Goodbye Lagshield, We Won't Miss You
#1
Posted 23 January 2013 - 06:15 PM
As a light pilot, I am thrilled to see this, as our piloting skills won't be attributed to the lagshield, and we won't hear anymore boohoohoo about how we're all cheaters. The blessed silence of pilots in their cored Atlai and Stalkers is the sweetest music that could possibly accompany this game.
Thank you PGI for your timely elimination of the lagshield, and thank you once again for creating this fantastic game.
#2
Posted 23 January 2013 - 06:17 PM
#3
Posted 23 January 2013 - 06:17 PM
I havent been able to log in since the patch
#4
Posted 23 January 2013 - 06:19 PM
A frustrating amount don't.
The only time lights get kills on good assaults [idiots who try to lrm boat poorly or cannot hit the broadside of a union class dropship are of course easy kills no matter how damaged they are] is once said assault is already cherry red CT after being mauled to mostly to death by another assault, and a smart light who took cover from the fighting runs along and picks him off.
Don't assume that the stupidity of the enemy is always proof of skill on your own part.
Edited by QuantumButler, 23 January 2013 - 06:20 PM.
#5
Posted 23 January 2013 - 06:22 PM
Edited by Kousagi, 23 January 2013 - 06:23 PM.
#6
Posted 23 January 2013 - 06:23 PM
#7
Posted 23 January 2013 - 06:24 PM
Kousagi, on 23 January 2013 - 06:22 PM, said:
Uh, I can now aim lasers directly at a light mech moving at high speed and do most of their damage to them, so even if there is some lagshielding left, lights still drop like flies.
#8
Posted 23 January 2013 - 06:27 PM
QuantumButler, on 23 January 2013 - 06:24 PM, said:
Higher ping players will notice it more. Did a few tests of it myself. inflated Ping to about 300, and a cent going about 80-90 had a lag shield on it, Had to aim at its arms to hit the CT so. Lower ping players will not see it as much, if they even notice it at all. Once the state rewind is it, it will be mostly out of the game so.
#9
Posted 23 January 2013 - 06:27 PM
Now we'll be able to see who the good light mech drivers are which is'nt a bad thing!
#10
Posted 23 January 2013 - 06:46 PM
#11
Posted 23 January 2013 - 06:51 PM
yashmack, on 23 January 2013 - 06:17 PM, said:
I havent been able to log in since the patch
Noticeably much better.
For me it's getting close to what you can see in this video. (where as before it was lololol)
http://mwomercs.com/...ost__p__1779394
#12
Posted 23 January 2013 - 06:51 PM
codos to them i was just trying to troll and got flattened for the effort lol
i do prefer meds and hvys myself, so my skill in lights is lacking,
but it is nice to see lights can be hit easier now
#13
Posted 23 January 2013 - 06:51 PM
Edited by Llyranor, 23 January 2013 - 06:52 PM.
#14
Posted 23 January 2013 - 06:52 PM
The funny thing is seeing so many people running lights tonight. Many trying out the spider trial, and some trying to level up Death's Smell. Lights everywhere! The biggest problem is people exited about killing lights are running off chasing them like noobs. It was kinda funny.
Good stuff.
#15
Posted 23 January 2013 - 06:54 PM
#16
Posted 23 January 2013 - 06:55 PM
now, ...wow feels like CB again: I just had a couple games where i wiped raven/mando hordes. looks like 4 or more is the new minimum for me to even break a sweat.
thx pgi. lot of light pilots getting schooled around the servers tonight.
wonderful to see lights put to their proper roles again, akin the Destroyers/Frigates role in naval combat. And not in the battleline with the battleships like they were.
role warfare. welcome back. we missed you.
Edited by Hillslam, 23 January 2013 - 06:56 PM.
#17
Posted 23 January 2013 - 06:56 PM
#18
Posted 23 January 2013 - 06:56 PM
#19
Posted 23 January 2013 - 06:57 PM
#20
Posted 23 January 2013 - 06:59 PM
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