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Patch Notes Are Up!



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#21 Seanamal

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Posted 15 January 2013 - 11:02 AM

I think the 5D is gonna be pretty balanced since it lacks missile hardpoints it doesn't make the commando or raven ecm carriers irrelevant.

#22 Serapth

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Posted 15 January 2013 - 11:03 AM

View PostSeanamal, on 15 January 2013 - 10:59 AM, said:

I'm really happy about the whole DC death thing. At least 20 times now I've had a kill robbed from me cause the douche DCed as I was about to make the death blow.



You still dont get the kill by the way.

#23 TruePoindexter

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Posted 15 January 2013 - 11:03 AM

The Spider 5D got a lot more interesting being capable of mounting ECM... Might need to look into a 3 MPL build for it.

#24 Dishevel

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Posted 15 January 2013 - 11:06 AM

When are we going to get a Mechlab that was not built by a 7 year old with a crack habit?
Seriously. Who at this company thought that creating and keeping a Mechlab that has weapons with no info other than tons and crits was awesome?
What person is responsible for keeping this crap implementation? Do you want new players?
Why do I need a 3rd party Mechlab?

#25 Seanamal

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Posted 15 January 2013 - 11:06 AM

View PostBilbo, on 15 January 2013 - 11:02 AM, said:

You still won't get the kill, but now they really have no reason to do so. Their ratio will suffer regardless.

Yeah, but at least it should be less frequent now. My K/D ratio has suffered because I was playing honest. I used to be around 1.6 now I'm sub 1.5.

#26 KarrRadane

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Posted 15 January 2013 - 11:06 AM

To be honest it's rather all uninspiring. We have enough mechs but not enough maps.

#27 Codejack

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Posted 15 January 2013 - 11:06 AM

View PostBilbo, on 15 January 2013 - 11:02 AM, said:

You still won't get the kill, but now they really have no reason to do so. Their ratio will suffer regardless.


Sure, but it denies you the kill; if I can't boost my stats, hurting other people's is the next best thing.

I swear these people don't allow anyone who actually plays video games anywhere near the development process.

#28 Lonestar1771

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Posted 15 January 2013 - 11:07 AM

View PostSerapth, on 15 January 2013 - 11:02 AM, said:

No ECM tweak, no matchmaking, netcode delayed, a new mech WITH ECM and a warning it probably doesn't work with the netcode, a new module that is defeated by said ECM, no ELO.


This is a ) disappointing to say the least b ) isn't going to end well.

A lot of people were putting a lot of hope into this patch, the results...


PGI is really good at baiting the hook.

#29 Morang

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Posted 15 January 2013 - 11:07 AM

No ECM fixes.

No netcode fixes.

Single new mech...

...with hardpoints not buffed, so SDR-5V is useless with max firepower of twin MPLas and without ECM...

...and they promise to take it back if it will not be able to move realistically in the screwed netcode environment.

Ah, new camo pattern as well. Not very interested as I'm not into paying for this state of product.

#30 GODzillaGSPB

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Posted 15 January 2013 - 11:07 AM

LOL! They did nothing to ECM. Instead they're...they're actually mocking us, don't they? Sensor Range for those LRM boats who feel the pain of ECM, really? ;) So now LRM-boats cannot track their enemies over bigger distances! xD

#31 Sybreed

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Posted 15 January 2013 - 11:07 AM

so PGI said it was gonna be a big patch... what's so big about having 1 new mech?

#32 UPnADAM

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Posted 15 January 2013 - 11:08 AM

New heat for large energy weapons would be nice.

#33 BL00D RAVEN

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Posted 15 January 2013 - 11:08 AM

help, now i cant decide between ecm spider or 12 jj

#34 Congzilla

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Posted 15 January 2013 - 11:08 AM

View PostSerapth, on 15 January 2013 - 11:02 AM, said:

No ECM tweak, no matchmaking, netcode delayed, a new mech WITH ECM and a warning it probably doesn't work with the netcode, a new module that is defeated by said ECM, no ELO.


This is a ) disappointing to say the least b ) isn't going to end well.

A lot of people were putting a lot of hope into this patch, the results...

Why were people putting a lot of hope into a patch that the road map even showed would have very little content?

#35 Ilwrath

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Posted 15 January 2013 - 11:08 AM

View PostLonestar1771, on 15 January 2013 - 11:07 AM, said:


PGI is really good at baiting the hook.


Patch add zero important stuff. Wonderful.

I was sure Phase 3 was the main point about this patch.

#36 Green Mamba

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Posted 15 January 2013 - 11:08 AM

I thought there was to be a new Map?

#37 Bilbo

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Posted 15 January 2013 - 11:09 AM

View PostCodejack, on 15 January 2013 - 11:06 AM, said:


Sure, but it denies you the kill; if I can't boost my stats, hurting other people's is the next best thing.

I swear these people don't allow anyone who actually plays video games anywhere near the development process.

As long as you get the death, If that's what you want to do, I'm fine with that.

#38 ArmandTulsen

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Posted 15 January 2013 - 11:09 AM

No changes to ECM?

Oh, for the love of - WTF IS THIS CRAP? ECM needs a serious overhaul. Instead, we got another ECM mech thrown in?

Edited by ArmandTulsen, 15 January 2013 - 11:11 AM.


#39 PropagandaWar

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Posted 15 January 2013 - 11:09 AM

wouldve been happy about new cammo, but Im only doing one paint scheme per mech now.

#40 Omega Deity

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Posted 15 January 2013 - 11:09 AM

Where are the buffs to the heat on the PPCs\ERLL\LPL?

I was actually looking forward to trying out the ERPPC again, you know you guys don't HAVE to spend months testing every little number-value change internally, we(BETA TESTERS) would be HAPPY to experiment with changes and provide you with feedback, it's kind of what some of us signed on for.

Frankly, I am disappointed by this ;)





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