SlXSlXSlX, on 23 February 2013 - 12:43 AM, said:
Weapons ECM stops without a counter.
LRM 5
LRM 10 (tbh im not sure if there is an LRM 10, I truely never look at the LRMs)
LRM 15
LRM 20
SSRM
Radar (didn't know this was a weapon)
Weapons ECM does not counter.
AC2
AC5
UAC5
AC10
AC20
SL
SPL
ML
MPL
LL
LPL
ERLL
PPC
ERPPC
SRM
My eyeballs when I use heat vision
Counters to ECM
Tag
PPC
Death
ECM- Disrupt
Weapons ECM counters despite application of counter ECM measures
(Someitmes a few of teh counters dont work, or require aiming skills/certain distances to apply them. So I will add "ineptitude".)
- Inept usage of counter measures available.
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Now im no BT expert (not much for star based novels with giant alien birds), so you will have to excuse me if my results are partial/incorrect... but I think I got it about right.
Did I miss anything?
Provided the list is right, I think we can constructively discuss how wonderful/or terrible ECM is now.
So.... What do you think?
XD
Here are my thoughts:
Requirements of using ECM:
1.5 tons
2 Critical slots (basically anywhere on the mech except the head.)
Enough fine motor skills to drag and drop.
Absolutely nothing else. You can do whatever whatever you want while ECM does its magic.
Requirements of countering ECM:
TAG:
-1 Ton
-1 Critical Slot
-One Energy Weapon Slot
-Being with 750 meters
-Maintaining TAG laser on target. (doing nothing else but keeping your laser on that mech)
PPC: Counters for 4 seconds.
-7 Tons
-3 Critical Slots
-One Energy Weapon Slot
-Hitting that target with a shot. (and dissipating heat generated)
Another ECM:
-Same as thing it's countering, only also requiring the two to kiss at 180 meters.
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So basically to counter the magic box of passive effects:
One has to actively train on the target unable to defend himself from other threats.
OR
One has to hit the Mech with the Magic Box with one of 2 weapons in the game. (for a 4 second reprieve)
OR
One has to be mounting one of his own, and get within 180 meters.
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This is what I think:
"An Ounce of ECM is worth a Pound of Skill" is that balanced?
Your turn, SIX.
Edited by Livewyr, 26 February 2013 - 05:57 AM.