I've been toying with the Spider for lets say two hours. Wow. I'm a fan of jump jets but have only used them on cats and phracts, no jenners or ravens. I can't bring myself to pilot mechs that resemble poultry. Now I loaded up anywhere from 6 to 12 jump jets (that's right 12!) on this anorexic 30 tonner to see what it can do. Wow. Swapped out the standard 240 engine with some 200, 240, and 255 XL's that have just been lying around the shop collecting dust originally bought for some crazy cataphract experiments (like 3 gauss phractenstein). Speed is anywhere from sober 108 kph (like the speed of my Dragons... yawn) to a brisk Hawken-esque tempo 137 kph with no tweaks. I decided to level them up honestly the skill chain rather than use my GXP to max them right away. I want to learn to play them like my other mechs. I'm also buying the D variant last and avoiding ECM at first. I have it laying around the garage from a Cicada 3M that underwelmed me last month. Honestly, I'm not worthy of piloting the ECM spider until I learn how to pilot the spider. The mech really does fly. The K with 4 machine guns feels less like a mech and more like a WW1 biplane swooping down on mechs Red Baron style and raining machine gun... something other than death.
Can the Spider do any real damage to anyone except maybe another spider or commando? Who cares. Does it explode like a firework finale on July 4th high in the sky for everyone to witness from the second streak SRM impending hit? Yes. Yes it does.
But here is the point of this thread. I'd like to keep a log of superhuman, physics and logic defying feats that this lightweight can do that is as mindboggling as it is useless to the rest of your team.
Thank you.
Edited by Spinning Burr, 15 January 2013 - 03:32 PM.