be interesting not absolute. TAG is getting bumped up in range and hopefully BAP gets a buff.
Edited by TruePoindexter, 10 December 2012 - 11:42 AM.