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Patch Notes Are Up!



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#1 Hawkwings

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Posted 15 January 2013 - 10:50 AM

Quote

Open Beta Update #8

Upcoming Patch - Tuesday Jan. 15th @ 10AM – 1PM PDT

Patch Number: 1.2.177

Change Log

________________________________________

UPDATE

Greetings MechWarriors!

Say hello to the Spider! The spider doesn't pack a big punch, but man he can run and jump! We have been having a blast play testing the Spider on one of our upcoming maps “Alpine” where we managed to fly higher than anything we have seen before. We hope you enjoy the variety that the Spider brings to the battlefield. It should be noted that some people may notice warping with the Spider when they have high ping. We are rolling out new networking code over the next month to improve your gameplay performance. For More details see this post. http://mwomercs.com/...50#entry1740750

We have added a few new Modules to boost your Target information that I am sure will be popular, Target Decay Rank 1 and 2, as well as Sensor Range Rank 2. A must for those LRM boats still feeling the pain from ECM.

My personal favourite pattern is in this patch, Woodland pattern for all Mechs! You can really make some interesting looks when you play with the colour choices. If you use Whites and Greys you can make a really cool winter Camo.

Enjoy this patch and we will see you next week.

Matt Newman


GENERAL

NEW BattleMechs

- Spider SDR-5D

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 1 Medium Laser
- Right Arm: 1 Flamer
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Energy
- Jump Jets: 8 (8 Max)
- ECM Capable?: Yes
- Module Slots: 2

- Spider SDR-5K

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Left Arm: 1 Machine Gun
- Center Torso: 1 Medium Laser
- Right Arm: 1 Machine Gun
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Ballistic
- Jump Jets: 6 (6 Max)
- ECM Capable?: No
- Module Slots: 2

- Spider SDR-5V

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 2 Medium Laser
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 2 Energy
- Jump Jets: 8 (12 Max)
- ECM Capable?: No
- Module Slots: 3

NOTE: We have noticed in testing some isolated cases of the Spider rubberbanding. If it appears on the live servers to an extreme level, we will either limit the speeds the Spider is capable of or pull the Spider until a fix for it is in place.

New Modules:

- New Pilot Module: Target Decay. Target Decay increases the time it takes to lose a target once line of sight is lost. Default time is 2 seconds.
- Rank 1: Increases target decay time to 2.75 seconds. Costs 5000 XP.
- Rank 2: Increases target decay time to 3.5 seconds. Costs 7500 XP.
- Adding a new rank to the Sensor Range Pilot Module
- Rank 2: Increases the boost to sensor range from 15% to 25%. Costs 7500 XP.

New Skin Package:

- Woodland Pattern Added for all mechs.

Performance:

- River City has had a performance pass.

Bug Fixes:

- Tag/Narc XP and CBills Bonus
- Assault 2,500 CBills, 25XP
- Conquest 1,250 CBills, 25XP
- When you pick a faction on the website the image in the front end will match the correct faction.
- Numerous front end bug fixes.
- Fixed an issue where the match wouldn't end if a user disconnected.
- Users that disconnect and die afterwards will now get a death counted towards their stats.
- Re-enable ambient temperature in Frozen City and Forest Colony.
- Create new mini map for River City, shows the correct out of bounds now.


Patcher:

- New layout
- Carousel re-sized, new buttons added, progress messages relocated, new art in places, and RSS feed added.
- RSS Feed
- The official MWOMercs Live Feed is now embedded into the patcher.
- Option to auto-patch
- If a new patch is found and this option is enabled, patching will start as soon as the patcher is opened.
Can be enabled in the options menu (accessed via the little "gears" button on the top right, next to the close/minimize buttons).
- Combined patch types (no in-game)
- In-game patches were performing terribly due to the overhead of the game itself, so patcher and in-game patches have been combined into a single patch type.
- General bug fixes

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team


Spider with ECM... ohnoes...

#2 Egomane

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Posted 15 January 2013 - 10:51 AM

Quote

Open Beta Update #8

Upcoming Patch - Tuesday Jan. 15th @ 10AM – 1PM PDT

Patch Number: 1.2.177

Change Log

________________________________________

UPDATE

Greetings MechWarriors!

Say hello to the Spider! The spider doesn't pack a big punch, but man he can run and jump! We have been having a blast play testing the Spider on one of our upcoming maps “Alpine” where we managed to fly higher than anything we have seen before. We hope you enjoy the variety that the Spider brings to the battlefield. It should be noted that some people may notice warping with the Spider when they have high ping. We are rolling out new networking code over the next month to improve your gameplay performance. For More details see this post. http://mwomercs.com/...50#entry1740750

We have added a few new Modules to boost your Target information that I am sure will be popular, Target Decay Rank 1 and 2, as well as Sensor Range Rank 2. A must for those LRM boats still feeling the pain from ECM.

My personal favourite pattern is in this patch, Woodland pattern for all Mechs! You can really make some interesting looks when you play with the colour choices. If you use Whites and Greys you can make a really cool winter Camo.

Enjoy this patch and we will see you next week.

Matt Newman


GENERAL

NEW BattleMechs

- Spider SDR-5D

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 1 Medium Laser
- Right Arm: 1 Flamer
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Energy
- Jump Jets: 8 (8 Max)
- ECM Capable?: Yes
- Module Slots: 2

- Spider SDR-5K

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Left Arm: 1 Machine Gun
- Center Torso: 1 Medium Laser
- Right Arm: 1 Machine Gun
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Ballistic
- Jump Jets: 6 (6 Max)
- ECM Capable?: No
- Module Slots: 2

- Spider SDR-5V

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 2 Medium Laser
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 2 Energy
- Jump Jets: 8 (12 Max)
- ECM Capable?: No
- Module Slots: 3

NOTE: We have noticed in testing some isolated cases of the Spider rubberbanding. If it appears on the live servers to an extreme level, we will either limit the speeds the Spider is capable of or pull the Spider until a fix for it is in place.

New Modules:

- New Pilot Module: Target Decay. Target Decay increases the time it takes to lose a target once line of sight is lost. Default time is 2 seconds.
- Rank 1: Increases target decay time to 2.75 seconds. Costs 5000 XP.
- Rank 2: Increases target decay time to 3.5 seconds. Costs 7500 XP.
- Adding a new rank to the Sensor Range Pilot Module
- Rank 2: Increases the boost to sensor range from 15% to 25%. Costs 7500 XP.

New Skin Package:

- Woodland Pattern Added for all mechs.

Performance:

- River City has had a performance pass.

Bug Fixes:

- Tag/Narc XP and CBills Bonus
- Assault 2,500 CBills, 25XP
- Conquest 1,250 CBills, 25XP
- When you pick a faction on the website the image in the front end will match the correct faction.
- Numerous front end bug fixes.
- Fixed an issue where the match wouldn't end if a user disconnected.
- Users that disconnect and die afterwards will now get a death counted towards their stats.
- Re-enable ambient temperature in Frozen City and Forest Colony.
- Create new mini map for River City, shows the correct out of bounds now.


Patcher:

- New layout
- Carousel re-sized, new buttons added, progress messages relocated, new art in places, and RSS feed added.
- RSS Feed
- The official MWOMercs Live Feed is now embedded into the patcher.
- Option to auto-patch
- If a new patch is found and this option is enabled, patching will start as soon as the patcher is opened.
Can be enabled in the options menu (accessed via the little "gears" button on the top right, next to the close/minimize buttons).
- Combined patch types (no in-game)
- In-game patches were performing terribly due to the overhead of the game itself, so patcher and in-game patches have been combined into a single patch type.
- General bug fixes

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team


#3 Lucky Noob

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Posted 15 January 2013 - 10:51 AM

1 new Mech, 1 new camo, 3 Modules and thats it ?????

#4 Grraarrgghh

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Posted 15 January 2013 - 10:51 AM

Quote

Users that disconnect and die afterwards will now get a death counted towards their stats.


#5 Budor

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Posted 15 January 2013 - 10:54 AM

I hoped for some adjustments to weapons and/or ECM :/

#6 Keisuke Nagisa

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Posted 15 January 2013 - 10:54 AM

Damn was hoping that hero Commando was this week. I want it!!!

#7 PANZERBUNNY

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Posted 15 January 2013 - 10:56 AM

Seems the 5V is the lame duck.

Surprised they gave the ECM capable spider 8 JJ's instead of 6 and 8 to the others so they at least "something" over the ECM capable Spider.

Ah well.

Hopefully this is the last ECM mech we'll see for a good while.

#8 Monsoon

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Posted 15 January 2013 - 10:56 AM

View PostBraddack, on 15 January 2013 - 10:51 AM, said:

1 new Mech, 1 new camo, 3 Modules and thats it ?????


- General bug fixes
- Numerous front end bug fixes.

Sure we want more, More, MORE. But progress is progress and I'm happy.

#9 Hawkwings

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Posted 15 January 2013 - 10:56 AM

Yes, that's going to be a big relief. Now people might actually stay around and fight for those last few seconds instead of just D/Cing and standing there.

Also fixes the bug where if the last person D/Cs, then you have to cap to win.

What's this thing about ambient temperature for frozen city and forest colony? As far as I could tell they were working fine.

#10 Vassago Rain

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Posted 15 January 2013 - 10:57 AM

One good spider, one for grinding, and one for flying high like Tails.

I'm okay with this, but I want that commando instead.

#11 Monkey Bone

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Posted 15 January 2013 - 10:57 AM

12 jumpjets on 5v, 4 megaguns on 5k.

Shame that both are going to suck because they lack ECM. 5D is the only somewhat viable variant, and maybe not even viable because no weapons.

#12 Codejack

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Posted 15 January 2013 - 10:57 AM

This module crap is the stupidest thing that I've ever heard of.

#13 Penance

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Posted 15 January 2013 - 10:57 AM

Oh the plus side, they do say that networking code will be rolled out in the month. ;)

#14 Egomane

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Posted 15 January 2013 - 10:58 AM

As there is already another thread with the same name I will merge the two.

#15 Seanamal

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Posted 15 January 2013 - 10:59 AM

I'm really happy about the whole DC death thing. At least 20 times now I've had a kill robbed from me cause the douche DCed as I was about to make the death blow.

#16 Lucky Noob

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Posted 15 January 2013 - 10:59 AM

View PostPenance, on 15 January 2013 - 10:57 AM, said:

Oh the plus side, they do say that networking code will be rolled out in the month. :unsure:


Okay lets think positive.

I remind me they said something about more maps, sometimes ago ;)

#17 Ngamok

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Posted 15 January 2013 - 10:59 AM

View PostBraddack, on 15 January 2013 - 10:51 AM, said:

1 new Mech, 1 new camo, 3 Modules and thats it ?????


Well, the new map was 95% maybe next week or wekk after.

#18 deranda

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Posted 15 January 2013 - 11:00 AM

View PostThontor, on 15 January 2013 - 10:57 AM, said:

I'm pretty shocked they didn't add more hardpoints to the 5V

It got more module slots and jump jets...of the latter we actually don't know if they are even fixed, nothing in the notes so one has to assume they are not.

#19 Serapth

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Posted 15 January 2013 - 11:02 AM

No ECM tweak, no matchmaking, netcode delayed, a new mech WITH ECM and a warning it probably doesn't work with the netcode, a new module that is defeated by said ECM, no ELO.


This is a ) disappointing to say the least b ) isn't going to end well.

A lot of people were putting a lot of hope into this patch, the results...

#20 Bilbo

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Posted 15 January 2013 - 11:02 AM

View PostSeanamal, on 15 January 2013 - 10:59 AM, said:

I'm really happy about the whole DC death thing. At least 20 times now I've had a kill robbed from me cause the douche DCed as I was about to make the death blow.

You still won't get the kill, but now they really have no reason to do so. Their ratio will suffer regardless.





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