

#21
Posted 15 January 2013 - 11:02 AM
#23
Posted 15 January 2013 - 11:03 AM
#24
Posted 15 January 2013 - 11:06 AM
Seriously. Who at this company thought that creating and keeping a Mechlab that has weapons with no info other than tons and crits was awesome?
What person is responsible for keeping this crap implementation? Do you want new players?
Why do I need a 3rd party Mechlab?
#25
Posted 15 January 2013 - 11:06 AM
Bilbo, on 15 January 2013 - 11:02 AM, said:
Yeah, but at least it should be less frequent now. My K/D ratio has suffered because I was playing honest. I used to be around 1.6 now I'm sub 1.5.
#26
Posted 15 January 2013 - 11:06 AM
#27
Posted 15 January 2013 - 11:06 AM
Bilbo, on 15 January 2013 - 11:02 AM, said:
Sure, but it denies you the kill; if I can't boost my stats, hurting other people's is the next best thing.
I swear these people don't allow anyone who actually plays video games anywhere near the development process.
#28
Posted 15 January 2013 - 11:07 AM
Serapth, on 15 January 2013 - 11:02 AM, said:
This is a ) disappointing to say the least b ) isn't going to end well.
A lot of people were putting a lot of hope into this patch, the results...
PGI is really good at baiting the hook.
#29
Posted 15 January 2013 - 11:07 AM
No netcode fixes.
Single new mech...
...with hardpoints not buffed, so SDR-5V is useless with max firepower of twin MPLas and without ECM...
...and they promise to take it back if it will not be able to move realistically in the screwed netcode environment.
Ah, new camo pattern as well. Not very interested as I'm not into paying for this state of product.
#30
Posted 15 January 2013 - 11:07 AM

#31
Posted 15 January 2013 - 11:07 AM
#32
Posted 15 January 2013 - 11:08 AM
#33
Posted 15 January 2013 - 11:08 AM
#34
Posted 15 January 2013 - 11:08 AM
Serapth, on 15 January 2013 - 11:02 AM, said:
This is a ) disappointing to say the least b ) isn't going to end well.
A lot of people were putting a lot of hope into this patch, the results...
Why were people putting a lot of hope into a patch that the road map even showed would have very little content?
#36
Posted 15 January 2013 - 11:08 AM
#37
Posted 15 January 2013 - 11:09 AM
Codejack, on 15 January 2013 - 11:06 AM, said:
Sure, but it denies you the kill; if I can't boost my stats, hurting other people's is the next best thing.
I swear these people don't allow anyone who actually plays video games anywhere near the development process.
As long as you get the death, If that's what you want to do, I'm fine with that.
#38
Posted 15 January 2013 - 11:09 AM
Oh, for the love of - WTF IS THIS CRAP? ECM needs a serious overhaul. Instead, we got another ECM mech thrown in?
Edited by ArmandTulsen, 15 January 2013 - 11:11 AM.
#39
Posted 15 January 2013 - 11:09 AM
#40
Posted 15 January 2013 - 11:09 AM
I was actually looking forward to trying out the ERPPC again, you know you guys don't HAVE to spend months testing every little number-value change internally, we(BETA TESTERS) would be HAPPY to experiment with changes and provide you with feedback, it's kind of what some of us signed on for.
Frankly, I am disappointed by this

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users