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Its not a matter of balance. Its a matter of appeasement.
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^^The pugger's ECM argument in a nutshell^^ Makes a lot more sense now, doesn't it?
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The fact still remains that the majority of the playerbase does not like how ECM is currently implemented
You are absolutely incorrect. That poll is unscientific, poorly set up and consists only of the sub-section of mechwarrior players who read the forums and also responded to a user formed poll have indicated displeasure. This totally disregards the fact that someone who isn't in high-gear whine mode about the game is unlikely to be interested in another whine-thread about ecm.
Telling us how loud your voices sound in the tiny echo chamber that is this forum has no bearing or relevance to ecm as it stands. You're going to be waiting a long time with your mouth open, eyes shut waiting for that "appeasement" you demand.
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Since not a single game in MWO has been or is capable of being played with ECM as it should be, your entire statement is false. It is already established that ECM in MWO is not what ECM was designed to be
http://mwomercs.com/...ost__p__1863739
^^ where the dev's tell you the hit point reduction and PPC counter were the changes they had in mind (seems like only minor, undefined and non-major changes in the works)
http://mwomercs.com/...dian-ecm-suite/
^^ Where the devs say that...
"We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team. "
So.
Learn.
To.
Play.
Because "appeasement" isn't coming any time soon.
Again, I'm thrilled with the game and after I'm done making this post, I will be going to enjoy an ecm mechanic employed exactly as I would like it, with the help of a well formed team. I'm sorry you can't do the same.
Edited by Fergrim, 21 February 2013 - 01:25 PM.