Abivard, on 26 February 2013 - 03:39 AM, said:
I have the feeling this is apples and oranges koshirou.
What is "this"?
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it is less complex of a choice between spider variants with ECM in the equation. The ECM variant has better hardpoints and can mount ECM, without ECM one might take a closer look at just how much of an advantage that variant has over the others in weapon loads as well as jj's. But that is a problem A player will come across only when they first compare the different chassis.
I see you have grasped, if incompletely, how the reduction in complexity works. However it is, at its core, more far reaching than you apparently think: At the moment, there are no gameplay reasons to play lights other than Raven-3Ls and assaults other than AS7-D-DCs.
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Playing in the game ECM adds complexity and depth to tactics, it requires greater efforts on yourself and your teammates,
Sigh... I see we are jumping straight to the actual play issues without having sorted out the previous matter. Oh well:
a) ECM does not add complexity and depth
on the level of those who use it because using it requires no skill, no choices and no special tactics to speak of.
ECM does not provide for complex or deep counterplay because there are
no viable counter strategies for it. This is the big difference to LRMs and Splatcats which may be somewhat too powerful at the moment, but are not fundamentally broken - because these builds actually
do have viable counter strategies:
- Use cover to break LRM locks, avoid open areas and if you cannot, turn to distribute the damage to less crucial areas.
- Keep your distance from Splatcats, shoot them on the approach, aim for the weapon pods.
Note that these strategies are sound no matter what type of Mech or equipment you use.
If you disagree: Could you provide, in similarly concrete terms, viable counter strategies for ECM?
c) ECM removes information from the game. Less information generally makes for less complexity.
d) One of ECM's features - disrupting coordination - can be circumvented by 3rd party software. This is generally not a good sign.
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Enemy mechs light up with a big sign saying I am here. you can always tell with a glance where everyone is,( just like on Tabletop, but we know it was cheating then don't we?)
No, you could not. Targeting has always* required line of sight in MWO. It has been definitely unlike the TT from the beginning.
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It let streak cats rule, and the rain from unmovable LRM boats blotted out the sun. and from those two crowds you will find the most anti ECM fanatics.
That is an unfounded guess which in any case does not apply to me.
If Streaks and LRMs are imbalanced, and they actually may be, then the correct thing would be to
balance them, not to introduce
another imbalanced game feature as a counter.
* As far as open beta goes.