

Pgi Please Read (Lrm/srm Fix)
#21
Posted 08 February 2013 - 09:06 PM
You have to actually look at why LRMs and SRMs are so effective/ineffictive and fix that.
You also have to look at long term solutions to missiles and what Clan variants of LRMs/SRMs will also do to the impact of balance of the game
http://mwomercs.com/...85#entry1706585
This thread is a much more in depth look at and fix as to why LRMs are in the state they are in.
#23
Posted 08 February 2013 - 09:07 PM
Yoseful Mallad, on 08 February 2013 - 08:56 PM, said:
If You dont like boats and wnna fix them all - this I can understand, I think we all can discuss it. Somebody doesn't like 6PPC Awesome, somebody 6SRM Catas, 4X with its ballistics or LRM Atlas.
But here all You want is fixing missiles, 2/3 of ones are useless most of the battle via ECM.
Don't like LRM/SRM? Just be a man already and kill it ingame!!
#24
Posted 08 February 2013 - 09:08 PM
SRM spread could be tweaked as StalaggtIKE mentioned. Though making the spread larger would make them even worse at anything but point blank range.
Or if boating them is an issue. For multiple missile slots in a signal section you could separate the salvos between SRM launchers. So instead of 3 SRM-6's firing in one blob of 18 missiles, you would have 3 distinct groups of 6 missiles. Still all fired at once but with some distance between each group. That could spread the damage out but still keep each group tight enough to hit a target closer to max range.
#25
Posted 08 February 2013 - 09:08 PM
Yoseful Mallad, on 08 February 2013 - 08:56 PM, said:
I think you need to re-read what you posted
Yoseful Mallad, on 08 February 2013 - 08:56 PM, said:
This statement indicates that you believe LRM's vanished because the cost to re-arm them made them overpriced to run.
Edit: LRMs were not up'd because of costs. They were dropped down to 1.7 after the Artemis debacle and PGI were watching. They felt they needed a little tweek and increased damage by 0.1 pt. It had nothing to do with costs. They were nerfed a little bit to much.
End edit
Now back to your reading comprehension....If people are using energy hardpoints as intended, then they are also using missile hardpoints as intended. You can't nerf one without the other.
Everymech in the game can be turned into a boat as it currently stands. A COM 3D with 3 streaks is boating..abliet a whimpy one, but it was still a very effective boat when it had the lagshield. The only way to stop it from happening is to remove weapon customisation from the game completely and have people only used canon mechs.
Wolfways, on 08 February 2013 - 09:07 PM, said:
Thew people who don;t like getting rained on.
Edited by Kaziganthi, 08 February 2013 - 09:25 PM.
#26
Posted 08 February 2013 - 09:09 PM
I run one of the SRM6 catapults, its pretty deadly but I die all the time in it, its not invincible
all that comes to mind reading this thread is "Learn to play..."
#27
Posted 08 February 2013 - 09:10 PM
Wolfways, on 08 February 2013 - 09:07 PM, said:
... I guess I just did. Who said they weren't?
Kaziganthi, on 08 February 2013 - 09:08 PM, said:
You mean rain as in artillery? A support tool? Imagine that.
Edited by StalaggtIKE, 08 February 2013 - 09:12 PM.
#30
Posted 08 February 2013 - 09:13 PM
it can't fit a Tag either, it would be the most useless mech on the field
and, lets face it what else can we do to the A1, that makes it viable
in a ECM friendly environment,
why do people boat SRM's?
they can't do anything eles with the A1 that's why.
i know i know get a team mate with tag to target for you,
but builds do need to be pug friendly
pugs make up the largest part of the game atm.
#31
Posted 08 February 2013 - 09:13 PM
Yoseful Mallad, on 08 February 2013 - 09:01 PM, said:
for those that vote no... at least give some insight on why you say no lol
as I said before nerfing the weapon "useless most of the battle via ECM" is a bad thing. Real LRM boats are almost gone, streakCats are almost gone (never seen one in 2 month). People started using LRM as a support weapon softening enemy armorfor themself before going brawl distance. Nerf this and all we see in the future - just ballistiks and laser BOATS.
#32
Posted 08 February 2013 - 09:15 PM
StalaggtIKE, on 08 February 2013 - 09:10 PM, said:
You mean rain as in artillery? A support tool? Imagine that.
Actually no..it's not artillery..if it was..it would hurt a hell of a lot more. Instead of 1.8dmg per round with some being taken out by AMS, how about 20 damage to a single location and 10 to the adjacent, as what will be happening if/when the Arrow IV comes into play.
#33
Posted 08 February 2013 - 09:20 PM
The problem is that we just need an anti boating rule that applies to all mechs. We need a rule that says no more than 4 of any particular weapon on a mech. And then we remove about 90% of the cheese builds.
If you take the A1 and limit to a max of 4x SRM 6 launchers it is still viable. The mech works just fine with 2 streaks even with ECM (I mastered my catapults after the ecm switch and that is what I used in my A1 with great results). For the A1 which is what you specifically seem to be having a problem with it should be limited to 4 SRM launchers.
The intent of this game is that you take weapons to work at all ranges... but the reality due to the absence of anti boating measures is that you just take every weapon to work at one range. That's really dumb and needs to get fixed.
#34
Posted 08 February 2013 - 09:23 PM
Kaziganthi, on 08 February 2013 - 09:15 PM, said:
Actually no..it's not artillery..if it was..it would hurt a hell of a lot more. Instead of 1.8dmg per round with some being taken out by AMS, how about 20 damage to a single location and 10 to the adjacent, as what will be happening if/when the Arrow IV comes into play.
Sure, let's do that. I can dodge LRM just fine. I'm just trying to reach a compromise.
Edited by StalaggtIKE, 08 February 2013 - 09:24 PM.
#35
Posted 08 February 2013 - 09:24 PM
Glythe, on 08 February 2013 - 09:20 PM, said:
The intent of this game is that you take weapons to work at all ranges... but the reality due to the absence of anti boating measures is that you just take every weapon to work at one range. That's really dumb and needs to get fixed.
hopefully the larger maps incoming, with dull down the A1's capability to get in close and fast,
at least teams should have a chance at spotting it early to get some nice raged shots in

#36
Posted 08 February 2013 - 09:25 PM
Kaziganthi, on 08 February 2013 - 09:08 PM, said:
I think you need to re-read what you posted
This statement indicates that you believe LRM's vanished because the cost to re-arm them made them overpriced to run.
Now back to your reading comprehension....If people are using energy hardpoints as intended, then they are also using missile hardpoints as intended. You can't nerf one without the other.
Everymech in the game can be turned into a boat as it currently stands. A COM 3D with 3 streaks is boating..abliet a whimpy one, but it was still a very effective boat when it had the lagshield. The only way to stop it from happening is to remove weapon customisation from the game completely and have people only used canon mechs.
Thew people who don;t like getting rained on.
#37
Posted 08 February 2013 - 09:26 PM
2. No.
#38
Posted 08 February 2013 - 09:27 PM
StalaggtIKE, on 08 February 2013 - 09:23 PM, said:
Thats cool to me, it's just that LRM's arent a support weapon as people belive all because the most common mech in the game Catapult is classed as a "support" mech, people assume that LRMs are a support weapon. If we follow their line of thinking, that would mean medium lasers are a support weapon as well.
#39
Posted 08 February 2013 - 09:28 PM
Tabrias07- Are you considering implementing hardpoint types i.e., Regular/Large or SRM/LRM only?
A: Not at this moment.
this might change in future since its not a firm NO but there is no indication they are even considering it right now
#40
Posted 08 February 2013 - 09:30 PM
Glythe, on 08 February 2013 - 09:20 PM, said:
The problem is that we just need an anti boating rule that applies to all mechs. We need a rule that says no more than 4 of any particular weapon on a mech. And then we remove about 90% of the cheese builds.
Interesting idea but you would start to run into problems with cannon builds. 6 Medium laser hunchback being a good example.
A mechanism that would reduce convergence for multiple weapons in the same section might work. it could restrict a boats effectiveness without limiting customization.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users