Sexport, on 05 March 2013 - 04:10 PM, said:
This topic gravely concerns me and deserves more attention. I get the sense from the answer that CW is going the cop-out route, and it's the one angle to the game I've been most looking forward too. If all we get is a few skirmishes that represent faction A vs faction B with no world (galaxy) consequence... dreams crushed... When the game was being hyped, I truly got the sense that we'd be planet hopping and cutting into faction turf!
Doesn't this contradict what was stated about Faction Warfare in Dev Blog #1?
http://mwomercs.com/...munity-warfare/
(yes I do understand that these were subject to change... but my god... that's one dramatic change that you guys seem to be flying in under the radar...)
It seems that the issue is less CW being a "cop-out" and more about some people's overly-lofty expectations.
It's right there in Dev Blog 01:
"At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe."
As stated, those worlds that play major parts within the in-universe "history" of BattleTech (such as each Successor State's capital and a few of their most important worlds, and otherwise-important worlds like Tukayyid) are the Core Worlds will be managed by the Devs.
By contrast (and also as stated), those worlds that players would be fighting over - the Faction Worlds and Border Worlds - "do not play a significant role in major historical events" and "change hands on a regular basis, and have no impact on historical events".
In other words: as far as in-universe "history" is concerned, we're the bit-players - the "other guys", the ODSTs to the Master Chiefs and the redshirts to the Captain Kirks - and the battles to be represented by the vast majority of player matches, while important to
us, are merely the side-stories that serve as the footnotes of in-universe "history".
Granted, some may ultimately become more significant footnotes than others... but those lucky (or unlucky?) few will still be footnotes all the same; we're not meant to be the
Justin Allards, or the
Grayson Carlyles, or the
Victor Steiner-Davions, or the
Archer Christiforis, or the
Aidan Prydes, or the
Natasha Kerenskys.
And really...
that's okay!
I suggest giving
this post - and the materials linked within, especially at the beginning - a read...