


Be A Hero Challenge Weekend Event - Feb 22 - Feb 24
#181
Posted 22 February 2013 - 03:47 PM

#182
Posted 22 February 2013 - 03:59 PM

#183
Posted 22 February 2013 - 04:01 PM
Thor2006, on 22 February 2013 - 03:09 PM, said:
I'm sorry, but are you ********? PGI has already admitted that there are multiple hacks and exploits out for the game already. Armor hacks and aimbots are already out there. Hell, the goons were flooding the NGNG podcast chat room a week or so ago with links and info on how to use them!
Please show me where PGI has admitted the hacks and cheats? And if you mean the links to the aimbot on the Inet... yeah that is obviously a scam to get your money and to install a bot on your PC.
About cheese builds. Even noobs can have some succes with them. But you need a skilled pilot in a cheese build to top the ranks in the tournament. Or the MWO equivalent of Justin Allard in a non cheese build :-P
#184
Posted 22 February 2013 - 04:04 PM
Mr Mantis, on 22 February 2013 - 03:59 PM, said:

Adapt. My Jenner is running with 6Small Pulse lasers. They are great to leg ravens ;-)
And with my Hunch I legged 2 Ravens with 2ML, 2MPL and 2 SRM4.
But Lights are often very fast. Even without ECM they can be a pain in the *** and are fully capable to kill mediums without help.
Edited by Lyrik, 22 February 2013 - 04:05 PM.
#185
Posted 22 February 2013 - 04:09 PM
#186
Posted 22 February 2013 - 05:01 PM
Mr Mantis, on 22 February 2013 - 03:59 PM, said:

I hit 34th-26th consistently earlier with a Jenner. If I wasn't saddled with so much crappy teams I dare say I could have been an actual contender, but after the 3rd match in a row with me getting 6 kills and them failing to kill two heavily damaged mechs I had to face desk out of this tournament. It would just be me grinding to stay in that position until Sunday, not a very happy prospect let me tell you.
#187
Posted 22 February 2013 - 05:03 PM
Thor2006, on 22 February 2013 - 03:17 PM, said:
Hah, your hilarious. I actually took the time to create well rounded min/maxed builds that work in a variety of competitive play styles. Not just "run as fast as I can at the enemy and pew pew until one of us explodes."
I, as well as a vast majority of players, are a part of this community to be competitive team based players. Unfortunately, PGI doesn't care about their most loyal and oldest fan base, all they care about is your money.
You are one of those ask mommy for the credit card to by more MC type players aren't you?
Ah yes, one of those everyone else knows as 'bait'
#188
Posted 22 February 2013 - 05:20 PM
It's here for the fun of it, and it helps PGI stress test various backend items. The folks throwing a fit about PGI trying to 'pull one over on us' simply amaze me. How dare PGI attempt to test their product and also offer us a competition at the same time?! The nerve!
#189
Posted 22 February 2013 - 05:37 PM
#190
Posted 22 February 2013 - 05:37 PM
Sure, I like personal numbers, and I wouldn't expect to top the charts, myself. But I would have liked to see a ranking based on helping teams win, rather than who's the most selfish.
Segoris, on 22 February 2013 - 05:37 PM, said:
I think the number of games is just to keep it from being someone who stops after one huge game. If you look at the boards, it doesn't look like they're just awarding for who plays more. I'm not all that far down, and my game count isn't very high.
Edited by OneEyed Jack, 22 February 2013 - 05:40 PM.
#191
Posted 22 February 2013 - 05:47 PM
OneEyed Jack, on 22 February 2013 - 05:37 PM, said:
Setting a minimum number of games removes a good majority of that, or weighing scores more for a minimum number of dead mechs per match (say, 4 total dead mechs in the match overall) just to keep speed capping down.
#193
Posted 22 February 2013 - 06:31 PM
#194
Posted 22 February 2013 - 09:04 PM
#195
Posted 22 February 2013 - 09:13 PM
#196
Posted 22 February 2013 - 09:34 PM
#197
Posted 22 February 2013 - 10:50 PM

Edited by Thomas May, 22 February 2013 - 10:52 PM.
#198
Posted 22 February 2013 - 11:45 PM
#199
Posted 22 February 2013 - 11:53 PM
#200
Posted 22 February 2013 - 11:55 PM
Although I appreciate it PGI, make sure to do more games like this, perhaps more logical ones.
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