First off... Repair and Rearm is not coming back, you made that clear in the latest ask the devs. LRM damage was UPED to 1.8 because most LRM users complained that the LRMs did not do enough damage for the cost to rearm them and they were losing more money than it was worth. And for the most part they were right. Now that we dont have the rearm cost, i think some of the LRM boating issue could be solved with a reduction in LRM damage. If it was dropped down to 1.5, I think that would still give LRMs good damage but not so much that others feel they are being stripped by LRMs to quick.
On that note... I feel that if a mech is intended to be an LRM carrier or SRM carrier or both, it should be just that. I feel SRM and LRM hardpoints need to be split and if a mech like the A1 Catapult comes with LRMs and has 6 hard points, those hard points should be just LRM only hard points. And all Cats should be this way. These variants were never intended to carry SRMs.
Now im sure some will complain that this would kill their SRM splat cat A1s. Well yes it would. Either PGI can make it an LRM mech like it should be or at least with the A1 Cat variant, give it 4 LRM hardpoints and 2 SRM hardpoints. But it should in no way be able to run all SRMs or Streaks. On the other hand... mech like the Jenner, raven and Commando who come with SRMs should only have SRM hardpoints and should not be able to mount LRM anything.
Mech like the Atlas and Stalker have both SRMs and LRMs right? Great... so make it stay that way. If the mech come standard with 4 Missile hard points and 2 of them happen to house LRMs and 2 house SRMs... do not allow someone to boat all as LRM or SRM. If you are not a LRM uses well than guess what, you strip the 2 LRMs out, free up weight and use that for other weapons, armor or ammo for your SRMs. And the same with SRM uses. You want your Atlas to run with SRMs? Fine but you only have those 2 SRM hard points to do it with. Your LRM hardpoints can be stripped and weight allocated to other things.
So to recap... drop LRM damage back down to 1.5 and make LRM and SRM hardpoints separate so SRM and LRM boating can be handled.
Edited by Yoseful Mallad, 08 February 2013 - 08:37 PM.