So How Do You Make The Hunch4G Suck Less?
#1
Posted 23 February 2013 - 06:55 PM
I'm hesitant to take an XL but so far I haven't had the shoulder blown off much so it's not like I would expect that to suddenly start.
The MG upgrade really failed to make my 4G as good as I was hoping though...
#2
Posted 23 February 2013 - 06:56 PM
#3
Posted 23 February 2013 - 07:00 PM
#4
Posted 23 February 2013 - 07:01 PM
http://mwo.smurfy-ne...24a62bf64807403
Something like that.
Edited by JohnoBurr, 23 February 2013 - 07:06 PM.
#5
Posted 23 February 2013 - 07:02 PM
At the moment I run it with 3 med lasers and the AC/20 with 5 tons of ammo, 3 in right torso with case and two in the legs.
Double heat sinks, endo. Half a ton off the legs and something like a 215 standard. (not on game so will have to check) With speed tweak you'll be in the mid 70s kph wise.
I generally try to support larger mechs and help them crack the armour on the enemy wherever it's weakest.
#7
Posted 23 February 2013 - 07:04 PM
#8
Posted 23 February 2013 - 07:08 PM
#9
Posted 23 February 2013 - 07:10 PM
Eumenes, on 23 February 2013 - 07:08 PM, said:
Low arms have a habit of clipping cover.
#10
Posted 23 February 2013 - 07:12 PM
Edited by Monky, 23 February 2013 - 07:13 PM.
#11
Posted 23 February 2013 - 07:19 PM
Eumenes, on 23 February 2013 - 07:08 PM, said:
#12
Posted 23 February 2013 - 07:23 PM
ArmandTulsen, on 23 February 2013 - 07:19 PM, said:
Even though I gave the same advice I actually would target a hunch before a Atlas if it makes sense in that situation. You can take out a large part of a hunches fire power pretty quickly and its a lot easier to escape a atlas than a hunch.
#13
Posted 23 February 2013 - 07:23 PM
It's probably the worst of all the HBKs as far as options go for building it out.
#14
Posted 23 February 2013 - 07:25 PM
I took the cannon out of the 4G. The 4G is clearly not a "main gun is a cannon" mech because it has three ballistic slots - the 4H is the mech if you want to carry one cannon. Even then, it has five backup energy points.
The 4G is a really bad hardpoint setup with the MGs being nothing but worthless filler. Even three AC2 is a bad idea with the weight, so you can really only do so much with three energy and one decent or two terrible cannons.
As it stands, I like having the added speed from a 250 engine, at least then I don't get swamped instantly by scouts and Centurions.
I like the Trollback though...
Edited by Vermaxx, 23 February 2013 - 07:26 PM.
#15
Posted 23 February 2013 - 07:26 PM
#16
Posted 23 February 2013 - 07:38 PM
As far as the 4g, I usually drop an LB-10x on it along with 3 med lasers and run escort.
#17
Posted 23 February 2013 - 07:49 PM
#18
Posted 23 February 2013 - 07:50 PM
Never run medium pulse lasers.
#19
Posted 23 February 2013 - 07:52 PM
Vermaxx, on 23 February 2013 - 06:55 PM, said:
Quote
Quote
I'd share my two 4G builds, but I can't remember all of the specs.
Edited by Rayzor, 23 February 2013 - 07:54 PM.
#20
Posted 23 February 2013 - 07:56 PM
Krellek, on 23 February 2013 - 07:49 PM, said:
I use (for the most part) this build, it's brutal if you're smart with it.
DHS, and FF armor, Standard 200, 4 tons of ammo
Edited by Rayzor, 23 February 2013 - 07:58 PM.
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